Extraction by Criobite 2017-05-17T19:10:56Z
@tacomabert When you enter the key card, it opens the locked door on the main level!
Foon → Ludum Dare Explorer → Users → Criobite
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | The Many Short-Lived Adventures of a Box | jam | 704 | 3.40 | 3.61 | 3.14 | 4.19 | 3.23 | 3.30 | 2.38 | 2.73 |
| 2022 | 50 | Delay the inevitable | Oops, I'm Sinking! | jam | 1092 | 3.19 | 2.92 | 3.07 | 3.96 | 3.11 | 3.50 | 3.08 | 3.23 | |
| 2021 | 49 | Unstable | TetraTopple | jam | 185 | 3.97 | 3.92 | 3.14 | 4.28 | 3.59 | 4.30 | 4.00 | ||
| 2021 | 48 | Deeper and deeper | Dig Box, Dig! | jam | 1548 | 3.10 | 2.87 | 2.75 | 3.82 | 3.35 | 3.45 | 3.13 | ||
| 2020 | 47 | Stuck in a loop | Closed Circuit | jam | 1402 | 3.01 | 2.66 | 2.51 | 2.96 | 3.81 | 3.56 | 3.48 | ||
| 2020 | 46 | Keep it alive | Operation SOL-3 | jam | 1393 | 3.42 | 3.60 | 2.21 | 2.34 | 3.65 | 2.00 | 3.55 | ||
| 2019 | 45 | Start with nothing | Tale of the Dreamer | jam | 98 | 4.01 | 3.66 | 3.26 | 3.70 | 4.36 | 4.08 | 4.48 | ||
| 2019 | 44 | Your life is currency | See:NoMore | jam | 52 | 4.09 | 3.76 | 4.01 | 2.59 | 3.68 | 2.96 | 3.74 | ||
| 2018 | 42 | Running out of space | Paradise Inc | jam | 268 | 3.69 | 2.96 | 3.03 | 3.26 | 4.11 | 3.56 | 4.25 | ||
| 2017 | 39 | Running out of Power | 👥 | ChargeBot | jam | 114 | 3.86 | 3.67 | 3.03 | 4.00 | 3.83 | 3.80 | 3.22 | |
| 2017 | 38 | A Small World | Extraction | jam | 377 | 3.39 | 3.30 | 2.72 | 3.27 | 3.54 | 3.13 | 3.45 |
@tacomabert When you enter the key card, it opens the locked door on the main level!
Haha, simple but decent. The collision logic could use some work though! :grin:
And let me know what you think of my game!
The art is pretty good! :grin:
I couldn't quite get the hang of it, but I think you managed to get quite a few features by the deadline!
Oh, and if you could check out my game that would be a huge help! :grin:
Pretty good! Wasn't getting a very good framerate because the lack of graphical options, but it seems like a solid start!
Oh, and if you could to play mine that would be greatly appreciated! :grin:
Interesting game! I got 8/7 gems so there might be some bugs, but overall it's a very good concept! :grin:
Oh, and if you could check out my game that would be a huge help!
Nice game! Though it's a compo entry, it's a lot more solid than a lot of jam entries! :smile:
And if you could check out my game I would really appreciate it!
It looks nice! The game was wider than my screen though! :laughing:
Overall a pretty good entry. It progresses a bit slowly, and once you get a used to the pattern it's not very hard, but it's a fun little game to play for a few minutes.
@optimatica I agree, and I initially planned to. Unfortunately some things had to go to finish in time, and that was one of them.
@unbonjusdefruits Thank you for the feedback! It definitely took a lot of hard work to get everything in before the deadline, and honestly I'm surprised I even made it. ^^
@ratherjolly Thank you for the very kind words. :slight_smile:
@manusaiz I'm glad you enjoyed the story! I don't know if I'll revisit this world in a future game, but it's interesting imagining where the story would go next if I did.
@sebbernery Happy you liked it!
@g12345 Thank you! The story definitely has some plot holes. :P
@corbak Thank you for playing, I'm glad you enjoyed it!
@ddrkirbyisq Oh, you're absolutely right about that rule, I guess I missed it... I've gone ahead and opted out of audio. And I definitely understand about the ending of the game, that was the part that got crunched the most from the time constraint, since I spent so long on the beginning. :sweat_smile:
@andy-d Thanks for playing! I definitely intended to have decisions or at least some sort of interactions in the game, but of course those had to be cut to get everything else done in time. I also agree that there should have been more people in foreground of the real world!
@f1krazy Glad you liked it! I'll definitely be doing another game in this style sometime. :smiley:
@atom0520 Yeah it's always interesting to see how a similar concept can lead to completely different results. There were definitely a lot points I wanted to cover that didn't make it in due to time constraints, but I'm glad it turned out coherent enough! :smile:
Definitely a good idea for a game! I couldn't get passed level 7, I can't move my mouse that fast, lol. :smile:
I played the web version and it seemed kind of buggy... The spinning crosses were glitching out as they intersected the walls, and the player would sometimes keep spinning uncontrollably. Overall I like the visual theme you were going for, other than the selection of fonts.
I like the visual style, it's pretty great. The gameplay was alright, took me a little while to figure out. I eventually got stuck with a full load and I could reach the correct drop-off.
Oh and on Firefox I have that issue where the arrow keys and space scroll on the page, so I played on page loaded by itch.io's iframe. Generally you just need to e.preventDefault() for those key events, but I didn't check if you're using a game engine or your own system.
Uhhhhhhhh....
Not sure what to say, really....
Interesting little game, it was especially fun to jump between the blocks in mid-air while they were falling! :smiley:
Pretty solid game! Even though there's only a few levels, it still took me a while to play since it was so challenging. I'm pretty sure I solved the mansion level in an unintended way, since I didn't use that lower part... :thinking:
Slightly confusing, but the main issue I had was that clicking the reset button didn't actually reset the number of blocks I could place. I had to press R to get it to fully reset.
Overall a unique interpretation of the theme. I'm not a particularly fast at typing so I wasn't able to get very far. Oh, and I noticed that (in the WebGL build at least) the music keeps playing more layers on top of its self as you keep going back to the menu.
Pretty solid entry! While the graphics aren't particularly amazing, the gameplay was actually pretty fun and challenging.
Pretty solid entry! It might not be the best looking game around, but the gameplay is solid and offers a fun challenge. I managed to beat the game on my second attempt and it felt balanced well enough to keep the gameplay interesting. Good work!
@viralsun Hey, glad you enjoyed the game! :)
@t-bo Thank you for checking it out! Glad you enjoyed it.
@shadowhaxz0r Thanks! It was definitely tricky to get all of that done in time.
@corgiram Hey, glad to hear that; thanks!
@yvanor Thank you! I was worried that the story was potentially too confusing, glad it came across well.
@saering Thank you very much! I tried to make sure the puzzles weren't too terribly difficult so that people who just want to experience the story could do so even if they're not very good at puzzle solving.
@kostasvs Glad you like it! I've had the idea of doing a game based in a fake OS for a while now, and I thought this would be a good chance to experiment with making something like that.
@acearcher Thanks, I'm happy you enjoyed it! I'll definitely be doing more with this idea, making a more polished game with more puzzles that get a bit more difficult. And yeah, lots more atmosphere with sounds and music!
@jk5000 @caramelcode @halfmule @gurkenlabs @franciszek-pyrc @jsec @simone @johnnysix @trevor-shoe
I appreciate hearing what you have to say about my entry! I definitely agree on the points of criticism such as how it would be better with choices that influence the story, improving legibility of the puzzles, having better puzzles in general, and of course, having sound effects and music. Those ideas will all generally be going into the "remaster" of the game, and of course I'll post about it on this site when I get that new version released!
Thanks again for playing and rating See:NoMore, and I hope all of your entries all did well!
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
[deleted repost]
Sorry about that! The site wasn't responding and I clicked the Publish button a multiple times; didn't realize it would just post a ton of duplicates! :grimacing:
Overall a good attempt at making a game of this style! I haven't attempted it personally but I'm sure there are some complicated things involved. The biggest issue I had with the game was that the visuals are so dark and flat, and with no shading it makes it very difficult to distinguish things.
Pretty solid entry! The connection to the theme is a bit weak in my opinion, but so is my entry to be honest. But technically, the theme is optional anyway! I do really like the music though, it has a quirky sound to it that works with the unusual feeling of the game.
The art style in particular is quite nice! I really like how the colors work together to give the game a certain feeling.
While the gameplay was a bit confusing, I definitely like the visual style of the world, and the music worked pretty well also. I'd say it's a pretty good result considering you only spent an evening on it!
It has a very unique style to it, and I think the various pieces of the game fit together pretty well. I especially like the cat, it looks cool. :smile:
Hey, nice little game! It's really cool that you worked together on this as a family. The game has a quirky kind of charm to it, and I found the "No" ending to be quite funny with the way it's drawn.
I'm not sure exactly what was happening with the gameplay, since I'm not seeing those glowing items, but overall the visual style is nice. A full game in that style would probably be pretty cool!
Very interesting idea for a game! It obviously gets a little repetitive after a little while, but I think it's a fun little thing to play with. Good job!
Hey, congrats on finishing it in the limited time frame! I'm familiar with how long it can take to try to get a proper story into a game in such a short timeframe, and I think you did it pretty well!
Really like your interpretation of the theme, and the visuals are good enough. The fighting is a bit awkward since the player's movement just gets locked and he swings very, very slowly, making it a little frustrating to aim at the opponent. But overall a great attempt, and you probably learned a lot in making it!
I like the aesthetic you were going for with the game! Obviously the game's a bit "rough around the edges" but that's pretty common with Ludum Dare entries. :)
Interesting concepts! It's definitely a bit slow and dry, but in a sense that contributes to the feeling of the game.
I love the visual style of the game! I can see you put a lot of effort into getting the crafting & inventory system working nicely. With game jams it's hard to be able to polish things up to the point we'd like and still have time to get everything else done. But I guess that's the point of the challenge. :smile:
Definitely a challenging little game! Ran into a few issues with it switching to the wrong camera angle towards the end, and the music definitely got a bit irritating sometimes, but I generally like the game. The visual style definitely helps it stand out.
Gotta agree with @velvetlobster! :laughing:
It was challenging and had some fun moments! The little flame enemies were definitely the most dangerous ones in the game, since they move so fast that if you try to run, they keep colliding with you and can almost insta-kill you. :smile:
Definitely very rough around the edges, but an interesting concept nonetheless!
Very "juicy" impacts, really sells the fact that you're taking damage. Felt a little confused as to what was going on with the game mechanics for a bit, but yeah, generally a pretty solid 48 hour entry!
Very solid puzzle mechanic! Had a little understanding what was going on at first, but once I did I think it worked pretty well. Control scheme was a little odd, but functional. Overall, great concept!
Hey, not bad! Not the most fun game in the world for slow-typers like myself, but it's a neat little experience that does what it sets out to do. :smiley:
Enjoyed playing! I definitely took a while to get good at steering the ship (never totally got the hang of it), but overall everything adds up for a solid gameplay experience. The mechanics work well together and fit the theme nicely.
Also, music was great! I'm assuming since it's a compo game that you made the music. Definitely had a good combination of lighter tones and aspects that reminded me a lot of that one theme from The Matrix. :grinning:
Fun little game! Rough around the edges of course, but definitely a fun experience with great humor and all that. :smile:
Really enjoyed the writing! Might not be a game but I think it's great for under eight hours of work. :smiley:
Very unique feeling to the game! I especially like the small touches like tripping and falling over if you step too quickly. Overall everything works together to make for an interesting experience.
Enjoyed the puzzles! They were definitely pretty challenging towards the end. :smile:
Great little game, controls worked well (though steering in reverse is opposite to most games), everything looks nice, and the general concept was easy to understand while still offering a good challenge!
Super polished game, really overflowing with character! You've got a great team.
@mosegames Thanks for the feedback! I definitely agree that the gameplay could be a lot better, this jam was a tricky one since I was having trouble figuring out what to make.
@mike09123 Glad you like the graphics! I've added an warning in the description for now at least.
@no-grapes-games I appreciate the suggestions! Was intending to let the play duck for cover behind the columns in the background, but just didn't end up having time on the last day.
@drnoir Thank you, glad you enjoyed it! Definitely focused a lot on the graphics, music, & sounds this time around. Initially I some ideas for more complicated randomly-generated environments (hence the maze stuff in the beginning of the video) including vertical movement via staircases, but ended up scaling back the idea to a horizontal loop as I ran out of time.
Actually a good entry! I really like the mixture of themes here, with the monotony of the repetitive tasks and the events unfolding in the world. Really poetic in a way.
Also quickly found you can roll out multiple bagels at a time by lining them up vertically! :smile:
This is actually a fantastic entry considering you spent one hour on it! Fits the theme, and uses a game mechanic that's simple enough to understand but is varied enough to keep playing for a little while.
Nice job getting resourceful with the graphics, gives it a fun charm!
Really loved the mood and overall message of this game. Great submission for sure!
Quite a polished entry, I especially liked the art style!
Really solid compo entry! Obviously controls are a bit sloppy with various collision issues, but generally speaking they didn't get in the way too much. Good job on the puzzle design, made good use of the game mechanics!
I'd certainly appreciate a rating on my game as you said on your blog post! :smiley:
Pretty solid submission, really liked the general sense of tension even without audio!
Woah, really loved the mood of the game! The shooter part was a little simplistic, but yeah sound design and overall theming was great.
@noble-robot Hey, thanks for playing! For a post-jam version, I'm considering changing how digging works to allow holding the movement keys, except when breaking the gems... I'll keep an eye out for more feedback on that.
Pretty great concept! I like the minimalist approach, the only thing that feels missing is some music & sounds. Fairly light use of the theme, but overall a solid entry.
Really a fan of the mood/feeling the game gives, I think you and your team did a great job there! I don't think I completed the game on my first few attempts, but I'll give it another shot today.
Again, great work!
Hey, not a bad start at all! A lot of good fundamentals to take farther in your game dev journey. Definitely some issues with controls & combat, mostly had trouble feeling like I couldn't attack when I wanted to, so I'd just have to spam [Z] and hope it worked.
Not bad at all! It's a simple concept, but I think it's pretty well executed.
Fantastic idea for a simple game! My only complaint would be that the player speeds up way too quickly, so it becomes impossible to get past level 25-ish.
Could work well as a polished up casual game for the web and/or mobile, perhaps with a maximum speed and some collectables like extra lives! :smiley:
@recursor @shea-kelly @cookie-chr @aapr @yotamco @zeta0134 @mukhavertolet @zachery-delafosse @brusi @quite-good @autumnalheart Thanks for the feedback! I'm happy you enjoyed the experience—I was aiming to make something relaxing yet somewhat challenging, so I'm glad that worked out.
---
@alan123 Thank you! If I end up taking the game farther, I'd like to explore other goals or game modes to spice things up.
---
@weekend-warrior Thanks, glad you enjoyed it! I definitely agree that's a bit frustrating sometimes. Choosing blocks could be a decent solution if I end up spliting the game into game modes/difficulties.
---
@greenxenith Nice—thank you! The hard-mode idea sounds fun. I've also accidentally deleted blocks, so I'll probably test some methods of avoiding that.
---
@cromo Hi! Glad you liked the game. I definitely like the idea of looking around and seeing more of the tower. Also, yeah I produce music from time to time! Most of my publicly released work have been game soundtracks, which I've recently put on Spotify, iTunes, etc. (under the same name, "Criobite"). Got another collection of tracks, "Game Jams, Vol. 2", coming out next week! I also intend to release some non-soundtrack stuff before long. :smiley:
@valiantsugar Thank you! Glad you liked it.
Not bad! It's a simple game, but everything came together pretty nicely.
This is an awesome little puzzle game! It uses a very simple mechanic but it makes for some great challenges. Congrats!
Very solid submission! I also went with a Tetris-inspired concept, though I think yours has better mass-appeal than my more casual approach. The blocks are a little grippy (high friction), but definitely know how tricky it is to fine-tune that stuff.
But yeah, great little game overall. Best of luck!
Not bad for your first 3D game! I couldn't figure out the potion puzzle, but overall, not bad.
Pretty incredible puzzle game for the compo! Love the minimal aesthetic, the music & sounds do the job. The connection to the theme is a little weak, but that's not a big deal, after all the main goal is to make a good game and I think you accomplished that.
You could definitely take this farther if want to, optionally set it up to have multiple level packs to be added in updates over time, and release it on sites like Poki (go for a revenue split), Coolmath (upfront pay, probably $500-$1000), and Armor Games (smaller upfront amount).
Great work, keep it up!
@thetatautau Awesome! Not sure I've seen the Reddit post you're referring to, just been learning by trial and error over the past few years releasing my own games. Still haven't crossed the hurdle of releasing mobile games myself, but I'd like to explore that soon! :grin:
Best of luck!
Very impressive work, you seem to make a great team! Had to play on keyboard since that's all I've got, but I'm sure it's better on controller as you said. Some areas were difficult to stay balanced or judge depth, but that's a common issue with games like this. The game reminds me of the "Little Nightmares" games, with the lighting & atmosphere.
Anyway, great work! :smiley:
Nice little game! It was confusing at first not having a map, but that adds a bit of a challenge so it's not such a bad thing. I didn't get any tasks the 3rd day so I just wondered around until meltdown, wasn't sure if missed anything (I played the HTML5 version).
Lots of good concepts at play here, I really like it! I can imagine there's a lot of room to take the idea farther, and I think the visual style is nice as well. Didn't notice much of a connection to the theme, but that's not a big deal. Overall, solid submission. Congrats!
Very unique idea, and it works fairly well! The balls rarely stay still and it feels mostly random, but the idea is interesting.
Very striking visuals, definitely grabbed my attention! 👍
Honestly, one of the best entries I've played so far! Didn't expect to win my in my first go, but did by a small margin. But yeah, very impressed!
Screenshot 2022-04-15 at 20-21-01 Alamo Crop.png
Not bad! Took me a few tries to figure the gameplay out, but eventually managed to survive almost 9km. The visuals are very charming, and music fits nicely. It's a shame about the lack of other sounds, but that's not uncommon in game jams. Anyway, congrats to your team! :smiley:
Fantastic entry, your team really did a great job! I had some issues with crafting glitches, and felt stuck at a few points, but overall enjoyed the experience. The sound and visuals did a great job setting the mood.
Not bad! It’s a simple idea, but it’s pretty fun. Keep up the good work! 😃
It’s a very simple concept, executed pretty well! Also liked the dev log video you made. Keep up the good work! 😃
An incredibly well made entry! Wasn't sure what to expect going into it, but I was blown away by the level of polish on the visuals, music & sounds, and gameplay. It's a very simple concept in premise, but I think your team really made something special. Seriously impressed! :smiley:
This was actually a really fantastic take on the theme! I don’t play a lot to text-based adventures and didn’t expect a lot, but the writing and timed aspect really drew me in. Great work! 😃
It's a very simple concept, but it works surprisingly well! Congrats to you and your team, and keep up the good work!
Hey, really solid game! Made it to the end, and it felt like a decent challenge, not to easy, not to brutal. Good graphics, music, and sound as well. Awesome work!
Not bad, quite a good idea to switch to a new game every 10 seconds!