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Chris McKnight

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Ultimate QADE Walljam4.754.504.504.505.004.505.004.75
202250Delay the inevitable👥Farm Dogjam1554.004.073.243.454.234.123.94
202149Unstable👥Unstabled Goatjam7553.523.163.113.184.114.013.61

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Chris McKnight

Chris McKnight leaves an average of 24.0 feedback comments each event.

LD50 — Delay the inevitable (32)

Dino Village by Suchista 2022-04-12T14:23:16Z ♥ 1

Solid entry, Really hits the theme and is a cute clicker game that gets you into the rotation pretty fast. I think the fact that I immediately replayed it after my first run because I knew I could do better was a testament to how much fun it was. I think improvement-wise it would help knowing that things like the flood would destroy my food production before hand, knowing that I only have X amount of time to hit food cap definitely changes how I approached priorities in the game. Great game !

Mr. Second by Marvis 2022-04-11T22:23:22Z ♥ 2

Great game, Really love the mechanic of bouncing between player instances. Aside from general gameplay polish it might be beneficial to increase the amount of time between bounces by a small amount, maybe a second, maybe having an option for the player to trigger to bounce so they dont have to wait out the timer all the time. All in all though a great game and with polish all you have to do is add levels. <3

Frame Buster by JCMonkey 2022-04-10T16:44:12Z ♥ 2

Really fun concept using Framerate as a scoring metric, I think further optimization would let you squeeze some more play time out for people, there's definitely no reason why some computers can't run this to at least wave 5. Really great audio and vibe to the game and had fun playing, you should be really proud of this as a compo entry.

Raid Blockers by Renard 2022-04-10T16:19:58Z ♥ 1

Pretty solid entry, Like that you were able to implement animated bots during the 72 hours. Its really hard to land hits when you have multiple bots as nothing gets interrupted so bots just surround and kill you. There's also some weird behaviour where i wont always attack in the direction im moving or facing which was really frustrating when I'd lose because of that. All in all though a good entry with some cool audio and ideas <3

Perception Is Reality by vertexmachina 2022-04-10T16:12:12Z ♥ 1

Solid job on all visual parts of the game, the game has a very nice mood to it that the art and droney music help drive home. There are some severe performance issues, at least with the webgl build, that I think if you ironed out and did some optimization would go along way in making something interesting. All in all great entry though <3

The Looper's BUG by UnidayStudio 2022-04-10T16:06:24Z ♥ 2

This was a very fun game to play. You managed to design a puzzle platformer that has some very unique ideas and were able to teach the player and challenge them in such a short amount of time. I loved having to use the other robots trails to help heal me, as well as having to control where I explode as to not destroy the path. I would defo keep working on this. Would love to have the camera a bit more zoomed out, maybe a mode that would let you see the whole puzzle since it would also let you plan out moves in more complex puzzles. While I eventually got it, the jumping level doesn't communicate well that you have to jump over the lip, especially since the two blocks were the same color. All in all a great entry, if you polish a bit more all you would need to do is add more levels and it would be pretty fun !

Keeper of Colors by Lazzor 2022-04-10T15:53:08Z ♥ 3

Honestly there is a lot of talent on display here. The blending of terrain painting, the cape as a progress bar, the layering of the different audio elements. There is a lot of highly complex mechanics in here that you should feel very proud of being able to accomplish in the 72hr timeframe. I would make some adjustment to the UI, the power symbols were hard to tell what they were at first, improve some of the players animations, add some more variety and types of objects per biome to give some more variety. All in all though this is a great game concept and you should feel very good of the work you did, especially considering how all the mechanics game be reused in later jams.

TAGGLE by Raoph 2022-04-10T15:33:42Z ♥ 1

Solid entry, my two biggest issues were that the jump didnt seem to be work all the time and that the player camera felt super zoomed in. Both are simple fixes, I can definitely see how this would be fun with other players but sadly as expected no one was online. Bonus points for adding online components if they do indeed work. All in all a great entry for 72 hours, good job !

Darko by Sodoj 2022-04-08T17:54:33Z ♥ 2

You did such a good job getting an interesting visual style and playstyle. The movement and gameplay are very responsive and genuinely feels fun to play. Would love if you expanding on this idea because with some more polish and structure post-jam this could be very fun game. Great job you should feel very proud, one of the standout LD50s I've played.

The Flower of Marasca by F1Krazy 2022-04-08T17:39:44Z ♥ 2

Great game both visually and audio wise. Im a simple man, I hear bitcrushed sfx and I love. You did a good job with some of the puzzles utilizing multiple powers, my only really issue with gameplay is that sometimes you can softlock yourself if you run out of a power you need to complete a puzzle. Maybe have a slow cooldown on the abilities might be better and let you make some longer puzzles without having to worry about players having enough skill charges. All in all though this is a great game and a solid LD50 entry, glad I got to play it, Thank you <3

Monster Dungeon Defenders by Crimsoneer 2022-04-08T17:26:08Z ♥ 4

Really fun concept for a card game, reminds me of the card game Boss Monster. Would love to see some more art and effects for cards and maybe an easier way of getting monster cards between rounds. All in all a great game entry you guys should be very proud <3

Crumbling World by tgiant 2022-04-08T17:11:47Z ♥ 1

Shooting and controls feel pretty tight, good job on the robots and the spawn in effects. Game feels just a bit zoomed out would really love to get a tighter view but I understand you want to see everything. The Traps are a great way of adding additional difficulty without just relying on more enemies. Solid Jam entry, you should feel really proud <3

Shotgun King: the Final Checkmate by benjamin 2022-04-06T17:51:59Z ♥ 3

Amazing work, Im really curious how much preplanning/work was done on this outside the 72hr. Its super polished and tight. The CRT shader and the SFX add so much to the game and the design of the chess mechanics are weaved masterfully into the card upgrades and solo play of the King. Solid job well done to the team.

Ball Boy's Cool Party by BrothersT 2022-04-06T15:30:06Z ♥ 1

Solid game, Animations are the real star here, really are able to convey the awkward feeling really well done ! The take on the theme is A+, probably one of the best representations in LD50 that I've seen and played. I think with some polish and more content this could be a really fun game to play, Well done <3

The Last Savior by JustusPan 2022-04-06T15:17:01Z ♥ 2

Very well executed game, the pixel art and music work really well for this. The design of using three different attacks on enemies is really satisfying and does a good job at throwing some variety into the combat, also love that its color coded so it reads very well. Would love to see some more feedback when I hit enemies, maybe a slight pushback or slash sfx would really sell it. Player might be moving a little fast, sometimes its hard to stop before running into mobs. All in all though this is one of the best ld50 games I've played so far. You guys should be really proud! (Bonus pts for Berserk Reference <3)

Protocol Delta by itsBoats 2022-04-06T15:03:51Z ♥ 1

Very Well made and polished game. The colors and audio are perfect. Its very satisfying to play, the enemy variety is well thought out and fun to play against. Only Issue I had was the dash being based on look direction and not movement direction. Not game breaking but does make it hard to aim a dash when the screen starts getting cluttered. All in all though this game is very well made ! One of the best out of LD50 by far <3

Cat in the Bag by JoshH 2022-04-06T13:26:06Z ♥ 4

Very good writing and execution of your idea. Having the cat in the bag is a fun way to get around the art needed. The game is fast and fun enough that I did multiple runs to try and get further. Good job <3

Penguin Day Care by LookLeftStudio 2022-04-06T03:49:05Z ♥ 0

Like the design of the penguins,

Defence Under Construction by RAFFE 2022-04-06T03:43:47Z ♥ 2

Great job on the game, some complex stuff going on here that also has a fair amount of polish. Would love for some of the basic zombies to have less health. Some way to quickly get between sides or shorting up the tunnels a small amount would go a long way in improvements. All in all great entry, you should be glad.

The Unfortunate Tale of Mr. Bones by MiltonNH25 2022-04-06T03:34:09Z ♥ 1

Fun use of theme with having to raise money to stay alive. Would try and add some more fleshed out versions of the gathering mechanic. All in all great job.

Hospital Simulator by mCayn 2022-04-06T03:25:32Z ♥ 1

Like the grim reaper in the back, something letting people know what to do would be nice

MineCraftMine by automatonvx 2022-04-06T03:17:01Z ♥ 1

Everything that you put in was implemented nicely, would love to see a faster, slight more opened up area. Maybe having the player start in a bigger room might ? Good entry though, I would definitely keep working on it <3

Floody Hell by OursBleu 2022-04-06T03:12:31Z ♥ 5

Really like the flooding and the how the level starts opening up over time. Would love to see the environment if more time gets spent on it. Game loop feels ok, a faster weapon or move speed would benefit it greatly , everything feels very slow for the action on screen. REALLLY loved the text to speech :P

JAM HERO by ludovic-moge 2022-04-06T02:55:21Z ♥ 2

Love the idea of the meta resource management game for a jam. Wish the lighting wasn't so dark and I could see workers, maybe a symbol for the rooms so you know what stats they match. All in all though a great game, Good work !

Definitely not Titanic by Charles Viau 2022-04-05T23:09:43Z ♥ 5

Really like the opening cutscenes and framing. Like the idea of grabbing planks to repair the ship. Moving between floors is a little jarring since you just teleport but all in all great job. <3

TOOB by Gatlink 2022-04-05T22:18:05Z ♥ 3

Good and polished submission, Enjoy the neon/fzero style. Art and Music really fitting. Feel like you could space out the distance between obstacles a bit or mess with what you already have and it would work great. Ship just feels a bit slippery at high speeds since its not locked to left and right. All in all though this is a great game you guys should feel proud <3

Stalling For Ruin by Colin Misbach 2022-04-05T21:58:38Z ♥ 0

Good job, I like the abilities. Would love to see it expand outward more with other abilites, different enemies, and a more fleshed--out map. Solid work all around !

MOTH by Beefsock 2022-04-05T21:52:47Z ♥ 1

I really like the use of the far away scenes and the pixilation filter, good way at obscuring far away details. Having them all be light sources and playing with the idea of insects at night time to move between story elements, good job. Lots of well done atmosphere.

Gone Out by Bea 2022-04-05T21:43:43Z ♥ 2

The art and music are both really good, the layers of the trees and the mood, the game has some really good atmosphere. The idea of grabbing wood in a scary forest to replenish the fire is a very good use of theme. You guys should be very proud of this <3

Disaster Waiting by mimusangel 2022-04-05T21:33:16Z ♥ 2

I really like the idea of base building on a shrink field like that, good use of theme.

Fresh From The Oven by KobaHawk 2022-04-05T21:25:59Z ♥ 2

Great concept for a game. Models look good. Importing animations into UE or Unity is always a headache. The game looks and performs good you should be proud <3

The Maze of Swineston by LucaVazz 2022-04-05T21:17:49Z ♥ 3

I love dungeon build in games. I like how the traps can be disarmed and spotted by other mob classes. Would be nice to see some less random movement from the mobs to make use of this mechanic. All in all great game :)

LD49 — Unstable (16)

ROBOKILL by E.E-Wick 2021-10-07T01:47:12Z ♥ 1

Insane amount of polish and presentation. This might be the best game I've played in 49 so far, amazing job ! I would reduce the camera sway by a smidge, but a lot of the improvements would be to add more content post gamejam. You guys should be really proud of this <3

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-07T01:34:27Z ♥ 0

Really fun idea combining these mechanics together. Perfect example of a simple, well executed idea. Great Job.

Un-Stabled by funemaker 2021-10-07T01:30:51Z ♥ 2

Amazing entry, our team was following your blog posts while we were working on our own game and Im so glad it turned out this great. Funny, on theme, and just a general delight. Kudos to your artist(s) the backgrounds are gorgeous. All in all a great entry and might be my favourite one from 49 <3

Breathe in Puzzle out by glimaleite 2021-10-06T20:57:08Z ♥ 1

Very well done, nice way of working the theme into this style of puzzle game. You have a great framework here to do more levels, and add some different mechanics to add some complexity ! Great Job

RoboCompounds by kuggenhoffen 2021-10-06T03:21:35Z ♥ 1

Great job, Lots of potential here. I had trouble getting another blue vial after on fell off and it soft locked me. Excellent use of the theme. I'd loved to see the later stages of the game you have planned !

Hackerz by pixnpickstudio 2021-10-06T03:11:19Z ♥ 2

Solid on the level generation, and art. I'd reduce the size of the levels, and do something about enemies spawning on top of you when you enter the room. All in all great job !

Agnosia by Ziamor 2021-10-06T03:02:01Z ♥ 3

Really great execution. Puzzles were nice, and the rooms changing is nice. I second Turquoise Moon, maybe put your finger on the scale and have the rooms you need have a high chance to spawn. If you do a small polish pass to make sure the rooms aren't noticeable when they change I think it'll be solid. Good Job !

Stable Dynamics Inc. by OttoDan 2021-10-05T23:56:13Z ♥ 1

Really great idea for a game. You did a really good job with the animations and the whole core mechanic of controlling the feet. The the opening cutscene and humor were as great. Only issue I had was that it was hard to understand what moves would cause me to lose. Maybe a more perspective camera view. Part of the fun is seeing the weird poses you get into so maybe even uping the opacity on him would do it. All in all great job !

Sire Sleipnir by Klosterliv 2021-10-05T23:42:48Z ♥ 1

Well done! The mechanic of steering a group was really clever and honestly some of the funnest gameplay I've had during Ludem 49. If you further refine this idea and get some more levels together I think there is something here. Also comedy props to whomever wrote the horse dialogue !

Instability Verse by Stroe Andrew 2021-10-05T23:24:51Z ♥ 1

Art and building mechanics are very well done and polish, I would love to see a final published version.

Cat Connect by Zhanna 2021-10-05T23:06:22Z ♥ 3

I love the art, the idea of the glitching cats, the connecting of the plugs. The stuttering effect when the player gets low health is a cool idea but the intensity of it makes it really unplayable once your health gets super low. All in all great game and would love to see it further developed.

Recoil Man by UndividedSensation 2021-10-05T22:32:30Z ♥ 2

Using recoil as a movement base is a really cool idea. If you can refine the system so its more reliable and easier to move around I think it can be really fun. Bonus points for having a menu with sound controls ;) Great job !

Take Your Meds Darling by Geckoo1337 2021-10-05T22:19:53Z ♥ 1

Really good work on all the shaders/visual effects in the game. Really well done and on theme. Would be great to see this used for some type of puzzle / adventure games. Gave me some Subliminal vibes. Good job

Critical Night by Underdog 2021-10-05T22:17:11Z ♥ 2

What was there was pretty fun, Keep at it ! Thank you for including a menu with some audio settings.

Criticality by 3mpty 2021-10-05T22:00:23Z ♥ 1

Really cool ideas in this. Balancing pressure/heat/locations of buildings is really nice. The building, placements, and UI elements are all really well polished.

The Nuclear Ball by 0X_VOID_X0 2021-10-05T19:05:40Z ♥ 1

Perfect example of a simple but well executed puzzle game. You did a great job getting the movement to feel satisfying, the right balance of slippery-to-precision.