It's cool that you made this in such short time and with this many intricacies it seemed stable, but I lost patience with the micromanaging of drinking and eating. It seems really unnecessary and uninteresting, and a fellow spending an entire day drinking is still thirsty? And there is only water in a few locations of the world despite it not being a desert? And you have to spend several days straight only eating to not be hungry? Okay that thirst and hunger play a part, but then you could have supplies of it that you can refresh and they are auto-consumed unless you force march. Then let players focus on the other more interesting parts and make those bits more challenging. Maybe I was doing something wrong but it seemed like I had to go back and forth (because you can't stay in one hex?) for turn after turn to slowly build up drink and food to not die from decay of said values and I could scarcely tell if the decay across the board was outpacing me anyway.