FoonLudum Dare ExplorerLD50 → Keep Up

Keep Up

By kekondev

View on ldjam.com

CategoryRankScoreCount
Overall7693.4722
Fun5453.5022
Innovation8903.1022
Theme3413.9522
Graphics11892.7621
Audio3353.7022
Humor2
Mood2.003

Comments

anson-rutherford 2022-04-06 06:34

Pretty simple idea but some nice polish where it counts. Adding drum sounds to everything was a nice touch.

matterlinx 2022-04-07 00:14

A simple idea executed well. I found the game to be a fun test of skill for a while. Well done!

white-rice 2022-04-07 00:34

I loved the simplicity of the game. I loved the simple graphics, and audio. However, I think it would be interesting if you could reward the player visually, they stay on beat. I think it would help keep the player engaged, since it got a little boring after 5 minutes. Overall goodjob, and keep up the good work.

postpostscript 2022-04-07 00:48

Lmao, one time all of the balls went above the screen the game ended :D. This is great, and super fun! I made it to 171 😎 😅. I don't really have any negative feedback, this feels really polished! Having the balls collide was a smart way to add difficulty and variation in their movement. I especially like that you had multiple music tracks! Awesome job!

nate-bit-games 2022-04-07 01:51

Nice concept. Love the combination of music and mechanics.

shadowcast 2022-04-08 10:28

388 baby lets gooo

Who needs aim trainers when you can just pretend you are popping heads in an LD game

5/5

zyang 2022-04-09 03:00

This game is very simple and addictive, The click feel is good. The interactive seems too direct, I think if player control a bouncy object to keep the ball or something will make it better.

nanolotl 2022-04-09 05:26

This is a great example of taking an extremely simple idea and executing it well. The drum beat + squash/stretch animation really made this. Good work

kingofspill 2022-04-09 05:26

Feels like a rhythm game in the making, the audio adds a lot to what might otherwise be an unrewarding task. The ball splitting feels like a perfect way to keep up the tension, especially as I'm never sure when exactly it's going to happen. Nice work!

joe40001 2022-04-18 04:24

Very rarely has janky text and basic assets felt like a deliberate art style, but in this game it does. I shouldn't like this game as much as I do, lol.

It's a bummer I can't vote on mood, because I think you did a great job with mood.

prismapunch 2022-04-19 23:35

Love the SFX interactions with the game! Got to 93. Short and simple. Nice work!

knatt 2022-04-19 23:42

Great submission. simple and fun, not much more to say! :)

quinn-patrick 2022-04-20 00:28

When the game first started and I saw how slowly the ball moved, I thought that surely it would be too easy. Boy was I wrong! Up to six balls and I knew my goose was cooked. This game is really really simple, but it executes very well. It has a natural, fun difficulty curve built right in. The animations on the balls are satisfying, and the drum beat is a nice touch. It's so rare to see an LD game that really tries to do something with audio.

I don't have very much to complain about, but then again, that could be because there just isn't a whole lot to it to begin with. It'd be nice to see this expanded upon with a bit more complexity, even if it's just cosmetic. Good job, though, there's nothing wrong with keeping it simple.

criobite 2022-04-20 01:45

A very simple idea executed very nicely! 👍

svemir 2022-04-20 08:36

Interesting concept, has some chill beats and is nicely done

evan-minto 2022-04-21 15:10

Very interesting. The mix of juggling and a rhythm game is clever and kind of addicting. I wasn’t super clear on what caused the balls to split or what the red dots were doing though.

Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since they’re falling).