FoonLudum Dare ExplorerLD43 → Blob Time

Blob Time

By sketchycode, tompendergrass and vipaka

View on ldjam.com

CategoryRankScoreCount
Overall2483.7347
Fun1413.7747
Innovation2183.5747
Theme1704.0047
Graphics4993.5447
Audio3683.3045
Humor5652.7439
Mood5123.3146

Comments

mind-set-go 2018-12-04 04:55

Nice job with the theme, very similar to the idea my team came up with lol. Very unforgiving if you miss a jump, only so much slime to go around!

pukami 2018-12-04 10:02

Very fun to play! It definitely was a bit tricky at times to get the jumps right, but still quite a bit of fun

machinetribe 2018-12-04 16:28

Very fun! Not having enough slime to make it to the end was my biggest challenge. Keep going, I want to play more levels!!

hempuli 2018-12-05 03:20

Interesting! I like that some levels went for a more puzzley direction, but not in an overly punishing way. Still, there were a couple levels that stumped me for a bit. I really liked the background art - there was a surprisingly large number of different environments present. Good work!

danman9914 2018-12-05 04:36

end.png

The end?

landosystems 2018-12-05 04:45

Very nice work! Good level design, an impressive number of levels for a jam game, and a nice art style with excellent backgrounds. I especially liked that the player moves faster as they shed slime, and slips on their own slime, both choices made for some interesting and unexpected gameplay. With a bunch of polish and more levels this could make for a good full game. Great job!

sheldonzs 2018-12-05 05:09

Cute idea, leaving bits of yourself behind to solve puzzles. Some of the levels are pretty unforgiving on how much slime you have

moski 2018-12-05 05:14

Blob Time made the best with its mechanics and resources, cramming a surprising amount of levels for a jam game.

firefox_2018-12-04_23-02-13.png

Some something calm, certain levels did feel like a blood rush, making the player barely make it to the exit or through some obstacles. The last level in particular subverted most expectations from the early levels, and this is one of the few platformers where every jump counts, both as HP and mechanically.

If I were to give feedback, it'd be about the arbitrary difficulty of the levels. Some early ones were more puzzle-y than some later ones, which were, in comparison, just straight foward. This kind of stuff is difficult to tweak, I guess, but still, it made up for an overall odd pacing. Some of the later levels would barely qualify as puzzles.

Regardless, fantastic job. In behalf of [my team](discord.whalesandgames.com), we wish yours a fantastic LD rating period. Cheers! :whale:

matank 2018-12-05 05:21

Wow, probably my favorite game so far! The puzzles were great, some really stumped me, especially the last level! (it took me a while to figure out you could run through these doors without sacrificing a part of yourself). Also really liked your idea for using the theme as a puzzle mechanic. Good work!

My only complain: you should have added a restart level button. I had to press S repeatedly to sacrifice myself every time I wanted to restart and it was a bit annoying.

drevilbrain 2018-12-05 05:45

I'm not really a huge fan of platformers, but this is pretty cool. I feel like its a little punishing in terms of how much slime you have. It really makes it so that you have to micro-optimize at the later parts. But besides that, it's a really cool thing.

louis-vd 2018-12-05 05:46

Very cute, and good fun to play. I did get stumped toward the end, haha. Great work.

m3rcurial92 2018-12-05 05:51

Very funny! I really appreciated the graphic direction and the style of the various levels. In particular, the animationa of the blob is nice. Good level design too, well done!

ninnec 2018-12-05 05:54

A very fun and very good game. I really liked the graphics and sound!

mbc 2018-12-05 05:59

I enjoyed this, the platformer-puzzle blend is pretty unique! I feel like this game is well-suited to speedrunning. Gaining speed as you sacrifice goo adds some options for higher-level play where you can play risky for a faster time.

Some suggestions I have after playing through all the levels : - Landing precise jumps is difficult when you are moving quickly because there is no way to stop movement while falling (other than hitting a wall, you can only move at full speed left or right). Maybe the air control should be separate from grounded control with its own unique momentum, so you can have more precise control over trajectory. - I noticed that you do not lose slime while standing still, as well as while falling. However, if I held a movement key while falling I would lose slime, even if my movement keypress had no influence on my velocity (maybe a bug)? - I think it might be interesting if slime was only expended to coat surfaces, so traveling back over covered tiles did not waste slime (jumping could keep its slime cost, maybe splash adjacent floor tiles). You could also allow slime to coat walls, which would reward players for jumping with finesse and not bumping into things.

great-bobleny 2018-12-05 06:06

This is really cool. I like how you slowly dissolve, that's great. I like how the first couple of levels are just jumping around, then it introduces a door, then multiple doors, and slippery movement. It makes for a really nice ramp up.

As simple as the concept is, I think it is one of the best entries I've played.

I wish I could have played more, but I couldn't get past level 3. I need more granular control while in the air to get between the spikes. I'm not very good.

kindred 2018-12-05 06:41

Wow! Really fun entry. I had a blast playing this on stream. The last level was definitely a lot harder, but oh so satisfying and a great challenge after all the build up. The audio is a bit lacking but overall a fantastic entry. Thanks!

subtlydramatic 2018-12-05 14:27

Love your take on the theme. The idea of sacrifice impacting the gameplay/player is a lot of fun. It was a lot harder than I anticipated!! Really impressive game and idea for such a small amount of time.

vimlark 2018-12-05 22:34

Really great overall feel. It all works together so well. Love the music and sounds. The mechanics make for a fun bit of platforming with a twist.

joshanthony1990 2018-12-06 03:55

Fun game. I liked the concept, but felt the steering was a little loose in mid-air. I thought you also got a significant amount of levels in for the time you had, great job!

afroant 2018-12-06 07:27

Who loans out cookies? :P Lovely game. I appreciated the level variety, both in gameplay and visuals. Really neat level designs. I just wish there was less platform jumping, and more utilizing your goo slip and speed! Great work

mrjoshuamclean 2018-12-06 16:16

Really interesting mechanic with having to minimize steps/jumps. The sliding on previous slime bits made some parts kind of frustrating, and it was hard to get used to the constantly changing speed of the character (though maybe that's a good thing?).

The last level took a bit of an extra think but it was probably fine. You only introduced one mechanic per level, and there were neat variations in environment which I appreciated.

Definitely needs gamepad support. :)

Here's my play: https://www.twitch.tv/videos/345392408?t=45m33s

tigerj 2018-12-07 07:33

Thanks for submitting your game to my stream! Sorry I sacrificed you but it worked out in the end right? https://www.twitch.tv/videos/345732966?t=05h00m06s

hugonun 2018-12-07 09:36

Overall a nice game that shows unique mechanics. Some jumps were hard to do, but I still managed to progress and have fun.

jk5000 2018-12-07 09:45

A very good little puzzle platform game. Both the music and graphics was good. The controls was okay, but could have been better. Overall a good LD game. Well done.

plagueofminds 2018-12-07 12:26

Very cool! The last level is the perfect climax!

ursagames 2018-12-07 15:00

Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the third day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8

peachtreeoath 2018-12-08 06:13

Well designed game with some REALLY tight levels. It looked like you guys did some good playtesting and tightened the timers on the levels really well. I'm not gonna lie, I got stuck at Jungle Staircase and gave up after many tries. I eventually had to just watch @mrjoshuamclean 's stream to see what the rest of the game looked like. I really enjoyed the experience regardless though. You guys didn't hold back on difficulty, had lots of parts that just felt fun, like doing midair sacrifices onto buttons and just booking it through a lot of sections. I think you guys stick to the theme very well, and very organically.