GHOS by FlippingKun 2021-05-07T23:14:34Z ♥ 2
Loved it!
Foon → Ludum Dare Explorer → Users → Vimlark
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Portal Rescue | compo | 120 | 3.81 | 3.77 | 3.88 | 3.50 | 3.84 | 3.52 | 3.10 | 3.29 | ||
| 2021 | 48 | Deeper and deeper | Quick Scrap | compo | 130 | 3.88 | 3.85 | 3.20 | 3.48 | 4.08 | 3.66 | 3.42 | |||
| 2020 | 47 | Stuck in a loop | Orbiting Defense | compo | 94 | 3.83 | 3.92 | 3.55 | 3.95 | 3.95 | 3.43 | 3.47 | |||
| 2019 | 44 | Your life is currency | Gather Drone | compo | 169 | 3.50 | 3.71 | 3.08 | 3.47 | 3.90 | 3.55 | 3.41 | |||
| 2018 | 43 | Sacrifices must be made | Pick Your Poison | jam | 235 | 3.76 | 3.62 | 3.11 | 3.89 | 3.83 | 3.33 |
Vimlark leaves an average of 43.0 feedback comments each event.
Loved it!
Really interesting idea. I learned today that no one would ever want me navigating on a sub LOL
Great work. Comments were made on stream :)
Super cute. I love that I can chain wind jumps to fly.
Amazing job! Game feedback on stream :)
Great work. Struggles a lot on the last level bit was able to make it!
Super cute! Loved it!
Great work. Didn't make it but I will try again later :P
Super cute. Said most advice on stream but I love the art!
Great work. Game most feedback to you on stream.
Great work! Game my little bit of feedback on stream.
Great work! Hitting the eyes of the wolves was a bit inconsistent but other than that I loved it!
Great work. Wish the enemies moved a bit faster and that you could regain health to deal with some of the random patters. Loved it!
Everything feels good but the enemies seem to see me from really far away making it hard to progress.
Oh my god so hard. Love but I'm absolute trash at it lol. Great work!
Neat idea. Took me a few minutes to figure out what I needed but when I did it was fun.
Great work. Took me a bit to get the hang of the movement but I was able to beat it in the end!
Fantastic. I absolutely loved it!
Looks amazing and the game is fun. I fount the placing using the same key a bit difficult and would love the objects to be built with a dedicated key maybe.
Super cute. The music and visuals were great. Would have loved more.
Nice work and super cute. I said my feedback to you on stream. :)
Nice work. I said most of my feedback on stream. It's super cute!
Loved it. The respawn is a bit slow and personally would love to have space or up arrow for jump instead of w. Great work.
Love the style and the game play. The last room is pretty tricky. Also the music has big MegaMan vibes!
Great work. Controls were inconsistent for me but I like the score option.
I love the look. Moving the ball was a bit too tough for me, but I think that was the point and I was bad at it. :)
Great work! The character is super cute and there is a good amount of difficulty without being too hard.
Super fun but gets a bit repetitive after too many days. I think half the days would be about perfect for me.
Great work! This was hilarious on stream. Got an 88.something lol.
Super cute. Love the art style.
Great work. Love the final challenge as you get really low.
This is my type of game. I do think the lasers could have had a little more signaling on the last boss. Other than that, loved it.
Way too real. But really well done.
Loved it! So much Micro Machine vibes!
This came out fantastic! Thank you for the amazing image of me. If only I looked that awesome!
So hard! But I got the key and made it out of the hole :)
Really like the idea. I love that you can board a ship, kill the crew, and now the ship is no longer a threat.
I love it but I absolutely suck at it LOL. Great work!
Super cute. There is one room that is evil and always deals about 2 hearts from dropping on the enemies. Best I got was 17 floors in.
Great work. Score wasn't too useful but going for depth was fun.
Loved it! I learned I'm really bad at multitasking XD
Great work. I made it to the ocean!
Once I figured it out, it's a lot of fun. Great work!
Nice work! Loved the wall splitting stealth section a lot
Great idea. It's an interesting take to play match 3 and not try to match all the things.
Oh yeah! Love it!
Love the idea but it was just a bit too hard for me. A clearer breath indicator would help a lot.
Neat idea. I wish there was more going on in the decent once a treasure is found. Great work!
Really great concept!
Loved it. Was able to trigger the final boss a room early which was pretty funny.
Love the effects. Nice quick narrative experience.
Great work. Best score I got was 55!
Super cute. Twitch chat has so many jokes XP
Super cute. A check point at the drop section would have been really nice.
Great work. I had to brute force a couple but I really enjoyed it. I also managed to escape the room XP
Super chill. Fun idea.
Great work getting something submitted.
Super cute. The wave attacks were a little tough to see but not tooo bad. Great work!!
Great work. I really liked the game play and mechanics a lot. Had an issue with the web build, the game didn't read my WASD inputs but the download worked fine. I ran into a bug where I died as I entered the portal. I was taken to the shop as usual but when I was done the next level started to load but still had the death prompt up and I couldn't click anything.
Good job. It was fun, I do wish you could hold to fire repeatedly and the sound effects felt a bit off. Mainly coins, you want that to sound satisfying. Well done I enjoyed it.
Great work! The highest I made it was 14. The items kept spawning on top of each other which would be my main complaint but not a huge one.
Great job! Really awesome you got that all to work. I using forward for up and down instead of back messed me up a bit. My brain wants say either up and down or forward and back. Only other suggestion is that the player moves too slow, if you get a bounty that is off screen it is really hard to get them on screen before you are swarmed with enemies. Well done.
Nice work. When beating the gate guard the ending text popped up really fast and then the intro text popped up over that. Other than that it was a fun deck builder. Being able to use the bread even when you were at full health was a bit frustrating. Wasted a few trying to get 6 hearts to buy the super sword.
Nice work. Longest I could make it was 62 years. Fits the theme super well and has a board game feel that I really like. Some music and sound effects would be really nice.
Nice work. The character is super cute and I love that all the dead coins stay in the level. I made it through to the end but that second level is a crazy difficulty spike. Main comment would be that with platform style games you want to have a bit more lenient jump off ledges. I found if I was near an edge I wouldn't jump. Overall really fun.
Nice work. I got a high score of 55. The scoring was the only part I wasn't sure about (didn't know how it was scoring) but it didn't affect my enjoyment of the game. It's super cute and fun, love the color palette.
Nice job. Love the references. I got the "nice" ending first and then played through again going for as mean as possible but still ended up with the "nice" ending. I even stole the mans hat! Great work.
Nice work. Took me a few tries to figure out what I was doing but once I realized it's a pretty peaceful fly. Until you get out to the edges of the map and some really weird sounds start lol. The inverted controls were really rough for me. I was good with the ship but the targeting could be a nightmare if I got off course. One note: the numbers changing the camera view wasn't in the controls. I hit 1 on accident and got locked in a first person mode and didn't know what was going. Figured it out after.
Great job. Loved the references and the game play was challenging but not insane like some bullet hells. Only suggestion would be that when flying through the space(stars) background. It looks a little odd that it doesn't move while the rest of the terrain does. Some parallaxing on that would make it all come together form me. I really enjoyed it.
I like the concept a lot. But like others have said the breeding was a bit slow and the platforming controls were pretty loose. Good job overall, I did enjoy my play through.
That was fun. The controls were tough to get used to but I saw that as part of the challenge. By the time I had saved about 20 or so cats the lava started moving fast enough that I could out run it by just going up the stairs but I had not time to get any cats. Maybe have the lava just move faster to catch the player so they start again to prevent it from dragging out. Super cute art.
Really great quick experience. Only notes I had are ones that have been brought up already, metamorphoses a bit too long and blocks blending. Everything else was so well put together as a package with a great story payoff as well. Amazing work.
I really like playing that. I'll echo some feedback like not realizing the spaces capped out at 10. Once I realized I liked the challenge, just with it was more apparent when first playing. Some indication when a space is exhausted would be great as well. Maybe the space is just a darker grey so I quickly know I used it. Lastly, I think a 2 player mode would be amazing. Great work.
Great mood and full of nostalgia. Sadly I was never very good at those either. Art is really well done.
That is really well done. Thank you for tool tips when you hove over the stats. I did miss the markers showing what stats will be affected at first. Might help making those a little more visible. I really enjoyed playing.
Great work. There was a time or 2 where I was like "Not sure if this is right but it looks good. Keep doing it" which is very Atari for me. I like have to figure out how long to hold out before the sacrifice but not waiting too long and have your allies die.
Good job. With more time this could be really fun. Atmosphere is great, like others have said a bit repetitive but potential for sure. Great work getting it done.
Great work. I had a similar theme of sacking abilities. I ran into a bug where I beat the skull bot then made my sacrifice. When the next level loaded I instantly got the sacrifice pop up and then again on the next one. I think I sacrificed speed to much because then I couldn't move. Played again not only picking speed and it worked fine. One suggestion would be visual indicators when you get hit and hit enemies. It was hard to tell when I was getting hit sometimes and on some bosses (particularly) the fists, it was tricky to figure out how and where I was hitting it. With that slight nit pick aside It was fun and I had a good time playing through. Well done.
Super tough but really fun. I played with my daughter and we had a lot of laughs. She especially loved the sound effects. Great work.
Really fun. Like others I had trouble starting. But once I got that I had a blast. I'm not the best typist and I was able to do decently well so it is great even for those of use with stupid fingers. Also, how can you not love a game that uses the word "Motif"
Great job. I liked the mechanic of throwing the workers and the weighted platforms were fun. I'll agree with others that it gets a bit repetitive but as someone who had the same issue I know how it goes. The look and feel are great, love the lighting. Overall I really enjoyed playing it.
Great idea and well executed. Made me anxious as the time kept getting lower. It got the feeling I think you were going for. Really fun.
Fun game. Some elements in the sky to let you know you are still moving would be helpful. There were a couple times I wasn't sure if I was at the top or if I was still going up. Shooting a bunch of attack guys out was pretty fun. Great work.
Fun game. I love the are style and music. Like many have said a bit floating but I don;t think that hurts it too much. You got a great feel out of the thud when a bullet hits the enemy. Super satisfying.
The graphics, sound and mechanics are great. I keep getting soft locked on the second level because I die as a small slime and can't go anywhere. There are flames on either side of me, but I can't press the button I'm standing on. I was able to lose enough slime that I died the moment I respawned. Great job, I think some level tweak could fix the issues I had.
Really fun. Graphic and music are amazing. The hit box of the player and blood is so work just how I want, making grabbing that blood bullet as it's almost completely underneath you feel awesome. I could see this really working well as a mobile game. Great work.
I like the concept of using your corpse as a stepping stone. Art has some scaling issues, unless that was the look you were going for but not for me so much. There were some collision issues, I was able to climb up walls by jamming myself into them and jumping. The level design was good and had a good flow, but some more checkpoints would be nice. Well done.
Way to go. That is fun. I was able to get is a pretty good flow and just really enjoy the movement. Not sure if 150 to Chantico and 110 to Netzahualcoyotl is good but I felt like I was doing well. The double jump was too weak for me, just never felt like I went much higher than the normal jump. I really didn't find it useful when I had it. But it didn't matter because the basic jump was very consistent feeling and I was always able to get up the platforms. Also, music and art were great as well.
Well done. Movement was nice and tight feeling. The music was pretty infectious and fit the game nicely. Only minor issue was the spikes didn't stand out enough from the background in some places causing more deaths than I'd like to admit. Still super fun and I really enjoyed it.
I only missed 2 I think. I accidentally hit the door before I got them. Great job guys, that was really fun. Loved the music. Only issue is that some walls were not apparent right away causing me to bounce into them and waist a bunch of moves. Lost my first run early but once I new what was a wall and what was floor it was a blast.Victory.png
Super fun. Only issue is I wanted to keep going. Art, sound, and game play were all there and I would totally play an endless mode for way too long to get a stupidly large kill count. Great work!
Fun and tough puzzles. I really liked it. There is another comment mentioning keyboard controls which I will second. At least a hot key that lets you toggle between robots and the van. For me that would help the game flow. Great job overall.
Not usually a story heavy game kind of person but by the end I loved that goat. Great style and all around awesome work.
That is amazing. Introduction to using the mechanics in a very organic way is great and ineradicable with the time restriction. It feels super polished and tested. I love the artwork so much. Was following the screenshots on twitter and so happy the game play was just as good.
Awesome job. Tight controls and the dodge rolling felt good. The look ahead camera is a bit jarring when turning around but not much of an issue. Love the art style and character animations.
Wow. That was an experience, way to go. Loved the sound effects and music. Well done!
Super fun. If you continue the project, some other abilities, weapons, and enemies could make this really replayable. Great job!
Great work. The zoom in when sacrificing perception was great.
Really great overall feel. It all works together so well. Love the music and sounds. The mechanics make for a fun bit of platforming with a twist.
Fun game. I think it goes a little long without too much different happening. Maybe a slightly shorter level. Loved the sound effects and music. Great work.
I had a lot of fun with this. It has a great style and feel. Some epic music and a ranking system would top it off.
Really fun. Finished with 140 to 89. Plays super well and is very polished. Sound effects are good as well but I think some light background music or ambiance would tie it all together nicely.
Super fun with a great look. I do wish the stats were always visible without overlaying the field. I get it adds to the sacrifice of messing with the stats. I just think the idea of it sounds fun. Awesome work.
Holy crap that is super fun. Unique mechanics and a great aesthetic. I love the countdown sound effects so much.
Great work. I love that technically you don't kill anyone ;)
Great job. I got through the game with out too much trouble and enjoyed figuring out the puzzles. 2 suggestions, when using wasd I mentally assume space is jump so many times I tried to jump but switched characters. May not be a problem for others but threw me a bit. Also the hit boxes of the characters feels to narrow. you start falling and lose your jump before they are visually separated. Widening the hit boxes a little would help the jumping on each other feel a lot better for me. Again, that is just nit picking because I really like the game. Way to go.
I found the Sword bug as well. It kind of added another strategic element as funny as it sounds. The look is great as well.
Aesthetic and feel of the game are really nice. I don't really play these types of games, I couldn't survive for too long so I'll give input on the UX and let others give it for game play. Everything was clear as to what they are and the tutorial was great as well, with a huge plus for being able to skip it. One little suggestion was I did have a hard time finding the people some times, so maybe just a small indicator when they are off screen. Great work!
Really great. The visuals and level design are very nice. I loved getting through the level then grabbing the bird to go back through the again, great use of mechanics and design.
Great work. I had a similar idea for my game. Would love some variety in the enemies but 48 hours is not much time.
It has been said a bunch already but this really is amazing work. Played on android and it worked great. Only complaint is I need more levels.
Really fun, I love the art and the balance of using health to reload before hitting a hoard so you are not wasting the life gain. One issue is the reticle color, I found it very hard to see especially on the menu. White or a more contrasting color to the background would be more helpful. I did get a but where I couldn't pick up the cross bow and the "Press E to pick up" was stick on the screen not letting me re-spawn. Also big bonus points for having a skip on the cut scene. Great work.
Super cute and fun. Love the music and sound effects. It does get pretty hard but it has a charm about that makes you not feel so bad that the robot with no controls rocket jumps back into the middle of the dome right as you were at the exit. Totally not bitter :)
Great music and entertaining game play. The upgrades feel good every time you get them and makes you want the next. Here's my credit card, I'll take them all.
I really enjoyed this. Great job. Getting the portal platforms in the right spot to optimize the assent feels awesome.
Really fun. The collision gets a little wonky at times but still a great job. I'd love to play more of this with the platforming a little more dialed.
Very cute and becomes kinda zen like for a while. But look away and things go crazy.
LD49 — Unstable (44)
Boat History by etrealjunior 2021-10-15T23:49:54Z ♥ 1
Great work! The boat gets a little glitchy at times but I love the concept.
TECHNUCLEAR by TheGreenWorm 2021-10-15T22:37:24Z ♥ 1
Loved it!
Potion Commotion by Frozendoze 2021-10-07T23:42:14Z ♥ 2
Absolutely loved it!
Perfectly Balanced by mhorth 2021-10-07T23:14:46Z ♥ 1
Great works. I really enjoyed it and it gets you into a pretty fun flow.
Eudora by EdevJogos 2021-10-07T22:53:14Z ♥ 1
Great work. I'm not a fan of the fast drop latter, if it stopped at the bottom I wouldn't mind it as much. Also the level is way to long in one stretch in my opinion. But the art and concept are fantastic.
Handle With Care by Liss1024 2021-10-07T22:30:58Z ♥ 6
Really nice work but super hard. It took a while to get the hang of the controls and even then it was tough. Reminds me of playing QWOP
Jingoku by Skyeward 2021-10-07T21:42:13Z ♥ 2
Absolutely loved it. I can't believe the variety you were able tp pull off. Well done.
Mech Mapper by theStoff 2021-10-07T21:26:23Z ♥ 1
Great work. It showed my that it was a good thing I didn't go into engineering LOL
P.T. Bone-um's Fabulous Tightrope of Terror by Kyrio 2021-10-07T20:52:05Z ♥ 2
Super cute! Love the art but I do think the level goes on a bit long.
.Script by Jega Studio 2021-10-07T20:29:31Z ♥ 1
Great work! I love the puzzle aspect of needing to activate elements to complete the levels.
Manicat by RexTGun 2021-10-07T20:16:47Z ♥ 1
I don't know what just happened lol. But I laughed by butt off :)
Stien by Bauke Regnerus 2021-10-07T20:07:08Z ♥ 1
Absolutely loved it! I would totally play a whole game of this :)
WobblyWords by Dannyk1994 2021-10-06T00:36:26Z ♥ 1
Nice work! there were a few issues but I could see this being fun with more to it.
Temple Tumble by MatterLinx 2021-10-06T00:17:01Z ♥ 2
Absolutely loved it! I do wish there was a little shake or some sort of indicator before a tile falls though.
Under P'ARRRR by Fear Games 2021-10-05T23:58:03Z ♥ 2
Great work! I really enjoyed it!
Fractured by Baldurs 2021-10-05T23:44:55Z ♥ 2
Nice work. Things get a bit hectic and didn't realize the shifts with the timer at first.
Circus Panic by Fedev 2021-10-05T23:19:53Z ♥ 1
Great work! If it seems really impossible to anyone you may be on 144Hz monitor which will make it crazy. Dropped to 60Hz and really enjoyed it.
Spanner Fever by stanroy 2021-10-05T23:00:22Z ♥ 1
Great work. Not too hard but still challenging to control. Really enjoyed it!
Monstergarten by xsangyhix 2021-10-05T22:47:20Z ♥ 2
Nice work. Those little jerks cause so much damage LOL. I really enjoyed freaking out trying to keep them from destroying everything.
Potion Panic by LittleW00D 2021-10-05T22:26:11Z ♥ 0
Super cute. The ghosts are a bit close together sometimes but it's a fun quick color matching game.
BouncyCake by NPr0nn 2021-10-05T22:00:39Z ♥ 1
Great work. The game looks amazing but my brain definitely had trouble with the movement. But I have always had trouble in isometric.
Cranky Robot by SkallyWags 2021-10-05T21:32:00Z ♥ 1
Great work and super cute. The last level had a mechanic that could have been shown sooner but I enjoyed it.
Unstable Cargo by N.O. Games 2021-10-05T21:05:00Z ♥ 1
Great work. I really like the mechanic of having to balance the three different stats along with the placements.
Critical Mass by Parker Nalch 2021-10-05T20:41:29Z ♥ 1
Great work. Balancing between the speed and moving obstacles made for some fun game flow.
Tetrawave by zinnin 2021-10-05T20:25:38Z ♥ 5
Absolutely loved it. Such a simple change can make a game mechanic I have been playing for 20 years feel feel so different. Having to think about placement for lines and balance was great!
System Saver by Aboykiy 2021-10-05T20:07:16Z ♥ 1
Great looking game. I'm not a fan of having to spam to gain health though, it's rough for people with RSI.
Unstable Gun Meets Zombies by Its_F4llen 2021-10-05T19:52:43Z ♥ 1
Nice work. I liked the idea of keeping an eye on the gun to make sure you use the mode.
Crazy Golf by Kirby 2021-10-05T19:38:15Z ♥ 1
Nice prototype. I would love a shot counter to make the swings have more meaning. An indicator for the speed changing would also be great.
b-Blaster by velaachlorine 2021-10-05T00:42:57Z ♥ 1
Super fun faced paced twin stick. The art is adorable!
Unstable Network by MateusGauto 2021-10-05T00:24:57Z ♥ 2
Super cute. This is my understanding of how the internet works :)
UR TNT by ADerpyChickenStudios 2021-10-05T00:13:59Z ♥ 1
Nice work. Cute animation and quick snappy game play.
Switchboard by TheHirschfield 2021-10-05T00:05:44Z ♥ 1
Nice work. I was a bit confused at first but go the hang of it quick. The text in the book is a little hard to read but not too bad.
Block it neon by fachscahfttf 2021-10-04T23:45:02Z ♥ 2
Loved it. This would be amazing to be able to play in VR.
Negglected by Bhughes 2021-10-04T23:25:31Z ♥ 1
Nice work. I love this type of game and combining/testing fuels was great!
Uns-table pumpkins by frederikja163 2021-10-04T23:00:19Z ♥ 1
Really well done. Seems easy at first but it quickly ramps.
Unstabtower by Spacespytv 2021-10-04T22:18:21Z ♥ 0
Nice work. The movement feels great and the squish is on point!
Treacherous Tower by Zettabit 2021-10-04T22:04:56Z ♥ 0
Love the idea. I did run into an issue with blocks not quite settling but I was cheesing the game a bit ;P Really well done!
Unstable Robot Soccer by Ausstein 2021-10-04T21:46:07Z ♥ 1
Love the concept! The camera makes it a bit hard to aim and there is a definite advantage to the larger bots so you can show your skill with the smaller ones. Great work all around!
Dreamy Dimension Dive by zacryol 2021-10-04T21:32:33Z ♥ 1
Super cute. The wall jumps can be a bit tricky in a couple places but I enjoyed it and nice shift at the end!
Falling Tower by Simpathey 2021-10-04T21:18:37Z ♥ 1
Great work. It starts out like "I got this..." then get's hectic real fast. Really enjoyed!
Drops of Neon by Blind Archer 2021-10-04T21:03:56Z ♥ 1
Really enjoys the match 3 with the catching falling object. Well done!
Download more ram (100% Legit) by NoelOskar 2021-10-04T20:49:36Z ♥ 1
Nice work. A NSFW tag as a warning would be nice :)
ESCAPE FROM AREA 49 (The Spiritual Successor to Pedal Power) by BarelyEvenGames 2021-10-04T20:31:14Z ♥ 1
Nice work. I'm terrible at typing even when it's just numbers LOL. Best I did was 21.
Monster Shopper by Timur_Bahadir 2021-10-04T20:14:02Z ♥ 1
Great work! I had fun but I think the spamming was a bit too much, especially on the bonus level but that was really the only place I found it to be necessary.