Thank you, everyone, for all of your wonderful feedback. I have attempted to incorporate most of the suggestions you all have provided.
@bubblewandgames, @babyking, @terryg, and @mattwagar, there is now a walkthrough available if you would like to go back and discover the remaining ending(s). https://www.instagram.com/p/BrWYXBulNpY/
@archimagus, @joh, @hakar, and @fireslash, sorry for the abrupt ending. We actually only got those in literally minutes before the submission deadline. We have since added a short transition for each ending to go between making the final sacrifice and the ending screen. Also, you can now continue your game from the main menu so you don't have to redo the whole game to get the remaining endings!
@sargonius, @matank, and @arzi, the code seems to be the most common place where users have gotten stuck. There is now a walkthrough available which includes hints as to where all the parts of the code are, and the code itself on the next page. Also, we apologize that the top half of the plaque above the desk was not in the hitbox for that hint, we made the game to accommodate a 16:10 ratio, but did most of the work in 16:9, so we missed the top part! https://www.instagram.com/p/BrWYXBulNpY/
@hectigo, unfortunately, we couldn't really incorporate the feedback you have provided. The journal and brochure need to be available for reference at any time, so spreading out the reading must be done on the user end. Also, while a drag and drop system would make some sense, since everything was creating using unity buttons, it would have been a lot of work to code in for a relatively small improvement, which we did not have had time for in the 72 hour timeframe. Also, drag and drop would have been problematic for a multi-page inventory. Sorry we couldn't implement your suggestions, but thank you for the feedback.
@pablodap, thank you for the feedback. Since the title picture was created by a different artist than the character animator, the style of these two art pieces different, so making them match would be impractical.
And once again, to everyone, thank you for taking the time to play our game!