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C0nt

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥unSTABLERjam1993.964.023.684.233.663.754.503.84
202047Stuck in a loop👥Journeys to the Spirejam13123.122.593.413.543.052.633.08
202046Keep it alive👥Just the Two of Usjam2.462.132.642.683.423.142.273.18

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by C0nt

C0nt leaves an average of 17.0 feedback comments each event.

LD49 — Unstable (18)

Apollo's Lab by Graylure 2021-10-13T14:23:15Z ♥ 1

Cute and amazing art. Together with the music it resulted in quite an immersive atmosphere. The methodical gameplay was interesting, but I'm unsure how long I could have stood it before getting frustrated (the death-animation took quite long). Getting past the first glizzy was confusing as well. The little details of the animations were what made it for me.

Turnip Boi and the Forest Lost in Time by Codeman1010 2021-10-13T14:11:08Z ♥ 1

I had a lot of fun playing this game, the jump mechanic especially was quite satisfying (although strange). The visuals felt satisfying over-all. I like the main sprite. However, there was quite a lot of visual cacophany between different models, sprites, textures, and colours. It still felt striking stylistically.

Gnolab by ShadowyXP Games 2021-10-13T13:59:47Z ♥ 1

Interesting mechanic, although the scope might have been too large for this jam. The game was held back greatly by clunkiness, frustration, and overall confusion.

Unstabled by mrks 2021-10-12T14:35:31Z ♥ 1

A surreal experience. I liked that you could finish the game though. Nice to see someone else do the pun interpretation of the theme.

Unstable Investments by Japayne 2021-10-12T14:28:51Z ♥ 1

Could have used a scaling chart, so that the price of stocks would be less predictable. Also, the fluctuations were way too big.

It Crumbles by VivianMochi 2021-10-12T14:21:28Z ♥ 1

Great mechanics, but I don't think they can be utitilized to their fullest in such a small-scale game. I especially liked how dying worked in conjuction with level destruction.

Understable by vidim888 2021-10-11T16:58:12Z ♥ 2

Unique mechanic and nice presentation. QoL improvements would make this a great game.

Unstable Magicks by Untitled Studios 2021-10-11T16:51:04Z ♥ 1

I'm a sucker for simple arena shooters with elegant designs. The presentation was nice. Made me want for more.

Normal Human by Profugo Barbatus 2021-10-11T16:41:11Z ♥ 3

What a cute game! And polished as well. It was a bit hard for me to play, but perhaps I'm bad. Sometimes the word you needed would only come by once. Other times it went by too fast and was too small to be really clickable.

The Three Goblin Problem by pfs 2021-10-11T16:29:26Z ♥ 3

I really liked the presentation even though I was shit at the game itself. Perfect mood. Audio got repetitive fast however.

History Towers by retrome 2021-10-09T17:27:04Z ♥ 1

I definitely have played something similar before. The aesthetics were fun though.

Nuclear Guy by jessekaz 2021-10-09T17:23:20Z ♥ 0

I really liked the mechanic, but the execution wasn't there on the level design front. Good luck on future games.

Unstable by Nemario 2021-10-09T17:18:37Z ♥ 0

The weapon-switching mechanic was interesting, but I feel like there wasn't much to the game besides that. And I don't see how it connected to the theme.

Ebony & Ivory Tower by kromeboy 2021-10-09T17:12:55Z ♥ 1

The game could have more to it, if the side pieces were pickable. Maybe the blocks should have been slightly uneven? The sounds were satisfying.

Monocykl by Bajtix 2021-10-09T17:06:48Z ♥ 0

Interesting and tough. I wish it was a bit clearer what the WASD buttons were doing, I felt like I was having little impact on the monocycle.

Collapse by epb9000 2021-10-09T17:02:58Z ♥ 1

Great execution of a platformer centred around falling platforms. The levels utilized it differently and were thus pretty interesting. The music was jamming as well.

The Mandela Conspiracy by Not_AS_Artistic 2021-10-09T16:50:29Z ♥ 0

I'd really like if there was more to it.

The Probability of Meltdown Is Minimal by DarthBoseiju 2021-10-09T16:41:49Z ♥ 1

The game had great atmosphere thanks to level design and sound. This made the exploration and the puzzles rather enjoyable. If it weren't for the graphical glitches, I feel like I could've been truly immersed in this experience.

LD47 — Stuck in a loop (16)

Trials of the Twisted Timber Land by Enad96 2020-10-10T07:19:23Z ♥ 1

The slimes were somewhat unnecessary, but I suppose their purpose was to mislead the player into thinking they can kill the statues? Though it doesn't matter much, the health UI was unintuitive, because in video game language yellow means that you are at half health for that bar, but I suppose that was also done to subvert video game logic? 😄 There's also a sequence break in the game (for dev purposes I assume), you don't actually need to get a torch, because you already start out with one.

My favourite moment in the game was right before then end, where I took the left looping path and reached the activation plate. I thought, "Huh, where am I gonna get a statue for this from." And then when I try to walk back, a statue is blocking my path. So overall I liked it. Mood and music were cool and the art and was refreshingly unique.

Imperial Eggnog Incorporated by Blue Pin Studio 2020-10-09T08:24:36Z ♥ 1

I grew strangely attached to the quality control of eggnog.

GOING FOR TAKEOUT WITH MY HOT WIFE by nicozzard 2020-10-09T07:43:23Z ♥ 1

I have so many questions. Will my HOT WIFE'S hunger ever be sated? Will I be able to put on some music? Who is the guy in the red car? Hell in the truest sense of the word.

Impact Juggling by TheWustache 2020-10-08T23:37:37Z ♥ 1

I like the way it looks. The background is simple but it does the trick for me. I also like how unlike in other ball and paddle, the addition of extra balls is all about juggling, not about power ups. Overall, the design feels clean and focused.

Stuck in a rabbit hole by etonastya 2020-10-08T21:03:52Z ♥ 2

Wow it's so pretty!

The Hidden Soul by Ovid 2020-10-08T09:11:56Z ♥ 1

It's really cool that you made this in a custom game engine. I'm also learning OpenGL for the first time, so it's interesting for me to see games made in it. I also like the core gameplay idea of having to switch between your lantern and your gun, but the execution itself is poor. There are these brief moments of input lag that you get after reloading or switching weapons, which may have been unintentional. It could have used an indicator that told you when you could shoot again. The start could have also been more clear. The instructions don't match the actual controls and there's no mention of the light mechanic. Because of the small room and the angle of the camera, the circle of light isn't really visible. I was stuck for 3 minutes trying to understand why I couldn't get through the door.

Void by Frozentape 2020-10-08T08:31:45Z ♥ 1

A really cute experience. My favourite bit is the soundscape at the moment the helmet cracks. The lighting glitching through walls ruined the immersion a bit, but there wasn't much you probably could have done about that. I actually liked how grounded it was quite a bit. If instead of Earth it were some alien planet in the sky, the supernatural element wouldn't have had quite as strong as an impact. The surface of the object you're on could have been smoother for the same reason. The game didn't really hit the theme, but I see how it could. If you are developing this further, the mood would benefit from having a little more humanity in the scene. Something small and routine, like a coffee cup.

False awakening by Robean 2020-10-08T07:51:55Z ♥ 1

Fun. The game accomplished relatively a lot with relatively little. I love the little touches, like how weak the knife feels in its movements or the little tippy taps of the character. That said I had a lot of trouble understanding what I was supposed to do at the start of the game when you first encounter the black thing in the kitchen. It was hard to understand whether it was being damaged by the knife, since there was no audio indicator and the visual indicator was hidden by the flashes of blackness. It was all uphill from there though.

lonely in space by anzy 2020-10-07T21:53:08Z ♥ 1

The movement felt great. I want to know what happens if you fill your spaceship with little dudes, but I didn't find the last one :(.

Dank Dungeon by jondalnas 2020-10-07T21:30:09Z ♥ 1

The variety of enemy movement is great. It's also cute how the hit numbers fall out of your enemies like blood. Fun little game!

Swingfinity by Otts 2020-10-06T22:08:39Z ♥ 0

It's a great game and quite addictive. It would be greatly improved if block attachment wasn't as clunky.

I Will Eat A Apple by MZA 2020-10-06T22:04:02Z ♥ 2

It was unnecessary for each stage to take 2 passes. Especially since the game starts you at the very beginning. It just lessens the impact.

Loophole by louis-denizet 2020-10-06T21:50:02Z ♥ 0

It was kind of fun. I liked the elegance of it. The jarring death sequence detracted from the game though. Since the mood that you were going for doesn't seem to be hectic, perhaps it could be more forgiving or ease you in better.

This House Looks Familiar by CesarGary_ 2020-10-06T21:37:50Z ♥ 1

Really cool. I liked how it constantly held you on the edge of your seat. Walking the tight rope between happy and surreal and scary. It felt like something was wrong, but like the guy on the console, I'm also unsure what it was.

3 Minutes by PeaNud 2020-10-06T00:08:53Z ♥ 3

Got stuck on the keypad. :/

Sisyphus by PrimalShadow 2020-10-05T23:18:11Z ♥ 1

The interesting mechanic of platforming with a boulder was hampered by the clunky and unpredictable controls. Perhaps it was intended for effect, but the end result was that it made the game unfun.