quincy9000 2020-04-20 23:55
This is very fun! I think the little tutorial area in the beginning is perfect.
Foon → Ludum Dare Explorer → LD46 → Orbshot
By michael-horst and Grinnij
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 398 | 3.86 | 28 | |
| Fun | 83 | 4.11 | 28 | |
| Innovation | 683 | 3.55 | 28 | |
| Theme | 2349 | 2.82 | 28 | |
| Graphics | 1247 | 3.61 | 28 | |
| Mood | 1169 | 3.42 | 28 |
This is very fun! I think the little tutorial area in the beginning is perfect.
Love simple tutorial! Game is quite basic, but relaxing and fun. I think you should allow draging without pressing on sphere - it's annoying to miss it a little and lose good shot because of that. Gravity feels a little weird, maybe add a little bit of jumpiness to the sphere when it's red. Edit: Not really related to theme though..
Easy to play, but challenging to master! I found myself playing this for a lot longer than many of the LD entries. The arrows showing you the direction to go was a good touch, and I liked the music you decided to use. This game reminds me of the sorts of games I used to play as a kid. Excellent job :)
A fun and simple game, which is by no means a bad thing! Great physics, music and very very addictive.
This game was REALLY fun! Simple concept , but not as easy as it looks. The music is perfect . Great job! Very addicting .
slimabob took the words out of my mouth. I normally check out a lot of games to get the idea but don't play through. This one I played awhile just to play.
Btw, incase you're like me and don't like passing along two files there is an option to Embed the pck in the export settings. <3
Nice simple concept, nice relaxing music, the only gripe i have is how the distance arrow bobs up and down when im dragging it out - game design wise the player needs to be able to see how far they're going to push themself. I'd suggest instead making the arrow change between two colours. Apart from that, pretty nice and fun game (you've even got a menu!)
Interesting game, but graphics is too dark.
Love the graphics and the tutorial section at the start, however I do agree that the graphics are a bit dark
Very fun and relaxing. Loved the graphics and music. With some various new mechanics, this could be a well-executed full game!
Satisfying movement and really satisfying collision sound! Lighting was a bit dull and could have done with a bit more theme as to what the orb really is and where we're suppose to be. Great entry though.
Oh, my, my!!! What a lovely game!!!
But seriously, i played your game for like 20 minutes. Good job man!!!
Overall, the controls feel pretty great, and it's pretty fun to just move around in the world. The biggest issue I feel is the lack of other mechanics to go along with those great controls. The levels feel rather bland, which is understandable for something made so fast, but it's unfortunate since I think more could have been done with the energy meter. I sort of forgot about it while playing. Perhaps items that affect the energy meter (like enemies that drain it, or usable items that drain it) would make things more interesting. Also, maybe making the meter directly affect gameplay even if it's not fully drained. Something like making you slower when it's low could give it more presence.
Pros + camera movement + ball physics (that slow-down at the end of the fly) + working ESC button and possibility of quitting the game. + i played longer than i thought + more than 1 level + no visible issues with mechanics
Cons - theme is too dark
Overall not bad. Cheers!
This was pretty fun to play! Controlling the ball felt really natural. I could see this being speedrun if fleshed out into a full game.
Very comfortable gameplay experience! :smiley: Had a very pleasant time! Thanks!
It's really well done, congratulations !
Awesome game and idea! The ball phsyics felt really smooth, good job!
Great game! I had some small suggestions on gameplay that I personally would've liked to see. I think your game has all the proper elements but I would've liked a bit more control in order to plan out my actions. One suggestion that I think can help with this is to have the ball velocity be based off how far the user drags the mouse instead of having it adjust back and forth by time. Great work overall though, the game felt at its best when the ball ricocheted in just the right way to cross a tunnel!
I managed to fall through the first recharge area on the third level. I mention this first because aside from that physics glitch and some graphical polish and extra levels, your game seems like it'd be ready to ship as is. Marble games are hard to come by and even with a different control scheme than most you have something people would like. Really nice.
One of the best LD games I've played so far! Very fun!
This was great , complete game. Considering you didn't have much time to make it. The feel of the orb was fantastic . Very fun . Was just challenging enough to keep interest ,but not too difficult to move to the next level. The music was a perfect choice . I disagree with the 2 people that said it was too dark . Although ,some polishing maybe .? Also , maybe get an energy boost or a 2nd life or something when you "break" the jars ? Just a thought . I really enjoyed this game , would like to see more .