Foon → Ludum Dare Explorer → Users → Offz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Rock Bottom | jam | 551 | 3.78 | 3.68 | 3.54 | 3.00 | 4.01 | 3.43 | 3.12 | 3.54 |
| 2017 | 39 | Running out of Power | Running out of robots | compo | 298 | 3.36 | 3.00 | 3.63 | 3.84 | 3.52 | 2.94 | 3.05 |
I like the game! Nice graphics, gameplay is nice, makes you think about every gunshot you shoot! The audio was on the lower end of the spectrum, but it wasn't terrible. It's a great concept but I'd love to see more mechanics! Hope to see you in the next Ludum Dare!
Great game overall, it did lack a sense of progression for me personally. I loved the visuals and the audio and the gameplay was pretty good too. You should definitely focus on adding some more variance by adding say, powerups. I'd love to see this in procedurally generated levels, the game already feels like a rogue-like, so why not go all the way with it (more enemies, bosses and powerups would also help achieve that)! Great work, hope to see you next Ludum Dare!
It's a nice little concept! You gotta add some more mechanics to make it more interesting, it gets boring after a really short time. Keep improving, hope to see you at the next Ludum Dare!
If the story was longer I could literally see this as a full game. Great work! Hope to see you next Ludum Dare!
This is more of a subjective comment. I like the game overall but the concept gets sorta repetitive after a short time. It's for sure a game that I'd give a good rating to, but unfortunately not a game that I would come back to every day. Otherwise, great work, definitely one of the better games I've seen so far. Hope to see you next Ludum Dare!
Really good concept! This is one of the better games I've seen so far, It's a really simple concept executed really well. Nice job! Next time try to get some audio. Good job, hope to see you in the next Ludum Dare!
Love the game concept, it's a simple idea but well executed. I think it gets pretty repetitive after a few runs, but that doesn't stop the first few runs from being great. The game was also simple enough to understand on my first run without reading instructions (something that can be hard to do for some games). Keep improving and hope to see you next Ludum Dare!
I like the music and visuals, next time try to think more about the theme and on making a more original concept or adding some original mechanics (Or combining already-seen mechanics in an original way). You get the point. I like the game, but there's still lots to improve. Hope to see you next Ludum Dare!
It's a fine game. I feel like it is really missing a sense of progression. The game feels the same all the way through. Some powerups, different obstacles and other small concepts that changed over time could really help improve the game. Otherwise, it feels kinda plain. One last thing, the music loop was waaaay too short and obvious. If you ever want to make a loop that short, make triple sure that nobody will notice. Overall, nice game, hope to see you next Ludum Dare.
The game is really fun, looks great and feels good. I love the controls, they really tie into the feel the game's going for. Don't make the song restart, it should just play in the background. Also, I'd love to see a gravitational system so that you could orbit around the planet while shooting. I don't know how that would affect gameplay but it sounds like a fun idea to me. Great work, this is one of the better games I've seen, hope to see you next Ludum Dare!
There aren't many mechanics involved in the game, the graphics aren't too good and the controls feel pretty finicky, but don't let any of that stop you. You made a playable game! That's already more than many people can do. Keep up the work, hope to see you in the next Ludum Dare!
This looks like a good game, the problem is, I'm unable to connect the generators to the turrets. I don't seem to see how to do that in the tutorial and everything I've tried doesn't work. I'll be sure to come back to this game if this gets fixed, I don't want to give a bad rating because of a possible bug.
Wonderful little game. One of my favourite interpretations of the theme so far. It turned out surprisingly fun to keep the disk spinning at the right speed, and the songs were a good motivation to keep going! The only thing I don't understand is why the gold speed window changes so much when you touch the negative item thingy. It feels weird to be listening to the song at 100% speed, then have to make it slow down or speed up and sound weird. Also, the later stages didn't really feel harder. I didn't notice them getting faster, which I think would have been a more effective way to ramp up difficulty than making the speed window smaller.
Anyways, I really loved this one, very unique and +1 for cute hamster.
I really like the graphics and overall artstyle of the game. As for gameplay, I don't know if I didn't get something but it seems I can only pretty much spam the two attacks and move after the things that don't die to them. It doesn't really feel like I got better at the game at all from my first round to my latest one, since it feels like there wasn't much I could have really done better. Overall, the gameplay didn't really keep me interested, but the presentation was pretty awesome!
Best of luck, and I'd like to hear whatever you got done of that song too!
Thanks for the comments everyone. For sure the way stages are set up is really annoying. I wanted to get a button to only restart the portion you're on, but that was like 2 hours of code to get it to work and we were basically left with 2 hours to get any sort of stages done, so had to scrap that. That's also the reason the difficulty rampup is really wack. Anyways, thanks for playing and best of luck on your games!
Nice concept overall, and the gameplay loop is pretty fun. My biggest issue is how quickly the difficulty ramps up. Whatever I do, I can't seem to be able to go further than placing a few traps and clicking on enemies a few times. I see someone mentioned Necrodancer, and I sorta like the idea that maybe clicking to the beat would deal more damage, but that would only really work if the monsters only move to the beat, which doesn't seem to be the kind of game you were going for. Personally, I like the more puzzley aspect of having to think a bit before you decide what to click on, just unfortunate that I can't get very far, haha.
Pretty interesting take on the concept. I found that the tree ended up either generating energy really fast and eating water really fast, or after the leaves died, the water generated really fast and energy generated really slowly. I think that really rapid change of state makes it really easy to start doing really well, just to have it all taken away for seemingly no reason.
Anyways, I like the idea and I think with some more balancing, and perhaps a bit more interesting gameplay underground for getting the water, you could have a pretty fun sort of idle game, for the types that enjoy them. Just as a quick idea, maybe you would be forced to micro-manage the flow of the water too, so the bigger the tree was, the more of your attention it'd take, and there'd be a more engaging aspect to the gameplay.
The game looks very pretty, and seems like people have said exactly what I was going to say about the cursor spinning! I guess it would feel more natural to have the circle fully filled up when you can click, then just have a small window to click around that, since right now it just feels weird that the cursor isn't full but you're able to click.
I also didn't really feel a difference between the pink and green tiles. My first instinct was that maybe the pink ones would need to be double clicked, but until I read what they actually did, I didn't feel any sort of difference between them and green tiles.
Last thing, the music, although pretty fitting, doesn't really have a beat, so it's hard to get into a rhythm of clicking. I think it'd be much more enjoyable if the song had a clearer beat and was less ambient.
Overall, I had a good amount of fun playing this one, and I really love that minimalist style, well done!
Overall, the controls feel pretty great, and it's pretty fun to just move around in the world. The biggest issue I feel is the lack of other mechanics to go along with those great controls. The levels feel rather bland, which is understandable for something made so fast, but it's unfortunate since I think more could have been done with the energy meter. I sort of forgot about it while playing. Perhaps items that affect the energy meter (like enemies that drain it, or usable items that drain it) would make things more interesting. Also, maybe making the meter directly affect gameplay even if it's not fully drained. Something like making you slower when it's low could give it more presence.
Very nice and addicting gameplay loop, and the soundtrack never gets old. I would type more but I think my finger is dying.
Honestly the best game I've played so far in terms of humor and mood. Everything just fits together so perfectly. Because of the pretty basic gameplay, I don't think I could keep on playing for long, but this is definitely made a far more memorable experience thanks to the the music and visuals. They're just perfect. You guys definitely have something going, if you ever have more time to work on a bigger game, do it! You've nailed the presentation, and with the right gameplay I think you could have something great. Keep up the good work!