The Power Factory by Swifttech 2017-08-03T07:35:09Z ♥ 1
Took me a bit to figure out what I was doing. Gameplay got a little monotonous. Maybe different kinds of events to disrupt your layout would help. Also, I think adding different parts to build with that have different functions would improve it quite a bit.
Nice work.
LD43 — Sacrifices must be made (14)
The Sacrificial Adventurer by Lexyvil 2018-12-07T06:05:32Z ♥ 1
Some of the controls felt rough, otherwise a decent entry. Theme was on point. Boulder were brutal sometimes.
Elemental Storm by BenBurgh 2018-12-07T06:02:11Z ♥ 0
More hand-drawn art! That was one of the better parts of the game, so replace the 3D models. I like the concept of de-powering a boss fight by taking down the different elements. Definitely wouldn't mind seeing more of this!
Gnome Man's Sky by Tim Ruswick 2018-12-06T19:52:01Z ♥ 0
Played this game far longer than I intended to, quite a bit of depth for a LD entry. I liked the art/animations, and the overall balance seemed pretty good. I kept feeling like the end-game was a bit grindy, but I think that may have just been my strategy. Great job on this!
IMPerative by Pyrosshade 2018-12-06T19:48:16Z ♥ 0
Felt a bit unfinished, but I could definitely tell what you were going for. I liked how bouncy the tacos were when you hit them.
Trolley Troubles by randomphantom 2018-12-06T18:34:32Z ♥ 1
This was great. It felt a little slow at times, but then the next moment you're frantically scrambling to figure out how to adjust to being on a "bad" path. The impacts with the various people/chickens/etc felt great, which sounds horrible to say. Loved the dark humor mixed with the timeless moral dilemma. Great job!
Nature is Harsh by hav24 2018-12-06T18:24:44Z ♥ 1
The controls were nice. I'd like a better way to pick things up since I kept accidentally throwing things. Puzzles were great, I could definitely see expanding this out quite a bit. Nice job!
Trials of K'zhak by DrEvilBrain 2018-12-05T05:36:30Z ♥ 1
Great idea, the combat felt off like the swings didn't feel like they were connecting (even when they did). So maybe some sound effects wouldn't have hurt. I liked the overall vibe of the graphics and the music.
The Cult of the Hungry Scrungus by dmtroy 2018-12-05T05:31:41Z ♥ 1
I liked the concept, and the fact that you doubly used the theme (basic concept of feeding acolytes to a monster, and the early acolytes dying to make the way safer for the rest). The controls felt off somehow, like tipping the floor took too long to change the direction of the balls. The music was decent, I would like to have heard some sound effects (or if there were some, I couldn't hear them). Nice job!
Missing Parts by radow 2018-12-05T05:03:08Z ♥ 3
Really cool, audio and puzzles were on point, found the click positioning to be a little finicky at times. Great game.
Try by JohnLee Cooper 2018-12-05T04:52:12Z ♥ 0
Interesting idea, but the levels weren't solvable most of the time.
Ulti-MEME Sacrifice by LandoSystems 2018-12-05T04:47:26Z ♥ 2
Nice bullet hell entry, sacrifice theme ended up being a little weak since it didn't really feel like it mattered. Jokes were funny.
L.A.B. by disperse 2018-12-05T04:35:15Z ♥ 1
This is a really neat card game. It needs some balancing (although I feel you did a great job for the limited time frame). Nice job!
Sanity Wars by JoshAnthony1990 2018-12-05T04:18:02Z ♥ 1
Fun platformer, I found it a bit difficult to control the character but that was probably just me.
The Tearable Three by grandtheftmarmot 2018-12-05T03:59:49Z ♥ 1
I liked the idea, the controls felt a bit off, as did some of the physics. I was digging the music.