Foon → Ludum Dare Explorer → Users → Mightymaster99
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | TimeBot | compo | 243 | 3.53 | 3.80 | 3.33 | 3.76 | 3.05 | 3.43 | 2.89 | 3.19 | |
| 2018 | 43 | Sacrifices must be made | Poverty Farmer | compo | 434 | 2.85 | 2.83 | 2.95 | 3.19 | 2.42 | 2.54 |
I absolutely love this game! It's fun to think about what to sacrifice (I never sacrificed Rate of Fire or Accuracy). It's definitely easy, though. The shadows are trivial to destroy. I just wish there were more levels.
It's a frantic race to make sure everything gets taken care of! I was stressed in the first 10 seconds because of all the stuff that was going on! I love it! I'm determined to do better on this. xD
It took me a moment to understand what exactly I should have been doing (matching up colors, mostly). Overall, a very fun game, and I'd definitely play it again.
I really like the simplicity of this game, though the puzzles were actually quite tricky at times (which is fantastic). I wish there were more levels!
I like this game. The music is fitting, but it's so dissonant, that it actually hurts my ears. And there's no risk. Just a few ideas.
Unplayable. Same error as Daryl.
Interesting game. I like it, but it does take a lot of time to get used to. I played it for 15 minutes and still don't quite understand how it works. I know about the dashes on the top, but I'm not seeing a pattern between the numbers. I could just be missing an obvious thing, I don't know. I do like this game, though. I love puzzles.
I really enjoyed this game! The dialogue, I found, was really funny. I like your take on the "Sacrifice" thing, and I like the mechanics of the game. Maybe we can expect Blueberry Bounce 2: The Electric Boogaloo at some point? ;) I'm kidding about the name, not the sequel. I'd play it.
Pretty interesting game. I think I could have lasted longer, but I think I hit the top of the map. I love the added screams of everyone. It's kinda funny!
It's a pretty cool concept. I like your take on the "Sacrifice is necessary" theme. The only issue is that this game has a lot of glitches. The well didn't work, in fact, it made me stuck in place and I kept getting hit by the boss thing. And you say "With enough gems." How many gems? No matter how many I had, it didn't seem to work at all.
It's an interesting concept, but I have no clue what the heck I'm doing. I followed your instructions, but I'm still not succeeding. At all.
Definitely an interesting puzzle game. Controlling 3 characters is always interesting, but also very difficult because there's three times as many things to keep track of. My only issue with this is the fact the characters really like to stick to walls. It makes everything infinitely harder.
I really enjoyed this game. It was nice and simple, and I loved how it gets harder because your sacrifice is helping others. You lose lives to help them, and I just think that's really nice.
For those of you who say it's not working, try another browser. Chrome didn't work for me, but Edge did. And to you, creator, I absolutely love this game. It's incredibly difficult at times, but that's to be expected when you're controlling a group of bots at once. I love it, and you should be proud of this.
I love this puzzle game! I beat it in one sitting, and my only wish is that it would be longer. This game makes me think of Super Hot meets Crypt of the Necrodancer, which are two of my favorite games! Well done, sir. I loved it.
@jackson-makes-games Thank you very much! Unfortunately, Ludum Dare wasn't on my calendar, so my friend told me about it after Day 1 was over. That should explain it being unpolished. I tried to explain the mechanics in the description here, but I agree that it would be better to have something in the game. I think I'll add that in a later build, when I polish it some more.
@pandan The game may be bugged, but it IS meant to be hard. I'm glad you love the idea of it!
@carlpilot Thank you for letting me know of the bugs! I didn't have much time to extensively test this. Ludum Dare wasn't on my calendar, so I found out it was going on after Day 1 was over. This was a pretty rushed game.
@slashee-the-cow Thank you! And don't be ashamed. I've been programming with Unity for years, so I kinda got used to time crunches and knowing how to program some stuff. Though, I'm sure your game was great anyways! In fact, I just downloaded it.
@erasmus-crowley Thank you very much for the feedback! I'm working on the solution to the failure bug. I'm glad you liked the idea, though!
@sargonius Thank you for the feedback! Unfortunately, I'm not an artist, so UI and UX weren't too high of a priority. Especially since I found out this started at the end of Day 1 and only had 24 hours to make it.
@jannick-larsen I'm really happy to hear you enjoyed the idea and mechanics! I'll continue testing and finding what caused the lag.
@bj-pucci Thank you for letting me know! I don't know what could be causing the crash, but I'll be sure to look into it.
@jessicawall @Zanagi Thank you both for your feedback. I've been working on fixing the game and that constant reset bug. It's apparently harder to fix than I initially thought. Then again, that's what happens when you try to code a game in 24 hours (I found out about the game jam late by a day). Hopefully, this will be fixed soon.
@samuel-porter Thank you for posting the error code. I'll be sure to fix it at some point, once I get the rest of the game to work.
@peter-maxwell Thank you! I'm glad yo enjoyed the game! It's supposed to be difficult ;)
@jimbly Hey, I'm glad you like this kind of game! I've actually been working on it. Per rules of the Ludum Dare (I think), I'm keeping the original (broken) game up. But I made a post linking an improved version of the game! Here it is: https://mightymaster99.itch.io/poverty-farmer
It's a cute game. It's simple, and I like it. The walls are a bit OP, and I'm not sure what the cape guys are meant to do, though.
Not a bad concept. It's definitely interesting, but it needs to be worked on. Maybe it's my sleep-deprived brain, but even after 15 minutes I still wasn't sure what I was doing.
Ahhhh I love this game! It's so nice! I played through it twice. The second time, I played some relaxing Minecraft music with it (seriously), and it was so tranquil. The colors are vibrant, the water is actually water, and I just love it all.
Time Spent: ~3 minutes It's a pretty repetitive game, and the difficulty curve is pretty steep (though, it might be because it's suuuper early here). I like the game, though. One thing I particularly like is the fact you're rotating around the body. I know a lot of games in this style have you playing as the object in the center, so aiming there is easy. This gives it a bit more of a challenge, which I really like.
This was a pretty fun game! It took me a few tries to realize that I actually needed printers to win. I thought I could rush to get the victory item, but I guess not. I also really liked the music!
I wouldn't necessarily call this a rhythm game (my movements hardly aligned with the music). I would definitely have liked to be able to loop on my own time, instead of having to listen to the entire loop constantly. I found a decent amount of time was spent not even playing, just listening. Your style is very consistent across all assets, which is also great.
I really liked this game! It was pretty fun to play, and I would definitely pay for something like this. Saw it on "BuriedThings" on Twitch and just had to try it myself. Keep up the great work! The website isn't letting me attach an image, so here's a link to a screenshot with my high score of 159.36 seconds! https://drive.google.com/file/d/1rU0uzu16YDIHMhfixzT949dxWBoVdSe2/view?usp=sharing
This was a fun game! It reminds me of a lot of old board games, and felt very nostalgic. I played a few rounds of this with my parents. It took a bit to figure out how things worked, but we had fun in the end!
This is a pretty fun game! Reminds me of Super Hexagon a bit. Controls felt a little awkward and not very keyboard friendly (it's probably better controlled via controller, which I don't have). For the green section, since the hazards disappear and reappear, I think it would be nice to have some sort of hint that "the hazard will show up here!" Also, when you lose, the level is reset from the initial state, which makes this a bit easier, since you know how/where to go. Maybe randomize the starting positions?
Overall, a pretty good game that I'd be interested in playing in the future.
You definitely fit the theme in a really cute (graphically) game. The audio felt fitting to the game. Though, it's really easy to cheese the game. You get your jump back when you collide with something, so all you have to do is rub against one of the white obstacles (I found the tall one is best) and let it push you to the roof. From there, you can jump infinitely. Easy way to avoid obstacles. Overall though, I liked this!
I kinda get where you're coming from for the theme. You keep going back through the waves until you can afford the item. It's a bit of a stretch. It's like getting a game over and starting over, calling it a loop. But as a standalone game and ignoring the theme, it's actually pretty fun! I like the fact you can see where you'll go. I jumped in without reading the controls, so it took me a few tries before figuring out you can walk around with WASD. I think I like it better without moving.
Overall, it was a pretty fun game! I like the aesthetic, and the tutorial hallway was great. I wish I'd known sooner that going over a tile twice was bad (maybe I missed that instruction). The visuals were a bit hard on the eyes at times, especially in the giant 5x5 room, but I definitely think the mood was well kept.
I beat it in 3:36. Not too difficult, but also not too easy. It was a pretty enjoyable game!
Time Taken: ~12 minutes I absolutely loved this game! I know I watched you code it and playtest it, so the solutions came really easily, but that didn't make it any less fun. Honestly, I spent maybe the first two minutes grooving to the music. After my first playthrough, I went back and tried seeing how few blocks I could use. It was a lot of fun!
Your game was alright. I really liked all the music, I actually stopped to listen to it all after playing. This game has potential, too. It could use some balancing, as others have said, but I think, with some effort after the jam, this could be a fun boss rush game.
I absolutely loved the game! Some stages were difficult, but it was soooo much fun! The hardest part was probably the "Don't Miss," but that's probably because I'm just bad at gaming in general xD
This is an alright game. The graphics weren't great, but they got the point across (kudos to you for the person, that was somewhat detailed, but the animation felt really off). The world felt really dark as well and it really needs music. But you had a good idea. The execution could have used a little more work though. Still though, for the time frame you had, it's not bad!
Time Spent: ~4 minutes This game as actually pretty fun to try, but it's incredibly hard. At 10% efficiency, I feel like the ship doesn't move fast enough for me to be able to do anything meaningful. If I don't get lucky in the first two rooms, I don't think I can even win. At 100% efficiency, I won. Then tried 3 realities and won again. Oddly enough, I ran into a weird bug that kept happening. The right portal would still send me to the start. I knew it was the right portal because it had worked a previous time. It would fail one time, but work the next, like nothing went wrong to begin with. It became a bit annoying, especially if it didn't work the first time and I tried a different portal thinking the correct one was wrong. Overall, though, I like it! Maybe have like a "rocket" button that'll let you use some extra oxygen to go faster? Just something that'll help the player if they know the path.