FoonLudum Dare ExplorerUsers → Zyang

Zyang

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableDO NOT Explodejam2433.894.123.934.224.022.163.723.43

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zyang

LD50 — Delay the inevitable

Deathline by ping78 2022-04-06T13:54:58Z

The minimalist visual and the concept looks very cool, control is smooth. the way to delay the line seems counterintuitive.

Shoal by Kerdelos 2022-04-08T10:29:56Z

Well, as a non-native person, I expected that the game features the evitable of life growthment and I could get several cute frogs at the end of the level... And I was wondering why the fishermans catched tadpoles. At the end I found that I was collecting some fishes. Relexing, fun casual game.

Kiwis Can't Fly by DDRKirbyISQ 2022-04-19T10:24:03Z

The game is absolutely great. I used to work in a game company that used to make music games, but I never heard that a music game could be like this. The really unique part is that when player hit object, the sfx seems to be a truely natural part of the BGM!

Flupye Ranch by JOZGames 2022-04-11T16:11:09Z

I think the best part is that you can use your ability to lock chickens so they will be more and more and provide you some resources. I expect that character can grow since the dark chickens are really tough.

Gummy Fear by EasyLuckyGem 2022-04-07T23:52:39Z

It makes feel safe to be surrounded by many candies. Well, I think if there is some bloody effect when people eat will make it more funny.

Walk of life by ThePhennix 2022-04-09T08:34:49Z

The game have a quick and tight experience, and a good sense of humor. Sometimes it's harsh. For example, in the clean room level, I dont know the props should be put into different places and have to restart several times.

The Lute & The Liar by ConnorThompson 2022-04-12T00:50:53Z

The graphic style and the music are really unique, stylized and complete. The concept of combining platformer and music game is very unique. However, the HJKL keys are hozitonal and they are not intuitive. And I think 2 keys are hard enough since I should control the character at the same time.

Estrella by Xiris 2022-04-07T02:04:54Z

The typing input ability is very tight and challenging. But, as time goes by, there are too many letters and meteors! If the doom should come, I guess we should just let it go. :joy_cat:

The Endless Night by Arivenzys 2022-04-07T01:51:31Z

Great art style.

If you try hard enough, you can win. by Rxbbie 2022-04-06T15:22:09Z

simple attack, kill and growthment. Feel great in such a loop.

Good Morning Game by Ben Yazi 2022-04-12T00:18:26Z

In general,it is cute! this game express an interesting situation in the morning dream. The graphic and sfx are really sweet, the idea to avoid the clock to delay waking up is unique and clever. The jump ability is unique, but I feel very indirect to use it.

Space Voyager by IzhVaryag 2022-04-07T01:35:08Z

Explore the mysterious universe is interesting, maybe getting some rewards on new planet is better!

1 Man 6 Bullets by Raphaeltan 2022-04-09T12:26:34Z

The superhot-style of time control combined with path-design is a very impressive design, the art, music features a very spicy atmosphere. The game is a little difficult though, if I can have abilities like a CD dash to get the bullet, I guess it's even better.

Delay The Inevitable by eboatwright 2022-04-12T10:49:42Z

It takes almost 5 times to beat the ship. The fighting feedbacks feel good.

Keep Up by KekonDev 2022-04-09T03:00:47Z

This game is very simple and addictive, The click feel is good. The interactive seems too direct, I think if player control a bouncy object to keep the ball or something will make it better.

Escaper by Krg 2022-04-06T14:43:32Z

"soul" seems to be a good concept.The platformer part is fast. The door is the same color with ground, which is confusing. "wrong key" part seems too harsh, I guess some positive items like ...time stoper or something would be better.

Gone Out by Bea 2022-04-10T23:59:16Z

The game have interesting graphics and music, but I dont know why I should pick sticks, since there are no deadly monsters around the forest.

Evita by goldenXD 2022-04-11T16:01:59Z

The quickly and endless ability growthment is a nice idea. If you add some particles and sfx to this game it will be a lot better.

Camp Demise by rschoellgen 2022-04-06T04:26:07Z

Very cool concept and atmosphere.Advice: the map seems too large to explore and character speed is too fast to make me feel thrilled. I think if the character moves slower, map smaller and more monsters will make the game more tight.

XORN by Harrison Dunn 2022-04-09T01:18:43Z

The graphics seems to be interesting, the map is Wang tile and looks nature. Three kind of food seems to have some potentials... I guess add some growthment(for example, some block become harder and you become more powerful when you eat) and sense of purpose(for example, change the map to vertical and you should dig deeper) will make it better.

PopCat Hoover Disaster by OrangeDragon 2022-04-06T14:22:19Z

Simple and ridiculous, But why the cat does not make *popo* noise

Majellan by Reulan 2022-04-06T23:23:22Z

1.the store part makes me feel very good. 2.There's some point in the map that have lots of treasures, it's very incentive. 3.I can Long press Space to fly on the bottom of the wall , which is a hiden ability that I really like (bug though?)

We Can Bounce Back by ChaosComposer 2022-04-06T06:08:28Z

It is very fun to play , I think if the wall is also bouncy will make the game tighter

Bossfight But- (READ DESC PLS) by GM637OFFICIAL 2022-04-11T12:36:23Z

I have to admit that this game is very tight, nice control feel, good feedbacks... The concept of repeat map is nice. And, it's really hard. I tried many times and I can hardly survive for 10s! The 8-way bomb is top-tier killer.

Mr. Second by Marvis 2022-04-09T13:15:52Z

The art including graphics and music is really nice, the rewinding concept is amazing, makes character can go east and west at the same time :smile: As for the hard platformer part, I have passed "I wanna be the guy", so I think difficulty is not a problem, but I cant clearly get the deadly collider edge, camera resolution is not enough, I guess this may be the problem.

DO NOT Explode by Zyang 2022-04-06T03:50:46Z

@pinky-toast thanks for your comment! As for SFX, I really dont have a thing for it, so I just drag some common sfx to this game.

DO NOT Explode by Zyang 2022-04-06T03:56:35Z

@lenan thanks for playing! I know the movement and music are problems, but i really dont have time. ( work continously for 20+ hours in the last day of jam... )

DO NOT Explode by Zyang 2022-04-06T05:48:05Z

@eli-delventhal Thanks for reminding me, Since all the audios are from packages I bought or downloaded from the net long times ago, I remove this category. The difficulty curve is due to lack of time and levels.Multiplayer? If i have more time I really think its a better choice. :0

DO NOT Explode by Zyang 2022-04-06T05:56:42Z

@sprunth thanks for comment , bombs walking clumsily like I struggled to use maya:laughing:

DO NOT Explode by Zyang 2022-04-07T00:29:40Z

@niklas-zhaga Thanks, you reach the last level indeed! Though I feel good about the bomb design, I think this game have just done the basic part. if I have more time to feature the messy, varied, tight experience,(like smash bros?) I would be really confident with this game.

DO NOT Explode by Zyang 2022-04-07T00:42:38Z

@cosmicallity thank you Mr.Yogurt. The dueling part features a clean fighting experience (which definately have more potentials), I like this level too.

DO NOT Explode by Zyang 2022-04-07T01:27:40Z

@msd Though I like inertia design like mario, I did not write inertia code in this game, it's a bug. :laughing:

DO NOT Explode by Zyang 2022-04-10T03:44:34Z

@lushboy-studios The machanics is a hard part, it takes me sometime to realize that this game is about time rather than force(like smash) or money(like RTS). So...Adding some delay items is nice.

DO NOT Explode by Zyang 2022-04-10T03:51:40Z

@ldp Thank you. Indeed I am working on game depth lately! Games with great depth really appeals to me.

DO NOT Explode by Zyang 2022-04-10T03:56:57Z

@mar3k Thanks. The character should be stunned for a while after he fells, but if you cant move after the dizziness, that's really a bug due to lack of time and weak programming skills.

DO NOT Explode by Zyang 2022-04-10T04:02:49Z

@namnam Thank you! I really dont have a thing for graphics, so I just tried to make it colorful :smile:

DO NOT Explode by Zyang 2022-04-10T05:27:46Z

@sagiii Well, your feedback looks really professional! What you mentioned are really important things that I've considered during the development. Currently I dont know how to run indie games, but if this game can have a good grades, I would like to make a full version.

1.Stun: A long stun is indeed annoying(but may bring many interesting situations), If other player can come to rescue, or you can quickly press some button to reduce stun time, or just reduce stun time, I guess that's good.

2.Randomness: Currently I havn't figured out how to deliver the resources in a more balancing way, but I want the player can have some strategy and interactions with item spawning.

3.fall-protection: I think that's all right.

3.Stackstun: I guess the problem is that the player should have a escape time between hits. And there's many possible ways to do that.

Thanks for your advice :smiley:

Say No to Goblin! by Cosmicallity 2022-04-06T05:37:45Z

Wierd and nice concept , the goblin looks cute

Orange Mécanique by Pommthur 2022-04-06T10:50:03Z

The orange is cute, btw, you can reduce your speed when you move to the edge.