Extract Enterprise by gamezero 2021-04-28T20:49:09Z
This looks so fun! Please fix the link.
Foon → Ludum Dare Explorer → Users → Nutella.Files
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Pit Dungeon | jam | 393 | 3.83 | 3.77 | 2.58 | 3.30 | 4.08 | 3.02 |
This looks so fun! Please fix the link.
Fun game! I really like that you consume new potions automatically when you have full potions. The only complaints I have are that the boss doesn't do much except spawn tons of enemies, which can get pretty overwhelming as they spawn at a constant rate, making the boss hard to actually hit. Otherwise very fun and has pretty good replayability!
This looks like fun, but the link doesn't work! Can you please update the link?
@ryan-dotsikas Thanks so much for playing! I was planning on making it less difficult and adding music but ran out of time. The heart pickups have a 50% chance to spawn after killing an enemy, so some floors you get practically no hearts and some floors you get too many.
@sodaro Thank you for playing! I'm assuming you mean that the Ankh is op compared to the bullet. I gave it a slight damage reduction, but realized about an hour before the jam ended that the reduction wasn't enough. I just rolled with it though, because I've found through my playtesting of the levels that it barely ever spawns (which is weird because all of the items have a 20% chance of spawning.) I also wasn't prioritizing music over gameplay and never ended up adding it in which kinda sucks.
@jasontherand Thank you! I agree that the levels are a little too big and annoying to restart if you die near the end of the level (especially the 3rd one which is 4x4 rooms) I would've added in a minimap if I had enough time, just to help balance out the large level.
@megastrons Thank you for the feedback! I agree that the game is a little too hard. I was planning to lower the difficulty but ran out of time.
@jitspoe Thanks so much for playing my game! I am very sorry about the audio. My computer volume is usually really low so something that sounds relatively quiet to me is super loud to other people. I also noticed you said something about the inaccuracy of the bullets sometimes. The main reason for this is that the game runs in a 256x240 (NES dimensions) window, so smaller angles don't get registered sometimes. (This is also the main reason for getting caught on walls (as well as why bullets hit the wall behind you. I could only move the point that the bullets fire out of by very small margins because the character is 16x16 and not upscaled in any way.)) I agree that the boss (and the game in general) is pretty hard, but I didn't notice much until after I had finished, because being the programmer I knew exactly how everything functioned. I scoped a little too big for my first jam (as I was used to doing week-long projects) and had to rush a bit in the end. If I had scoped smaller I could have probably balanced things more and fixed some bugs.
@secretpocketcat Thanks for playing! I was planning to add some sort of knockback but I ran out of time. I agree that the projectiles are a bit fast and there's some spots that you almost always have to lose health if you want to kill something. (which was not intended) The weapons randomize on levels 1-2 / 2-3 depending on if you count the tutorial as a level. The boss floor always gives the same item.
Can't access the itch link :(