kingofnova 2020-10-06 00:04
It odd that i can only rotate around 2.5 intresting concept the senstivity was to high.
Foon → Ludum Dare Explorer → LD47 → 3 Minutes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 993 | 3.36 | 59 | |
| Fun | 982 | 3.19 | 59 | |
| Innovation | 1022 | 3.13 | 59 | |
| Theme | 888 | 3.54 | 57 | |
| Graphics | 966 | 3.37 | 59 | |
| Audio | 898 | 2.92 | 57 | |
| Humor | 774 | 2.74 | 54 | |
| Mood | 599 | 3.58 | 57 |
It odd that i can only rotate around 2.5 intresting concept the senstivity was to high.
How to quit from laptop and electric lock gui??
Really good! My only suggestion would be that you could maybe had added some music to the game. I think it would have added a lot to to the mood. Puzzles were pretty clever.
I like it! Once I unlocked the first door I got a little lost the first few runs but, the puzzle was engaging and kept me coming back. Nice job!
Got stuck on the keypad. :/
@daine0 you can quit with Q ( sorry that we didnt metioned it ingame)
A really solid concept - would be interesting to see more scenarios with added complexity using this mechanic.
I won! What a fun game! I won on my third try, I love escape rooms and this kind of reminded me of that experience. Also a lot of great work adding atmosphere as well as a few Easter eggs on the ship!
Awesome entry! The urgency felt real and made the search exciting. It was nice how the codes were randomized each time. With some pollish this could be a fun sequence!
Nice work, a puzzle game with not enough time to solve is a great idea.
I don't think the ending played correctly for me, after interacting with the wheel I only saw empty space.
The time reset mechanic was really fun, I think there is a lot of potential for this idea.
I did interact with the wheel and pretty much level expired and nothing else happened. Idk if that's the end or just something didn't work.
Other than that I'm amazed by the game. Very rewarding to play beside minor things like no collision on bed and the tool that I found I haven't used for anything but restarded twice lol :D
Cool game and concept. It is fun and I wanted to play it till the end but the sensitivity was really fiddly and that made the game really annoying(That could be on my end though because I'm playing it on my Mac trackpad).
Spoilers below: I couldn't progress after getting out of the initial room. I got the spanner and the ID card and I was typing 9571 in the second keypad but it was not being accepted.
@anant-ahuja you can change die sensitivity on the ingame options. we did a slider for that <3
the game is nice but when i interact with the cockpit i end up in an empty unity scene. i played the html5 version.
Cool Concept with the time maschine. By my first try I couldn't move (Windows Build) but with the web bild I was able to get to the captainstable but after that I only saw the standart unity layout. There are many locked doors witch indicated that there would be more but I couldn't get through them. Could get a really interesting game. Please update!!
I really liked the concept of reseting time with the time machine and progressively solving the puzzles as I was memorising things. It definitely needs some ambient music though. The graphics are also nice.
for everyone who didnt saw the endingsequence, we uploaded the Credits Video on Youtube. It seems WebGL had problems with our video. thanks for all your ratings and comments: https://youtu.be/zQUo3J4hkdA
Really nice. I felt like in an escape room. Good Take on the theme. I liked you took your time to change up codes and stuff. Good Job
(There is a bug [atleast in WebGL version of the game], when you solve a puzzle and interacting with a wheel, player is getting into empty scene(I imply there is supposed to be ("thanks for playing" screen)); so this review might be not very objective after fix) I really appreciate a level of detail to this game, yet it could use more of post-processing and material tweaks(I think white material could use some of metallic aspects, to make design more solid). But I think you forgot about core mechanics. Basically, it`s too short, as game`s only mechanic is puzzle
Neat idea. I honestly got stuck after the first door. I found the card and wrench, and the broken door, but could not do anything from that point.
end sequence was very well done - enjoyed playing it :D
Once I got used to the controls and sensivity, this became a curious experience! :) Great effort and dedication! Unfortunately the ending couldn't load in web, so I downloaded it and this was not dissapointing at all!
It's fun, but I wish it was a tiny bit longer. I'm unsure what King is talking about to be honest because I have full control of the camera and the sensitivity can be tweaked in the options. The door colliders were a bit janky and I noticed some objects clip to some weird places. I just wish there was a tiny more to do.
Nice puzzles. I liked looking out the window at outer space flying by. It was hard to remember multiple codes so I had to write them down. Also, I got stuck in a door once and the ending was just an empty skybox for me (web version). It was fun to catch a few references and I really enjoyed the overall concept. Well done!
Took me some time to wrap my head around the solution but I did it. I like the level layout and all the decorations so the mood is good, good use of the theme, two thing is that I fell through the level after entering the first door code and trying to walk through the door second is that I feel like there was a end animation or screen maybe. Good experience do more.
@stellarbeargames Glad you enjoyed the concept! The WebGL application doesn't seem to be able to handle bigger video files. In case you want to watch the end game sequence, there is link to it in the itch.io description.
That's a serious amount of content for just 72 hours, congratulations!
And thank you for the sensitivity slider, I was feeling a little bit of motion sickness playing it at first.
I think one piece of feedback I'd give would be to make the time-machine mechanics more obvious inside of the game! It's easy to think the machine doesn't do anything at first and then just wander off and never use it again.
Good job!
Very nice setup. My only complaint was how incredibly sensitive the camera is and there was some z-fighting with the screens. Other than that, excellent execution for a game jam!
How dare you make me remember numbers after I have had no sleep. lol.
Cool game, but I wonder why is there a microscope under one of the desks? :smile:
@jorbits no one knows o_o
I love the easter eggs, and the "Eat Your Slime" poster, may have to get one of those for bedroom.
Only won once I reread the logs at the beginning to find out that the code was for ALL doors.
Well done!
Really nice game, size of the ship is definitly a plus. Very similar to our game, even the number of codes is equal :P Everything works smoothly, finished on 3rd attempt.
The ending gave me goosebumps.
@thejohnyfeed glad you liked it! :)
Heya! Thanks for submitting your game to my stream [twitch.tv/drjavasaurus](www.twitch.tv/drjavasaurus). I had a great time playing it. I am a big fan of the escape room elements and the small adjustments / randomisations help with replayability. I would love to see more levels out of this as it can become a full fledged game, surely ! Well done ! And the "surprise" at the end, beautiful :)
The game in itself was pretty easy and straightforward, but the ending was a great surprise, and a lot of details and easter eggs were slipped into it, making it a fun, cozy experience :)
I liked it! Gz! That among us card tho... :D
Very interesting puzzle game with a lot of funny quirks hidden throughout. I liked the concept of having to reset the timer after a couple of minutes but, with how short the actual game is, the timer didn't feel like as important a factor as it should be.
@jonathanwang Thank you for your feedback! We initially had plans to make the puzzles a bit more complex and also a bit longer but our plans fell short due to the time limit.
Cool lil setting & fun world building - simple enough puzzles (randomizing codes on restart :thumbsup:) - but I had an issue that I could not swipe the keycard at the end, or I was doing something wrong.
Nicely done!
Nice simple game, I can really see the direction you were going in and the potential for a bigger-than-LD-scope game. Also, I love to hear a song with vocals in an LD game, I think this may be only the second time I've ever heard that. Big kudos for getting that in!
https://www.twitch.tv/videos/764573572?t=00h08m00s
@joror you probbably swipped the card but we didnt had enough time for some animations .After u did all tasks u need to go to the steering wheel :)
@skyeward thx for the feedback and for the vid :)
Great job. It's rare to see cutscene in jam games.