The slimes were somewhat unnecessary, but I suppose their purpose was to mislead the player into thinking they can kill the statues? Though it doesn't matter much, the health UI was unintuitive, because in video game language yellow means that you are at half health for that bar, but I suppose that was also done to subvert video game logic? :smile: There's also a sequence break in the game (for dev purposes I assume), you don't actually need to get a torch, because you already start out with one.
My favourite moment in the game was right before then end, where I took the left looping path and reached the activation plate. I thought, "Huh, where am I gonna get a statue for this from." And then when I try to walk back, a statue is blocking my path. So overall I liked it. Mood and music were cool and the art and was refreshingly unique.