mightymaster99 2018-12-03 04:44
It's a cute game. It's simple, and I like it. The walls are a bit OP, and I'm not sure what the cape guys are meant to do, though.
Foon → Ludum Dare Explorer → LD43 → Gombi Escape
By exper105
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 429 | 2.88 | 20 | |
| Fun | 358 | 2.94 | 20 | |
| Innovation | 320 | 3.00 | 20 | |
| Theme | 265 | 3.44 | 20 | |
| Graphics | 410 | 2.66 | 20 | |
| Audio | 359 | 2.38 | 20 | |
| Humor | 140 | 3.16 | 20 | |
| Mood | 408 | 2.61 | 20 |
It's a cute game. It's simple, and I like it. The walls are a bit OP, and I'm not sure what the cape guys are meant to do, though.
Launching an assault of 200-something Gombi was pretty awesome haha
@mightymaster99 The cape guys actually drag the Gombo with a rope, keeping it away from the ship. But I didn't have time to implement the rope :sweat_smile:
@zachz I know right :laughing: , but sadly they will die because they are outside of the ship when it leaves :sob: . They will be remembered as martyrs of the Gombi kind.
Somehow I read the word "gombi" with an australian accent in my mind :smile: The game is simple and charming but it could have used more solid feedback to the player to make it a more enjoyable experience. For example moving the ship could have left an indicator graphic on where it's heading so the player knows clicking does something without reading it from the menu. Spamming the shields was a winning tactic for me. :ok_hand:
I liked the game, but i was a little bit confused with the controls.
Fun game and fun idea, and incorporates the theme well. I wish the blimp had been a little more responsive, or that there was a visual cue, so that I was sure the controls were working. Fun art and fun concept for the Gombi roles. Nice work.
Gomtastic
Cool concept! Keep going!
Fun game. Some elements in the sky to let you know you are still moving would be helpful. There were a couple times I wasn't sure if I was at the top or if I was still going up. Shooting a bunch of attack guys out was pretty fun. Great work.
I like this idea, though there's a few glitches I can point out: Stranded Gombi indicator can go negative, an invisible wall can keep the Gombo stuck leading to an easy win, and touching the ground can end the game. I was first holding down the mouse to control the ship, but I soon figured out that single clicks was the way. It's hard to tell what's going on at first, but it's very easy to figure out, and is actually quite fun to play. I like how the Gombo can kill the ship in a few seconds when you're not careful, and the spamming counterattacks are satisfying. The rushed art style actually works pretty well, and overall, great job.