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Klosterliv

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202149UnstableSire Sleipnirjam4473.744.053.924.134.263.16
201842Running out of space👥More is morejam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Klosterliv

Klosterliv leaves an average of 7.0 feedback comments each event.

LD49 — Unstable (7)

Vampiric Bullet Hell by Drunk Wizard 2021-10-15T14:59:09Z ♥ 1

Nicely made, especially if this was a first! Controls felt smooth and feedback good, even though the sensitivity was rather high even on its lowest setting? Kudos for including a slider though! And on that note, my primary criticism would be the absence of an FOV slider. I think the default was very low and so I got a rather persistent headache after playing :(

Floor Falls by Toomblercazz 2021-10-13T07:31:46Z ♥ 1

Really solid, the rewind controls make this very enjoyable. Creating the road to victory for yourself in the last level was very satisfying!

Fellowship Manager by Honest Dan 2021-10-12T12:17:57Z ♥ 2

It's cool that you made this in such short time and with this many intricacies it seemed stable, but I lost patience with the micromanaging of drinking and eating. It seems really unnecessary and uninteresting, and a fellow spending an entire day drinking is still thirsty? And there is only water in a few locations of the world despite it not being a desert? And you have to spend several days straight only eating to not be hungry? Okay that thirst and hunger play a part, but then you could have supplies of it that you can refresh and they are auto-consumed unless you force march. Then let players focus on the other more interesting parts and make those bits more challenging. Maybe I was doing something wrong but it seemed like I had to go back and forth (because you can't stay in one hex?) for turn after turn to slowly build up drink and food to not die from decay of said values and I could scarcely tell if the decay across the board was outpacing me anyway.

Antstable by kakapoy 2021-10-12T11:11:26Z ♥ 1

Fun idea, nice for a browser game snack. You should probably have made it so that you can't place something inside of another thing though as avoiding exploding physics from clipping became the challenge to beat rather than balancing the buildings which didn't pose a problem at all. You could have it so that you have to drop the buildings from a certain height or distance from other buildings and make them into some dynamic shapes, like the woodcutters could be circles and you have to rein them in with homes for example. Or limit in which parts of the screen they are effective forcing you to put them on the edge. Then the cicada could shoot projectiles at your town that add force to the structure and damage the blocks as a test of structural integrity. I also think the log could have been a fixed seesaw because as it is the game is pretty much lost as soon as it tips a little bit. I'm sure that many of these things were planned - there just isn't enough time - but this game could be a lot of fun with a few of these things in place!

Bright Burning Beelzebob by AwesomeAlliterationAlliance 2021-10-10T09:43:00Z ♥ 1

Very solid! Good amount of bite-size levels and nice art/music and cinematics especially. If I'm to criticize it would be some wonky collisions and room to polish with stuff like coyote time and footing. And while the mechanics work well they aren't very inspired or varied. Good job!

Unstable98.exe by hilkojj 2021-10-07T04:48:31Z ♥ 1

Hey, I was promised minesweeper but everywhere is mines. Listen to my fist! Got reminded of jurassic park security system for whatever reason, good vibes

Tangerine Massacre by arvz 2021-10-07T02:30:56Z ♥ 1

Models and squashy-stretchy animation is great! The tangerines had it coming.