velvetlobster 2022-04-05 01:33
this pig does seem to have a mind of its own ... love the music btw Captura de Tela 2022-04-04 às 22.33.11.png
Foon → Ludum Dare Explorer → LD50 → The Maze of Swineston
By lucavazz, Momo_Hunter, LauraWilkinson and Su_Sknana
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1017 | 3.26 | 32 | |
| Fun | 1156 | 2.90 | 32 | |
| Innovation | 948 | 3.03 | 31 | |
| Theme | 1176 | 3.11 | 32 | |
| Graphics | 1136 | 2.91 | 32 | |
| Audio | 541 | 3.41 | 32 | |
| Humor | 531 | 3.17 | 30 | |
| Mood | 983 | 3.20 | 31 |
this pig does seem to have a mind of its own ... love the music btw Captura de Tela 2022-04-04 às 22.33.11.png
Nice concept! The bear traps when disarmed have a visual that's very similar to the armed ones, that could be a bit confusing.
It's a pretty cool game, congrats!
Very fun game, looks like it has great potential. The block pigs look really fun and the music is very pleasant. The balance looks fine to me too
Fun game, i liked the music :)
For some reason I like to take out the trash :smirk:
firefox_AHtqqRwzVF.png cool art style and characters, has a bugs, the pigs sometimes do not run on. And the fire pit is broken :) (Fire pit - Easy to OP)
@cikyt Thanks for your feedback :)
> the pigs sometimes do not run on
If an adventurer pig sees a trap being placed, they will remember that a trap is hidden in that tile and avoid it - which can soft lock the adventurer, as they are too afraid to walk further.
I love dungeon build in games. I like how the traps can be disarmed and spotted by other mob classes. Would be nice to see some less random movement from the mobs to make use of this mechanic. All in all great game :)
The wall moving idea is the best part! You got me really excited because that's on my list of game ideas. Though I wish it didn't cost so much hahaha. Reminds me of The Walls of Samaris. All in all an enjoyable entry. Only critique is everything is a bit too slow: the time between story texts at the beginning, and the spawn time between enemies. Good work!
A very funny game with cool music! I loved the descriptions)
I really liked the pigs))
I liked this, kinda dungeon lords....y. Would be nice to be able to confirm and move to next dialogue at the start, and I agree that moving walls could be cheaper (since it doesn't actually even kill anyone) I moved one since the tutorial seemed to be suggesting it, but then I was bankrupt, heh.
Nice little game, I wish there was some kind of way of knowing where you character will move to next, the soundtrack was amazing though!
-Tim
I like this game, very funny and nice graphics and art style!
Cool game, awesome music. Really enjoyed trying out all of the different traps :D Well done.
Amazing game, nice graphics and music :)
Thanks for this entry!
This is super cool, but I think my run bugged out. I was having to wait nearly a minute for each new adventurer to show up and that seems far too long.
A really fun concept! I liked it very much :) I feel like this has much potential, as a huge control freak, I'm obsessed about games where I have the overview and need to organize and control everything (FTL, PvZ, Sims,...)
so that checked all my boxes! The characters were cute and funny. especially the robot penguin T___T I wished this was in the 3D Minecraft look featured in the title screen and when you zoom in you can see that \*____\*
Gotta say I had a hard time figuring out what to click first (and I started out with clicking the walls because the tutorial said so haha but eventually I figured it out (not gonna rate you on that and I think it stupid of people do that - this is a gamejam and I time is best spent working on a GAME... although yeah of course it's important you players understand what they're doing, but I also think fellow gamedevs should be more understanding then the average player and give it more time to figure it out, so yeah)
if you continue to work on this, you definitely need to make the intro skipable (or like you know, the next part shows up if you press a button, then there's a button to skip altogether etc.) because at first I was confused (I read quite fast) and thought I had to click on the X ^^
The things to buy from the store (how I'm gonna call this now :)) were quiet varied, so good job on that. I didn't understand why certain things can only be used once, either mark them that way, or make me able to remove them afterwards :)
I think the world could have been a little smaller, but the players also able to walk in the whole aisle and not like just the set path :) (Something for postjam, maybe?)
Healthbars would have also been nice :)
At one point, all my monsters got stuck in one place and didn't fight anymore, those lazy bastards :(
pig_dungeon_game.jpg
All in all a fun game with cute and funny assets :) Good job, guys!
Wow there seem to be a lot of things and mechanics in this game with pigs being able to see traps being placed, monsters you can place, trap disarming, some traps being multi-use and some single-use with clean-up etc. But as a player it was a bit hard to find out how everything works and it seems like it's possible to be good at this game while ignoring most of mechanics too. Also pigs appear pretty slowly, making the pace of the game similarly too slow for my taste. And there should be a way out of being soft locked because a pig saw a trap: At least monsters should still be able to attack them or something. But, again, the amount of content is really impressive and I think there is a really great game in here by just tuning some variables and slight changes. The art and music are also really neat. Good job!