synthphonia 2021-04-27 20:22
pretty cool game! It's satisfying hard :)
Foon → Ludum Dare Explorer → LD48 → Pit Dungeon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 393 | 3.83 | 20 | |
| Fun | 324 | 3.77 | 20 | |
| Innovation | 1678 | 2.58 | 20 | |
| Theme | 1326 | 3.30 | 20 | |
| Graphics | 435 | 4.08 | 20 | |
| Audio | 1016 | 3.02 | 20 |
pretty cool game! It's satisfying hard :)
What it does it does well, great job!
A good game, maybe a little more difficult than it should be. But I found it fun and I liked the art.
Awesome job! I really enjoyed playing this. It gave me a Binding of Isaac kind of feel with the items and the combat. The shooting was satisfying, it was challenging and the boss was awesome. It did feel like the enemies' shots were quite fast so that sometimes you couldnt dodge them in the narrow passageways, but I was still able to get through. Perhaps it couldve been slightly easier and then you wouldnt need to spawn so much HP. But I still had a great time. Next time maybe just add in a royalty free background music track to spruce it up a bit. Overall, awesome job though!
Nice fun game! The worst part about the ankh was how weak it made the pew pew feel in comparsion :smile: The only thing missing was a cool song in the background!
This was very well done! I didnt come across any bugs, and the game was a good challenge the entire time. I think it took like 4 tries to beat the final boss, getting further each time. The levels were maybe a little big to have to restart if you died towards the end, but otherwise it was a nice amount of content and never felt like I was repeating the same thing. Great job!
@ryan-dotsikas Thanks so much for playing! I was planning on making it less difficult and adding music but ran out of time. The heart pickups have a 50% chance to spawn after killing an enemy, so some floors you get practically no hearts and some floors you get too many.
@sodaro Thank you for playing! I'm assuming you mean that the Ankh is op compared to the bullet. I gave it a slight damage reduction, but realized about an hour before the jam ended that the reduction wasn't enough. I just rolled with it though, because I've found through my playtesting of the levels that it barely ever spawns (which is weird because all of the items have a 20% chance of spawning.) I also wasn't prioritizing music over gameplay and never ended up adding it in which kinda sucks.
@jasontherand Thank you! I agree that the levels are a little too big and annoying to restart if you die near the end of the level (especially the 3rd one which is 4x4 rooms) I would've added in a minimap if I had enough time, just to help balance out the large level.
@megastrons Thank you for the feedback! I agree that the game is a little too hard. I was planning to lower the difficulty but ran out of time.
- Really solid presentation on your page. Looks really polished! - Audio was REALLY LOUD. - I often got hung up on walls. Would be nice if you could move smoothly along them. - If you're too close to a wall, your shots sometimes hit it, even if you're aiming away. - The last boss was BRUTAL. Explosions taking multiple HP + making it impossible to pause to avoid bullett patterns was really rough. I did complete it, though.
@jitspoe Thanks so much for playing my game! I am very sorry about the audio. My computer volume is usually really low so something that sounds relatively quiet to me is super loud to other people. I also noticed you said something about the inaccuracy of the bullets sometimes. The main reason for this is that the game runs in a 256x240 (NES dimensions) window, so smaller angles don't get registered sometimes. (This is also the main reason for getting caught on walls (as well as why bullets hit the wall behind you. I could only move the point that the bullets fire out of by very small margins because the character is 16x16 and not upscaled in any way.)) I agree that the boss (and the game in general) is pretty hard, but I didn't notice much until after I had finished, because being the programmer I knew exactly how everything functioned. I scoped a little too big for my first jam (as I was used to doing week-long projects) and had to rush a bit in the end. If I had scoped smaller I could have probably balanced things more and fixed some bugs.
Great work. Game most feedback to you on stream.
The game is nice, though there's a few things that would make it better. Ever seen The Art of screenshake by JW of Vlambeer fame (RIP)? Knockback would be a nice feel thing, but mainly the enemy projectiles should be slower to be actually dodgeable but also less accurate. For that reason I wasn't enjoying some rooms at all as it was mostly just kiting. The boss was great however. Also not sure if the weapon rng was bugged for me or not. I got the charged shot once, but then I kept getting the Ankh for the rest of the game and I actually let the boss kill me for about 3 times to get a different weapon.
@secretpocketcat Thanks for playing! I was planning to add some sort of knockback but I ran out of time. I agree that the projectiles are a bit fast and there's some spots that you almost always have to lose health if you want to kill something. (which was not intended) The weapons randomize on levels 1-2 / 2-3 depending on if you count the tutorial as a level. The boss floor always gives the same item.
This game was really fun! Hope it continues, would be cool to add a minimap and some more levels.
Nice and polish game. remind me the binding of isaac. Good job for this entry
I liked this! Really nice art, and cool use of sound effects (really appreciated the audio cue for the kamikaze knight)
The boss fight was really difficult, and besides that, the most difficult enemy was the pawn. The shots were really fast so it was difficult to avoid them.
Overall it feels really nice and polished. Great job!