I played with Alfonzo 💔. I didn't realize that you could spend medicine without it doing anything, so on my first try I ran out and he died pretty quickly
A couple bugs: - I was able to buy medicine for $2 rather than the listed $5 - I had a visual glitch where the exercise equipment flickered on and off every second or so
I like the inclusion of room upgrades (and that there's unique art for each of them!), but it'd be nice to have some way of accelerating your income, because it took a while to get the higher upgrades on my second try (he died just before getting the last $150 upgrade). It'd also be cool if there some more interaction with the environment (visual or not), since you didn't need much input while waiting for those last upgrades. I think one of those two would make the last part a little more engaging
That said, the music is really relaxing the and sounds the beeple makes is very cute! The stats you've chosen are intuitive, and I was sad each time he died 😔. This has a really nice mood, great job!