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vidim888

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningCapture the Princesscompo2473.203.323.033.422.572.882.902.64
202251Every 10 seconds👥Flash Scrumblejam6543.463.503.193.893.813.293.323.21
202250Delay the inevitable👥Ghost Caretakerjam6033.583.423.243.483.923.803.073.61
202149Unstable👥Understablejam8513.453.144.213.453.953.312.873.76
202046Keep it alive👥Carrying the Sunjam17623.263.223.173.813.393.09

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vidim888

vidim888 leaves an average of 11.8 feedback comments each event.

LD55 — Summoning (17)

Sum of Summoners by Joe Zabriskie 2024-04-16T14:18:56Z ♥ 3

The game is very satisfying, but hard to understand what exactly is going on. You just see numbers go brrr. I understood quickly enough that you have a TFT kind of stars system for same dice to level them up. It took me a long while to understand though that there are limited turns and the score threshold goes up which let's you have more turns. Definitely can improve on player feedback part. Great submission!

Summoner's Burger by Chuckiee 2024-04-16T13:01:12Z ♥ 1

Great simple submission! After first couple of tries once you figured out what words are paired it just becomes a question of how fast you can type and how fast your brain works in terms of connecting food with those words on the fly. I got to 44 😅

Probably having more different words and different foods will make it more interesting with having to guess the names later on in the game as well.

Tiny Terror: Cradle of Souls by byazzle 2024-04-16T12:51:35Z ♥ 2

Great submission! The leader board does wonders for play time. I wanted to beat that god damn Rob xD But I beat developer and I was contempt.

The game itself is very good, gods are funny. Balance is definitely all over the place - some gods are really good and some are just negative. It does make this game very addictive because you're just hoping for those good gods to appear, works really well for a game jam, but it does reduce the depth of gameplay a bit.

I would say that some descriptions of abilities would be helpful. It took me some time to understand what is Astral Projection - I thought that this purple ball is just visual because it never helps you 😅

There is a bug which I couldn't figure how to reproduce, but I think it has to do with gods which change your soul requirements. When the bug happens you get double the souls spawned without requirements growing - so you have, for example, 8 souls while only 4 are required. So once you pick up those 4 next ones appear so you again have more than you need. I think that's how Rob was able to make this high score, I couldn't use it for a good game myself.

If you want to do some more with this game I think you should definitely explore the possibility of having more souls on the board than requirements, it was definitely more forgiving and included more strategy into how to collect the amount you needed.

Critter Duel by WubbaDuck 2024-04-16T12:17:26Z ♥ 1

Great submission! It's kind of hard to balance a game like that. Currently the strategy is just to spawn one-two cheap critters and then always go for snakes. I think a relatively easy addition for the depth of the game would be extra lines for fighting - something similar to what Marvel Snap has (and many-many other games lol). So if you would add a top and bottom lane I think it would make the game a lot more engaging with some good choices in place. But of course time restrains are brutal and we all want to do so much and are able to do so little 😅

Dungeon Summoner by magnusfurcifer 2024-04-16T01:06:31Z ♥ 1

Nice well-rounded submission! The graphics looks great all together, the sounds are complementary and mini map helps you to not get lost really fast. I got confused at first by what WASDQE controls meant 😅 I liked it though, reminds me of Might & Magic games

The battle part with cards is good as a concept, but with the current balancing you can just spam middle card and win any fight because it doesn't really matter with amount of healing you get.

Race to Kaiju by kylerhoades 2024-04-15T23:17:45Z ♥ 1

Nice concept for a strategy game! There are a couple of things which I felt could be added for better QoL:

- A circle for cannon radius would be nice. It also happened to me that I placed a ship with a cannon next to another one and mine got killed earlier which felt unfair. Not sure what is intended behaviour.

- When you're trying to connect to an empty blue socket I think it always tries to connect to the last placed ship. It would be nice to be able to choose the green connector as well. I had a situation where I had a close ship, but couldn't connect to it because the game was trying to connect to another one.

- It would be nice if same ships will be excluded from the choices of three. I got a situation with 3 shitty ships which didn't feel nice :'D

I loved the game overall though. When opponent connected to my ship which he disconnected a turn before was a nice plot twist! It added depth to game once I understood that I can steal parts of network. Also the finishing animation is cursed and I love it! :D

Elements of Kha by WouterK12 2024-04-15T23:02:55Z ♥ 3

Nice game and nice concept! I liked the variance in spells and how they work. Some felt a lot more useful though than the others - damage being a lot higher in efficiency than all the other effects because of how limited spells are.

Whip it up! by recursiveanomaly 2024-04-15T22:50:04Z ♥ 4

Nice game with some simple minigames. It's admirable the amount of unique recipes you created for the game and all the visuals are great! I don't want to be negative, but making so many different recipes isn't usually necessary for a game jam since most people won't gonna see it. Different recipes are just different combination of 5 minigames (counting picking up ingredients and portal). In terms of planning and spending your time it's usually the best idea to develop just enough for the game concept to work and then work on other parts like making more mini-games or just improving overall feel and QoL. Though I must admit that the game feels really polished for the sheer amount of recipes in it. Great Job!

I'm also curious who did what in your team. When I see teams of more than 3 people I always wonder how the workload is spread out. It's usually nice in general to add roles to people who worked on the game.

Elemental Island by StarRay_Deadok 2024-04-15T22:17:57Z ♥ 3

This is a weird one to grade. The art is great, loved the cutscene in the beginning! It feels though like it's a promise of a game in the future, but now there is no game yet, just a skeleton which later can get some meat grown on it. You can walk around, when you get close to an element it starts something similar to a pokemon battle, but after pressing attack once - they die. So the fight scene is a placeholder. So after walking around I realized that's all there is. There is no gameplay.

So it's either the case of poor communication to the player what they are supposed to do and I just missed all the gameplay. Or it's the case of poor planning and gameplay got pushed back so the game can be grand and big, but it's hard to deliver anything really big in such tight schedule. Anyway I hope y'all learned from this game jam a lot!

SUMMOGON by Nash 2024-04-15T21:54:33Z ♥ 2

Similar to other commenter - with locking mechanic the game becomes a bit weird. Starting from second round I understood that ladder would tell which row it is on and the number of options there is so small that it takes literal seconds to try them out one-by-one.

Do symbols in top-left corner even mean something? It's kind of weird that first round it was based on small blood splatters instead of actual symbols. That's partly why I didn't really looked into them much in second and third row because early on your game established that those symbols are just for cool visuals and not something game related. So in future rounds I wasn't trying to pay attention to them anymore.

I like the feel and vibe you were able to create with simple voice acting and visual/sound effects.

Resisting Summons by Noobman64 2024-04-15T14:13:25Z ♥ 1

I like the narrative spin on a Theme! Those pesky Ludum Dare cultist how dare they!

Overall it's a nice idea of a game about multitasking, though I would say that it's a bit too easy because you can just skip all the minigames by smashing space bar (not even that fast). I haven't tried to replay with harder difficulty choices though.

Overall nice little game with an interesting spin on the Theme of Summoning

Pöörased mütsid by Kaspar 2024-04-15T13:16:46Z ♥ 1

For those of you who don't speak Estonian (which is over 99% of people, lol, how did I end up here first) - Game's name translates to "Rotating hats". Description says "Rotate hats to create given patterns to conjure up somebody... or something...". The rules in the game say "Possible patterns" to the left and "Press on grey buttons to rotate wizards clock-wise and try to put together patterns.". And "energia" is "energy" (just in case). So those small buttons with rotating arrow is what you're supposed to be clicking on, you're welcome :)

So first of all I will point out that having description in language most of people on planet Earth do not speak is not the best idea. I think it can work as a quirky game's title, but instructions should definitely be in English. I assume that you might have created this game as part of university course or similar.

To the game itself - it's really confusing :'D Even being able to read the instructions I couldn't really figure out what was going on. I was able to "summon" orcs, but didn't understand how I did it and what the heck were they doing and what can use them for. When you rotate hats which, I assume, combine into a pattern, they disappear even before the rotation is complete making it incredibly hard to understand what caused them to disappear. The patterns are here, but a lot of patterns like that are already on the board so it's either they disappear only the instant you create them or I didn't understand what patterns mean altogether. I even noticed that sometimes I would get my energy back and had 0 idea how that happened!

So overall, the game seems to have some potential to be a cool little puzzle with unconventional patterns instead of classical 3-in-a-row or 2x2 squares, but the lack of player feedback makes it basically impossible to understand which makes it unplayable as a puzzle game and you end up just randomly clicking buttons..

Summoner's Circle: A Murder Mystery by Matt Green 2024-04-15T12:54:28Z ♥ 1

You itch.io link is not working. Maybe you forgot to make the game public? It's not in the list of your games either.

Summoner's Apprentice by Antisage 2024-04-15T12:50:03Z ♥ 1

As Caz mentioned beginning of game can definitely get some polishing since gameplay consists of choosing options from a drop-down menu and clicking "try that" until it succeeds like it's an exam test with unlimited tries. Also I missed at first that the things I'm summoning are changing, because random 3 letters at the corner didn't convey that info well enough.

I think I missed the message of actual summon as well at first because you just turn on the grinding mode of trying everything in a row without thinking and when something else appears you just continue going without paying attention...

Overall, I think concept of figuring out the rules is a good one, but brute force aspect in the beginning would be better to polish a bit imo.

Kalea The Evil by Lakea 2024-04-15T12:30:20Z ♥ 1

Nice concept well in the theme! Sounds are nice, but become really overwhelming once you have 10+ bats, it's always a good idea to add a volume slider so people can tone it down easily. Also game becomes incredibly easy once you have many bats, so bigger waves of enemies would be nice closer to the end for the challenge.

Necromantic Duel by crafteverywhere 2024-04-15T12:17:24Z ♥ 0

Sounds interesting, no link though rn. Feel free to tag me when you upload. Also you can add a second developer to the team so they appear under the title of game

POLLY by Spica 2024-04-15T12:10:34Z ♥ 1

Wow, graphics are very beautiful, great job! The theme of summoning is a bit weak, I like the concept though for sure! Creating a pattern recognition in such a short time is admirable, would be curious to know how you implemented it if you ever do a blogpost or something similar

LD51 — Every 10 seconds (10)

Spell Forest by mathead 2022-10-05T21:23:49Z ♥ 2

Great game - absolutely loved the visuals! You put some time into these Particle Effects ;) Actually felt like I played a little game trying to get better at it. Though since game has one-hit death and enemies tend to hide in shadows death feels a bit unfair and I stopped playing because of that.

Some points to improve on (not to diminish the awesomeness of the game):

- Though you put a lot of time into visuals you should not forget about essential feedback visuals. It's really hard to tell when a spell does hit an enemy and when said enemy dies since there is no indication of that. Some sort of splash or another particle effect is really helpful in making game more responsive.

- Because of not knowing when enemy died it then makes a bigger problem that regular enemies are white on a white background. Especially when they start splitting and get very small. That's where the game feels especially unfair when a creature you thought was dead kills you from behind a tree.

Coronga Strike by elzeu 2022-10-05T20:23:39Z ♥ 4

Great little concept of a game. Though as others pointed out there is not much to do. It feels really close to Pacman like running away and then chasing ghosts. But there it's really easy to avoid all enemies just doing big circles since all they do is chase you.

As in Pacman this game would benefit greatly from just a simple add to the AI where different enemies try to go in front of you or behind or to the side.

In Between by Amaroq 2022-10-05T20:12:11Z ♥ 3

Though idea in itself is not bad it does not go well with 10 second theme. If you die somewhere because you opened the door and there was light on the other side - spend 40 seconds of waiting to get back. If you a bit in a wrong spot you will have to wait for 20 seconds to try it again. It just kills the pace of the game.

Loved the art and atmosphere! Precious Ghost-doggo

The Hardly Fair by pegasys 2022-10-05T01:36:31Z ♥ 2

Came from your comment under our game Flash Scrumble. Similar concept of having multiple small games changing every 10 seconds.

We actually had the same idea of having a Task-based mini-games where you have to do something in 10 seconds or lose. But we decided to not go with it since it felt farther from Theme of "Every 10 seconds" since each game would take strictly less than 10 seconds if you succeed. So we decided to go "survive for 10 seconds" then you play less than 10 seconds only if you lose :)

Great entry from you! I would work a bit more on main controls of character since controlling it does feel pretty bad - for example jumping to the flag feels annoying just because the controls are annoying. Mini games feel great - a good variety of different tasks.

Reload by dod108 2022-10-05T00:54:44Z ♥ 5

Great Game! Got to 374 meters. When you get the hang of it it's just a matter of not making mistakes. As others pointed out the gameplay is addictive and well made.

The AI is just great and part of what makes this game fun, though I would put some randomness into it - for example you can shoot enemy and make him duck, but knowing that it always gets back up after a second you can easily shoot him with your next bullet. But obviously this is something if you want a bit harder for people who get into it, for the game jam it's just perfect - makes you feel awarder when you figure it out!

Also as another commenter pointed out this game can profit greatly from some sort of local 2-player multiplayer - something akin to Nidhogg.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-05T00:36:26Z ♥ 2

Great entry! Felt that in having small concise levels the Theme kind of dissipated with that since you usually need only a single (sometimes 2) flash to finish a level before you get to the next one where again you get a flash. So it wasn't like Every 10 Seconds was heavily present :)

I think having no visual at all of where you are during dark time and bigger levels, and slow movement would actually make it a lot more in line with the theme where you would need to go blind (literally) somewhere and then see in 10 seconds where you end up and go from there. With light around you character (and seeing where said character is) you can pretty much just speedrun all levels without needing a second flash.

Obviously it's always easier to say it afterwards never having to do anything ;D

But overall the game feels great! The fading of flash, simple sound design, great simple lasers visuals! I want to especially pay tribute to your storytelling. I feel like the inspiration comes from I Have No Mouth and I Must Scream and it just adds so much to the game - loved it!

Helltender by otasun 2022-10-05T00:14:34Z ♥ 1

Great entry! One of rare games I actually enjoyed getting good at and retrying, but it feels like you didn't properly test for quick enough players :D

- When you fill the order before 10 seconds you will have three white squares for ingredients before next 10 second mark hits.

- Also if you get your price over 100 the bar doesn't go anywhere, but the price still rises. Not sure if you have anything past that since it felt that there is nothing more to see (maybe indeed that was it in which case it's okay, it's a jam game)

11/10 Sexes in the Forest

10S ARENA by Moonblast 2022-10-04T23:55:50Z ♥ 1

Great entry! Well implemented full-fledged little game in terms of mechanics which is always great to see that the game actually has depth to it.

But as others pointed out might do well to polish some stuff a bit like movement controls, crosshair, waiting time, vertical mouse movement.

Spooky Doctor by Gonzalol 2022-10-04T23:44:11Z ♥ 1

Great game with good mobile-game-looking graphics. Great to see a full-fledged tutorial for a jam game - good job on that! The mechanics are simple and have a good learning curve of having more diseases and more symptoms to remember, like some sort of memory game, though the game was getting harder too slow for my taste.

Some ideas:

- Very liked the idea that if you learn them well enough you don't even need to analyze since everything is written on their face (pun intended).

- The bug with empty pop-up reported by previous commenters seems to appear if you spam click when opening Vade Mecum.

Armillario by Ingo_holle 2022-10-04T23:24:31Z ♥ 2

Great game! Got 7:43 on a first try, felt bad for these blobs getting killed :(

Some points:

- Had the same issue as others with new nodes appearing under other ones. Not sure how your graphics are set up, but I would assume that it's some sort of modified 2d Unity Sprites. One idea for you to try is to put SortingOrder of each next Sprite one higher than the previous - then at least all the new ones which you can interact with will be visible.

- Also when nodes get attacked and they have very little health left they get very-very small. So some sort of minimal size would assist visuals as well :)

LD50 — Delay the inevitable (4)

Unhoarded by Andreas Roschal 2022-04-08T21:59:03Z ♥ 2

Amazing polish in this little game! Had a lot of fun though have played only through 2 loops. I guess some more effects on punching and killing will be great to make the overall feel of the game better like screen shakes and such. I liked that the game has some strategy in it - build fence, put skeletons behind it, put bombs on big waves to kill hordes. Putting spikes feels weird - can't really put them in narrow corridors (where you really want them to be) - probably should make collision box smaller for checking if it collides with wall or smth.

Seed Of Time by theStoff 2022-04-08T21:16:49Z ♥ 0

Great game! Beautiful art and great fluidity to movement. Also level design is great and well-developed. For the game jam I would avoid using a life system where you need to replay big parts of the game. I would prefer to always start from the place I just fell off and not from the start of level. So I can get to the parts you created that I haven't seen faster. The game feels disrespectful towards players time in that regard. I would change lives for coins or seeds or something which is nice to collect. It fixes the issue at the very end that you can just dash through arenas without killing anybody and without stopping, really..

Chromosphere by irwatts 2022-04-08T20:52:38Z ♥ 2

Visuals are great! I think this game needs some balancing in terms of "Delay the Inevitable". It felt that it's super easy to keep sun burning - there is literally a button that makes it max size..

Tominrigg Tactics by Dan Allison 2022-04-08T20:44:20Z ♥ 1

Great simple game! I like how you made a simple concept and stick with it. Game feels great to play and I actually could not exit it before I finished it :D Would be great to have some info on how to play - it's not obvious that Skeleton Mages hit houses. Not obvious that Sacred Stones heal your survivors and outright kill adjacent skeletons. You can write it in info for the project if time doesn't allow you to make it into the game :)

LD49 — Unstable (10)

Re:Kotel by gdesecrate 2021-10-16T13:51:48Z ♥ 0

Great combination of control and lack of control! The hitting sound is super annoying, made me turn off the sound even though the music is good.

Block it neon by fachscahfttf 2021-10-16T00:52:24Z ♥ 0

Simple idea really well executed. Cameras you set up are great in understanding pretty complex 3D scene!

Instabilliards by TastiHam 2021-10-16T00:06:37Z ♥ 1

Great game! I think one way to improve it would be to add the direction ball will move after hit like a lot of flash billiards have.

AtomBurst by Tigeryue 2021-10-15T23:57:34Z ♥ 0

Great game! If you add some small effects like screen-shake and vfxs - will be a great time-killer!

Unstable Isotopes by Recher 2021-10-10T17:22:42Z ♥ 1

Wow, nice to see a person who remembers KadoKado. Aqua Splash was my favorite game there - used to be pretty good at it too :D Nice little change to mechanics you added which makes game different enough so it's not a full copy.

Short info for people who don't know KadoKado: There used to be French company MotionTwin which was creating a bunch of web-based games - mostly mini-game-based (Aqua Splash was one of the games on KadoKado). They later turned into Twinoid which developed Dead Cells. And almost all of their web-based games are now dead due to Flash being blocked :( Sad story - really loved their stuff...

unSTABLER by C0nt 2021-10-10T12:28:46Z ♥ 2

Really fun game, played till the end. Nice to see something like that from fellow estonians :) One thing to note, after Godlike combo it doesn't give money anymore, so you have to wait after Legendary combo to end and start combo over.

UnstaBall by WilloXs 2021-10-05T23:42:21Z ♥ 1

Played longer than expected. Background a little trippy, sounds are great! Animation of destroying boxes is very well done. Overall completed the whole game and loved it!

Asylum by mirianbr 2021-10-05T23:09:15Z ♥ 1

Liked concept and loop endings as well as the game wasn't too long and complicated

Not Today by frnknstn 2021-10-05T23:00:03Z ♥ 0

It's remarkable to do something like that in pure C++ in 3 days.

Cat Connect by Zhanna 2021-10-05T22:52:53Z ♥ 3

Nice looking game, good mood, but controls feel a little wanky and you probably should add a disclaimer about strobing graphics

LD46 — Keep it alive (18)

Robot Care by EpiphanyG 2020-04-22T10:16:41Z ♥ 2

It's so adorable that it's hard to give a proper review <3. Very good execution for a little game. Sounds are good, but the music is not so good. When losing, would be better to add button in the middle to restart instead of small one in the corner - first couple of times I was restarting the browser because I didn't notice it.

Order of The Phoenix by Arvuti 2020-04-21T18:23:24Z ♥ 0

Visuals in the game are amazing, loved cute phoenix! Didn't really see the reason why can't you grab both crossbow and axe and carry it around since they are used on different keys anyway, same with not allowing to carry multiple items at once - it made me walk only to closest tree and animal spawn and not explore the area. Which I did before grabbing the egg - it's beautiful. :)

EsfandTV : In Defense of His Purity by Krapht 2020-04-21T12:41:14Z ♥ 1

One of this "So bad that it's actually good" games! :D

RuneBeat by nyxkn 2020-04-21T12:33:17Z ♥ 1

Great attempt at Guitar Hero (or Tap!Tap! and other similar ones)! Music is stylish, but it felt like it was out of sync with actual notes. You should separate different runes by color so it's more obvious which one is coming. Also loved the "the black hole" in the back, it's for the "Keep it alive" vibe, of course. But it gives great subtle feedback on how well my timing was without needing for "Perfect!", "OK", "Miss" etc. messages!

Keep I.T. Alive by romangraef89 2020-04-21T12:18:43Z ♥ 0

Clickers should be forbidden becuase they are so addicting! :D Nice game! Might add income of coffee and money next to a number.

Cells Alive by Ivan643 2020-04-21T11:30:40Z ♥ 1

Saw that manual in game is in russian so gonna give feedback in russian as well :) Идея сама по себе неплохая, но явно требует доработки. Очень понравилась генерация различных стартовых клеток. Непонятно, что конкретно я должен защищать - может стоит добавить какие-то клетки, которые как ядро, враги будут двигаться туда и у игрока хотя бы появится какая-то конкретная цель, кого защищать. Также непонятно, зачем вообще нужны рабочие и синие клетки, они скорее мешают, чем помогают. Наверное, ещё стоит симулировать все клетки, тогда всё будет казаться более живым, сейчас всё стоит и не двигается, пока ты не начнёшь двигаться своими клетками.

Lokat by okkolobr 2020-04-21T11:19:03Z ♥ 1

Really confusing what you're supposed to do at the kitchen table to "catisify" the Cat. Platforming is pretty clunky, especially jumping, and I think game can be better even without it. When you try to understand what to do and for another try at kitchen you need to jump these platforms every time - gets old really quickly. Loved the little sprite when falling though! I think you shouldn't opted out of mood rating, the game has a vibe to it.

Mayday by awerar 2020-04-21T11:09:06Z ♥ 1

Nice execution for this conncept. I actually enjoyed playing this game! :D The biggest thing that bothered me is that shield was not well syncronised with the mouse, it was stucking behind. Maybe disable lock on 8 directions for shield and make it just move freely around planet - at higher difficulty I was not able to defend myself because shield was too slow.

Frictionless by Agent_Jo 2020-04-21T10:53:57Z ♥ 1

First try heart was attacked a couple of time from the same direction and flew so fast that I could not keep up :'D Frictionless - RIP. I like the game, but it would be nice to add a simple acceleration to movement so it's just a little more smooth. I don't know if the reason is my screen, but I had UI elements on both left and right appear half outside the screen :/ Graphics are wonderful, though, really loved the estetics! Also I didn't understand where to see spell cooldowns.

NecroTyper by Tadej 2020-04-21T10:42:17Z ♥ 0

It's really fun! But eyes get tired from jumping up and down - my army got stuck at bottom respawn point and I was forced to look up for spell name and down to corpse name - got tired quite fast.

King is not moving! by tapehead 2020-04-21T10:26:25Z ♥ 0

Game is nice and simple. Warriors are overpowered :D Animations are smooth and professional. Controls are really uncomfortable.. Could put map movement on WASD, map dragging should be without Ctrl. With movement/deselect it's usually the other way around - RMB to move and LMB to deselect or select new units - it's better if you use the same controls as other similar games, not figure out your own :)

Keep it afloat! by Maka 2020-04-21T10:05:27Z ♥ 4

Nice little game. Made me want to play Patapon again :D

Once Upon a Night by Bdiebeak 2020-04-21T00:27:07Z ♥ 3

The second "level" with this pizza like button pattern - hard to figure out how to do it, because you can't see both desk and press buttons, which makes it annoying to play as well. Really amazing estetics, love art, nice music! Reminds me of KTANE, but without rule book :D

Orbshot by Michael Horst 2020-04-21T00:07:25Z ♥ 1

Love simple tutorial! Game is quite basic, but relaxing and fun. I think you should allow draging without pressing on sphere - it's annoying to miss it a little and lose good shot because of that. Gravity feels a little weird, maybe add a little bit of jumpiness to the sphere when it's red. Edit: Not really related to theme though..

Lost Signal by DorianSnowball 2020-04-20T23:57:45Z ♥ 2

I love the concept! The idea of building defences in First Person is nice - building is done pretty weel. Friendly AI didn't work for me. Too easy to just kill all the enemies by myself - they are slow and don't consider my movement when shooting - easy to dodge. Overall: nice concept, but needs more love :)

Seeking Past by DylanPiserchia 2020-04-20T23:35:12Z ♥ 3

You should definetely add some acceleration curve to the movement, especially since you're supposed to handle the sword with just your movement and rotation. Graphics are nice and simple.

Division Decisions by Sn4pi 2020-04-20T23:29:20Z ♥ 0

Looks like your link is broken.

Little Red Riding Hood And The Good Spirit Of The Woods by Nogam 2020-04-20T23:28:03Z ♥ 4

Love the girl singing to herself - atmospheric. Really hard to hit dogs even when they are in front of you.