miiyuka 2022-04-05 09:09
I really like the concept! This game is VERY CUTE, the music and visuals were so nice, the mood really is a strong suit. The only problem in my opinion is how slow the player walks!
Foon → Ludum Dare Explorer → LD50 → Gone Out
By bea, WetBurritoSupreme and hugelogan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 626 | 3.57 | 50 | |
| Fun | 1358 | 2.38 | 51 | |
| Innovation | 1107 | 2.81 | 51 | |
| Theme | 365 | 3.92 | 51 | |
| Graphics | 159 | 4.36 | 52 | |
| Audio | 22 | 4.38 | 49 | |
| Humor | 1109 | 2.01 | 44 | |
| Mood | 111 | 4.16 | 50 |
I really like the concept! This game is VERY CUTE, the music and visuals were so nice, the mood really is a strong suit. The only problem in my opinion is how slow the player walks!
The music and graphics in this game are gorgeous! Its a shame though that the game doesnt really get any more exciting since its just slowly walking to get sticks for the fire. It makes sense in combination with the theme, but it is a bit too bland.
Mood, Graphics and Audio were all awesome. Really polished with nice smoke effects, pleasing stick drops, nice lighting. Audio set the tone really very well.
Would have been nice if some additional objects were interactable, but time was of course limited.
Absolutely stunning visuals and music! I loved the atmosphere. Keep up the good work!
I really liked the background. Really atmospheric, and the music is just heaven for the ears! But it is a pity that in principle there is little action here. But what a design!
Love the art style and those comfy vibes, feels like a fairytale c: Very simple, very clear, thank you!
Very atmospheric... Logan Felber is just a beast!!!!!!
Very laid back and easy to understand. Works as advertised. Animation of the sprites looks really good. Nicely done!
I like that you can moonwalk, but after some time my character became unable to pick sticks. Great work!
Hello! I liked your game. I can tell the idea behind it and even if its slow and simple there is something about the art and the audio. Try to push it further and making the player wanting to explore.
Very chill. All things audio were excellent. Loved the parallax with the spritework. Mood was definitely a highlight.
Some sort of UI indication of the max number of sticks you can carry would be nice. Also as to how long you have to keep the fire burning.
The movement was so slow that I felt unmotivated to turn around and drop the sticks in the fire. The sticks were also pretty hard to see at times.
The art and music are both really good, the layers of the trees and the mood, the game has some really good atmosphere. The idea of grabbing wood in a scary forest to replenish the fire is a very good use of theme. You guys should be very proud of this <3
I loved the mood and atmosphere of this - the audio did a lot for that but visually this was also beautiful. Generally, the idea fit the theme super well too. I only wish that there was a little more to the gameplay. For what it's worth, there was quite some tension when going back to the fire, wondering if it's still on. But other than that, I was just kinda holding one key the whole time. It achieves its goal well enough though. Good job!
Wow the visuals and audio are on point. I tried to make a similar game for LD is the past, so I am just wowed by this game and its execution.
Really nice art and audio. I liked the fire crackle and the lantern swaying was cool :)
Would have been nice to see a score of how long I lasted.
Good Idea ! Atmosphere is Great ! But is just collecting sticks for fire?
Art, Music and Atmosphere were all lovely. And then big woosh of flames when you just about save the fire is a nice touch. Well done guys.
I would say moving faster would be nice, but I guess you'd have to go further to find wood or else the game loop would become pointless.
Love the relaxing mood and tone of this. Interesting art style that compliments it well. Awesome music and audio.
I liked this tingly feeling when you are moving so slow and getting worried for the campfire. Very good music and cure graphics
The music is just amazing, it fits so well.
Very nice graphics and sound. It was really nice and calming to play. I would have like a bit more interaction and surprises. But I guess something a bit contemplative like this is nice too :grin:
My fire got a little out of control:
gone-out-fire.png
I really enjoyed this. The combination of the parallax effect, the lighting and the (incredible) music sets the tone really quickly -- definitely a 5/5 on Mood from me.
Really Great Music!! and definitely has a strong mood
Well Done!! :grin:
Absolutely adored the graphics and music they were spot on! What I feel was missing was a bit more of a rewarding feeling when coming back with a load of sticks - kinda felt like you got the same level of fire everytime whereas getting more sticks could've given bigger (and more ridiculous-looking) fires to make it feel a bit more rewarding. Great work!
I think it goes without saying that the mood created by the phenomenal work on the graphics and audio side is by far the best part of this game! Don't get me wrong, it's a fairly innovative idea; I just think the technical side is somewhat wasted on such a simply gameplay loop. Adding things to do other than just "walk, collect stick, drop into fire" would really elevate this to the next level!
The game have interesting graphics and music, but I dont know why I should pick sticks, since there are no deadly monsters around the forest.
The graphics and music are incredible and impressive. Also, Im curious, is the level proc gen'd? Because I wondered for much further than I would've anticipated you implementing. As others have mentioned, the gameplay is a bit disapointing in contrast to everything else that's amazing about this game. Even the fire stoking and crackling was entertaining. But if the stick collection involved narrative stuff or exploration or something else I would've enjoyed it more. Still I in it's current form it's something special, so I must applaud the team!
I really enjoyed the art style and great use of parallax. I'm looking forward to the next game!
I **hate** this game!!
I **hate** that I care so much about my little guy in the woods.
I **hate** that I played this for an hour straight(seriously my bum is numb now).
I **hate** how much the lovely drawn forrest drew me in.
I **hate** how much the music and audio had me on edge.
I **hate** having to look at his cold sad face as he hopelessly searches for firewood.
But most of all..
I **hate** that no matter how much I tried I couldn't get my poor little guy through the night.
Now take my 5*s and don't make me feel for a bunch of pixels again.
Good stuff :8ball:
One of the prettiest and most atmospheric games here. Music is also super cool. The gameplay is simple and has some nostalgic tune but a little boring for me. Even that, very very good job! Cheers :)
I liked it a lot artistically and musically, the character design, the backgrounds, the parallax is all very well done. The music is very relaxing, maybe it would be great to add some more ambient sounds to improve the atmosphere. The gameplay is super simple, keep the campfire alive! xD I think that the idea can be developed and polished much more, like maybe adding monsters that want to put out the fire, rain, strong winds, I think that many more things can be done. I would like to see how they continue, great job! Congratulations!
Really beautiful. Love the parallax!
This sequel to Gone Home took a very different direction from the original :monkey_face:
Gorgeous game with a fantastic atmosphere. Really nice job!
Really good game! I really like the art style as well as the music, fascinating. Thank you for bringing such a great game and I look forward to your next one!
The art and overall mood was incredible. The audio fits perfectly. Great implementation of the theme. Not particulary fun but still a worthwile experience. Good job!
very nice game, great graphics and great audio to boot. It could benefit from some secrets in the woods, and even a bit of voice work could really help
Bem atmosférico, mas a velocidade do personagem me deu agonia de mais para continuar jogando :v
i love these visuals! beautiful pixel and parallax art. it's nice to have a quiet and atmospheric game, after so many generic arcadey games for this terrible, generic theme.