anson-rutherford 2022-04-06 06:34
Pretty simple idea but some nice polish where it counts. Adding drum sounds to everything was a nice touch.
Foon → Ludum Dare Explorer → LD50 → Keep Up
By kekondev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 769 | 3.47 | 22 | |
| Fun | 545 | 3.50 | 22 | |
| Innovation | 890 | 3.10 | 22 | |
| Theme | 341 | 3.95 | 22 | |
| Graphics | 1189 | 2.76 | 21 | |
| Audio | 335 | 3.70 | 22 | |
| Humor | 2 | |||
| Mood | 2.00 | 3 |
Pretty simple idea but some nice polish where it counts. Adding drum sounds to everything was a nice touch.
A simple idea executed well. I found the game to be a fun test of skill for a while. Well done!
I loved the simplicity of the game. I loved the simple graphics, and audio. However, I think it would be interesting if you could reward the player visually, they stay on beat. I think it would help keep the player engaged, since it got a little boring after 5 minutes. Overall goodjob, and keep up the good work.
Lmao, one time all of the balls went above the screen the game ended :D. This is great, and super fun! I made it to 171 😎 😅. I don't really have any negative feedback, this feels really polished! Having the balls collide was a smart way to add difficulty and variation in their movement. I especially like that you had multiple music tracks! Awesome job!
Nice concept. Love the combination of music and mechanics.
388 baby lets gooo
Who needs aim trainers when you can just pretend you are popping heads in an LD game
5/5
This game is very simple and addictive, The click feel is good. The interactive seems too direct, I think if player control a bouncy object to keep the ball or something will make it better.
This is a great example of taking an extremely simple idea and executing it well. The drum beat + squash/stretch animation really made this. Good work
Feels like a rhythm game in the making, the audio adds a lot to what might otherwise be an unrewarding task. The ball splitting feels like a perfect way to keep up the tension, especially as I'm never sure when exactly it's going to happen. Nice work!
Very rarely has janky text and basic assets felt like a deliberate art style, but in this game it does. I shouldn't like this game as much as I do, lol.
It's a bummer I can't vote on mood, because I think you did a great job with mood.
Love the SFX interactions with the game! Got to 93. Short and simple. Nice work!
Great submission. simple and fun, not much more to say! :)
When the game first started and I saw how slowly the ball moved, I thought that surely it would be too easy. Boy was I wrong! Up to six balls and I knew my goose was cooked. This game is really really simple, but it executes very well. It has a natural, fun difficulty curve built right in. The animations on the balls are satisfying, and the drum beat is a nice touch. It's so rare to see an LD game that really tries to do something with audio.
I don't have very much to complain about, but then again, that could be because there just isn't a whole lot to it to begin with. It'd be nice to see this expanded upon with a bit more complexity, even if it's just cosmetic. Good job, though, there's nothing wrong with keeping it simple.
A very simple idea executed very nicely! 👍
Interesting concept, has some chill beats and is nicely done
Very interesting. The mix of juggling and a rhythm game is clever and kind of addicting. I wasn’t super clear on what caused the balls to split or what the red dots were doing though.
Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since they’re falling).