Roots of Sorrow by Solvenoff 2025-10-07T13:58:14Z ♥ 3
Great concept, really nailed the unsettling atmosphere π±
Foon → Ludum Dare Explorer → Users → LucaVazz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | π₯ | Iron Elephant | jam | ||||||||||
| 2025 | 58 | Collector | π₯ | Duck Dealer | jam | 353 | 3.58 | 3.25 | 3.48 | 4.13 | 3.75 | 3.58 | 3.98 | 3.30 | |
| 2025 | 57 | Depths | π₯ | Potions on Paws | jam | 843 | 2.69 | 2.48 | 2.88 | 2.30 | 2.68 | 2.86 | 2.86 | ||
| 2024 | 56 | Tiny Creatures | π₯ | Rummaging Raccoon | jam | 802 | 3.28 | 3.22 | 3.12 | 3.38 | 3.88 | 3.30 | 2.86 | 3.46 | |
| 2024 | 55 | Summoning | π₯ | Celestial Panda | jam | 781 | 3.40 | 3.19 | 3.32 | 3.11 | 3.91 | 3.75 | 3.15 | 3.98 | |
| 2023 | 54 | Limited Space | π₯ | Rabbit Reporter | jam | 447 | 3.69 | 3.36 | 3.60 | 3.40 | 4.14 | 3.88 | 3.79 | ||
| 2023 | 53 | Delivery | π₯ | You're doing crate | jam | 575 | 3.59 | 3.35 | 3.57 | 4.22 | 3.57 | 3.52 | 3.48 | ||
| 2022 | 51 | Every 10 seconds | π₯ | on track to party | jam | 952 | 3.14 | 2.85 | 3.44 | 2.89 | 3.22 | 3.07 | 3.33 | ||
| 2022 | 50 | Delay the inevitable | π₯ | The Maze of Swineston | jam | 1017 | 3.27 | 2.90 | 3.03 | 3.12 | 2.92 | 3.42 | 3.18 | 3.21 | |
| 2021 | 49 | Unstable | π₯ | Toad Towers | jam | 833 | 3.47 | 3.22 | 3.48 | 3.28 | 3.73 | 3.70 | 3.41 | 3.41 | |
| 2021 | 48 | Deeper and deeper | π₯ | Penguin Paradise | jam | 784 | 3.59 | 3.27 | 3.13 | 3.00 | 3.80 | 3.13 | 3.25 | 3.22 | |
| 2020 | 47 | Stuck in a loop | π₯ | while(sushi); | jam | 1008 | 3.36 | 3.23 | 2.80 | 3.62 | 3.63 | 3.59 | 3.70 | 3.09 | |
| 2020 | 46 | Keep it alive | π₯ | Project Kepler | jam | 2321 | 2.87 | 2.25 | 3.45 | 3.28 | 3.43 | 3.11 | 2.41 | 3.05 |
LucaVazz leaves an average of 5.8 feedback comments each event.
Great concept, really nailed the unsettling atmosphere π±
Pretty art and a fun concept which you implemented well.
Unfortunately both here and on itch the embedded game is very small, making it hard to recognize things and to read text/money amounts.
Really great game, everything fits together perfectly π
The "rating" of the forged painting unfortunately feels a bit unclear - does a red x mean that the part was completely wrong / just placed wrong / not cut out well enough? Or maybe I'm just complaining because I'm bad at cutting them out π
Very nice concept though and great execution!
Really polished game, I enjoyed the "sketched" art style.
Unfortunately there is a rendering bug when opening the game in Firefox :/ Opening it with Chrome works fine though. Untitled.png
Well polished game, the ambient and adaptive sound track really added to the flair of it.
I saw multiple fish dodging my Submeowrine by directly crashing into a wall, maybe they could be a bit smarter with their swim-path-finding π
Really well done game - great art and music and I loved the "mini-map" at the top
Really nice entry - I thoroughly enjoyed exploring the dungeon on my own, actually enjoyed that there were no hints.
Maybe the torch could have been slightly brighter, but I guess medivel torches aren't that advanced π
Here's [my map](https://static.jam.host/raw/f77/c2/z/6c4a4.png) (can you tell that I'm not the artist of our team? π)
Very cute drawings, I thoroughly enjoyed watching the bees buzz all over the place.
Good implementation of an idle game π
Very nice take on the theme with cute graphics.
I enjoyed the gameplay. Unfortunately sometimes veggies got stuck on a tree at the edge and I spent half my time on trying to rescue that single one π
Very good execution of a solid take on the theme - really scratched the logic puzzle part of my brain. Beautiful graphics.
A nice take so summon chess pieces.
Overall a nice mechanic.
Maybe a little hint when trying to do an illegal placement to explain why it is blocked would be nice. (From my understanding you can't place a new piece if it would be possible to take another piece in one move)
I think this is a great basic premise to explore it more in a bigger game.
First of: Really impressive tech art and graphics, just beautiful β¨
I'm adding to the chorus of taking a while to figure the mechanic out π
Here's my hypothesis of it for anyone that's stuck: - You click and drag your mouse to define an "edge" along which a molecule gets split - The split molecules then get accelerated away from the "edge", on a perpendicular direction - The blue molecule spawns above / left of the "edge", the red molecule spawns below / right of the "edge" - The blue molecules are charged positively, the red ones negatively - If any two molecules of the same color collide, they combine to a bigger molecule of the same color - If any two molecules of different colors (red, blue and white) collide, they form a combined (i.e. bigger) white molecule - Red molecules score negative points, blue and white molecules score positive points
I think a short hint at the beginning of the game / after x tries with a 0 or negative score would really help. Maybe even something vague like: > Try to consider how molecules move after splitting - your mouse drag does not control them directly.
With a bit of tweaking and maybe a tutorial level at the beginning this feels like it could become a very solid mechanic!
The game said I did a good job <3
Took me a moment to realize how to connect the demons, maybe a live preview of dragging the line might be nice.
But an interesting concept overall - and congrats for being one of the first submitted games :D
A nice take on the theme, I enjoyed it. The music is very atmospheric.
Some additional SFX of the ship flying / slowing down to get in orbit might be nice.
Also an option to "re-shuffle" your cargo after flying to a different planet might be helpful, otherwise I sometimes had to cycle across all the planets to get more space π
Very cute take on the theme, really enjoyed the graphics and retro feel to it, keyboard controls are a nice touch.
Cute sprite art and I'm always a fun of puzzle games ^^ The block puzzle fits the theme well for sure
I'm not sure if it is a bug or if I'm overlooking something... How is my little Acolyte supposed to use the left idol block...? Screenshot 2023-10-04 220556.png
A short way to summarize my experience playing it: AAAAhhhhhhhh Its just missing a never ending loading bar in the center of the screen :D
Pretty creative take, loved the aesthetics as well.
A fun spin on the theme, could be fun in a jackbox type local multiplayer setting ^^
(A side note: While I appreciate that you mention the use of midjourney for generating graphics in the credits, from my perspective it would be better to be more open about it on the ldjam page or perhaps even opt out of the graphics category, depending on if you modified the graphics yourself or if they are directly taken from midjourney.)
Lovely art and the physics / swinging of cups is really fun - and oh so satisfying to push everything into the trash can at once :D
A small bug I found: If there are multiple identical orders and you prepare the drink once, all of the identical orders are marked as completed.
Great execution - even though it is "just particles", the art style is very cool, I really enjoyed exploring the sapce.
Nice twist on the theme, very groovy music and love the art style.
Sometimes I "clipped" into an asteroid and had to wildly grapple around to get unstuck, but only happend like two times in practice mode.
Creative spin on the jam theme and cute graphics.
Sometimes the "carrot detection" (to prevent the tile on which the carrot is currently sitting from moving) did not work and the carrot would fly across the screen after closing the map π
Nice arcade game, very cool art ^^
Not sure how well it fits the jam theme - I guess you're expanding a _limited space_ :D
Very nice game, really liked the graphics. The explosion seems to be overpowered, but because of that I really enjoyed it, after I got beaten on the 2nd night at my first attempt.
The variety of monsters was cool. Could definitively see this expanded into a bigger game.
For me the 5th night never ended, is that intentional? (It is called the endless night after all :D)
Great interpretation of the theme. Loved the graphics, really cute sketch style.
Really nice game overall, love the graphics and the fun dialogue (dialogue based games unite :D)
Unfortunately I was not able to find the lighthouse initially without the map here... Could you maybe add a dialogue option to get a hint about where it is in-game?
Also the camera "swinging" a bit when you change your walking direction is a bit dizzying, I'd prefer to manually control it rather.
Guess there was a reason I never got my fox driver license :D Rage quit after getting 400$, guess Wizard school has to wait until I find a different job...
Awesome work, the graphics are fantastic. Tricky controls, but I guess that is intentional, definitively can feel getting better at it.
I definitively was not expecting this gameplay :D
Very cute art style and nice little game overall.
Very cool "retro feel" overall.
The plane controls nicely, but somehow I actually enjoyed it most to see it crash :D
Sometimes its a bit hard to know which houses are in the foreground and which are in the back - maybe the background ones need to be a bit more faded / muted in colour?
Great entry, the minimal design and snappy physics really work well together π
I really liked the art style and the music. Together with the torch light mechanic it sets a great, spooky mood
A nice entry overall :)
From the initial screen the art looks lovely :)
However when playing the web embed on ith.io the bike seems to not move forward... The tire pivots when pressing [Left Arrow] / [Right Arrow] but no movement I'd love to give it another try if you could look into the web export version.
Really enjoyed the stylized look and felt like a solid core mechanic. Was kinda stumped that I had to click on play in the character selection instead of just [space] or smth :D
Very cute cats, needs some cat memes in between :D
Very cute graphics and love the flare effect - the movement was a bit too fast for my taste, but overall its very impressive for a first game π
Very nice graphics and can relate to the concept way too much - 10/10 :D
The rage I felt against the printer after multiple play throughs was completely accurate :D
Very cute graphics as well, great fun overall
Peaceful and cute π»
Very cute concept and good writing π
Very nice clicker with stunning graphics.
Maybe the continue button from dialog should be in a different place then where you spam click to collect from the tree π
Very fun concept once you get the hang of it π
Love the party room :D
Neat concept, my only gripe is that pre-placed rooms should maybe be somehow marked so you don't try to remove them and wonder why nothing happens π
Cool concept, I guess guarding the island against destruction is not an easy task, which explains why I struggled so much with diving back up :D
The graphics are beautiful, especially outer space.
Took some time to get used to the alternative movement but once I had a feeling for it, actually felt really nice. Very cool spin on the theme and nice space vibes.
Looking forward to see you try our entry as well :) https://ldjam.com/events/ludum-dare/49/toad-towers
Very cute concept, especially loved the start animation and the water movement - might have failed my first run by looking at it :D The music is a banger as well
Maybe a way to drop the house while having it "on" the cursor would be nice. But pretty cool concept overall.
Nice concept and the controls feel pretty smooth.
Unfortunately I managed way too often to "mash" containers together and than couldn't only drop one and pick no new ones up π
Also I can relate way too much with the pain of trying to export Unity to the web :D
Very nice frog boi, fun to play with the physic mechanics πΈ Especially loved the encouraging voice over :D
Nice twist on tower building - rockets are always a plus π
Very cute graphics - still appreciated the cat even though they could not get blood soaked :D
The animation are very smooth and a nice touch to have the adventures indicate that they are about to attack - a dodge roll or similar to counter it would be a nice touch.
Overall a solid result! ( And bonus points for a fellow Godot-dev ;) )
A nice game overall - I was almost sad to kill the enemies since they look kinda cute :D
Very nice graphics, sometimes it got hard to actually fend of all the monsters at once when I tried to outrun them - but maybe my strategy was a bit off :D
Very cool concept and good progression between the levels. The sound effects / dialogue is a really nice touch as well :D Loved the twist with the tic in the light bulb.
My only real complaint would be that the grey pins are a bit hard to see.
A nice concept with cool graphics and good sound design. Also really liked the minimalist visualization of the map. Some custom art for it to tie in better with the overall style would be neat.
Very nice graphics and music. It's a pretty neat concept.
Either the world generation messed up sometimes or I managed to overlook the hole to the next layer at some attempts. Also no water for me sadly... But all in all a solid base.
A nice idea with cool art - sadly I have to repeat the previous comments about being too bad at it :P
Are there multiple levels if you'd manage to beat the shielded devil?
Maybe having the bullet de-spawn after 3-4 bounces like in Wii tanks would be helpful to not have to chase it that violently...
Surprisingly I wasn't mad when the miner exploded on falling down the shaft too fast :D
Overall very nice, the graphics look pretty neat as long as they are coherent. Maybe some separation between the "+ x resource" and "tank low" messages would be helpful - i.e. show the warning to the side or something.
Very cool take on the theme, cute graphics and catchy sound.
Unfortunately I couldn't quite grasp what the yellow line that appears is about. Apparently it doesn't move further down after grabbing a blue star... Is that intentional?
Incredibly cute deep-sea cat.
The life counter in the bottom left seems to be broken unfortunately, it always showed 2 (instead of 7 :P)
Nice take to help the rabbit escape. Very nice introduction, I felt connected with the meme rabbit deeply :D
The controls are a bit hard to get right though - seems like the rabbit is a bit drifting in a sense. Also it happend a few times that I ended up in a dead end, which was a bit annoying since I basically had to kill the rabbit by digging than.
Nice take on the concept, even though controls were a bit confusing at the start :D Cool path-finding for the missiles though. The control hint on the start screen needs a bit more contrast for me... Maybe making the sub move slower would make it a bit more immersive.
Mooooo!
Its a nice base idea, really liked the house connecting mechanic and the beautiful moo sounds. Also a nice idea to integrate the stats UI with the world. The (un)happiness of the cows didn't seem to have an effect - or I managed to speed run it unintentionally :D Maybe some emotes for the cows would be a nice touch.
Very cute idea which gets stressful faster than expected :D
Such nice cat models and noises though
A very nice take on the theme and very well executed :)
Maybe for future jams considering a web export would be nice, as that makes it nicer to play tha game than having to download it, which Godot nicely supports.
Very nice visuals and a nice game loop :)
It would be a nice touch if you could try to aim the potions jumping out to hit the speech bubbles :D
Very impressive submission!
Saw the progress post on Saturday and was looking forward to actually experience it myself :D
The puzzling difficulty is very good in my opinion for a concept game.
Very nice concept and fun to fiddle with the orbit. A simple score / stopwatch would be a nice touch to compare the piloting skills among friends.
Very nice way to incorporate the theme - full marks for it. The atmosphere is also very moody / spooky, I like it.
Very nice art style and theme. The drive controls are a bit yank though - or I didn't manage to get the hang of them :D
Great game, the slingshot mechanic is great fun.
However the "nav beacons" / wayp-oints might need some sort of arrow or similar to make them more recognizable, it took me a few attempts to understand that.
A very nice concept and the basic feel is pretty spooky already. One quality of life suggestion would be to somehow mark the comment-able stuff, i.e. give them an outline/glow when the cursor hovers over them.
LD60 — Old Tech (1)
Quiet Carriage by gamescodedogs 2026-10-20T19:50:46Z ♥ 1
Really lovely graphics, thoroughly enjoyed looking at the landscape pass by.
And you get a bonus point for also including the _Big Boy_ locomotive π