FoonLudum Dare ExplorerLD47 → 3 Minutes

3 Minutes

By peanud, walnut and xenobey

View on ldjam.com

CategoryRankScoreCount
Overall9933.3659
Fun9823.1959
Innovation10223.1359
Theme8883.5457
Graphics9663.3759
Audio8982.9257
Humor7742.7454
Mood5993.5857

Comments

kingofnova 2020-10-06 00:04

It odd that i can only rotate around 2.5 intresting concept the senstivity was to high.

daine0 2020-10-06 00:07

How to quit from laptop and electric lock gui??

kristian-kurktchiev 2020-10-06 00:08

Really good! My only suggestion would be that you could maybe had added some music to the game. I think it would have added a lot to to the mood. Puzzles were pretty clever.

clemonades 2020-10-06 00:08

I like it! Once I unlocked the first door I got a little lost the first few runs but, the puzzle was engaging and kept me coming back. Nice job!

c0nt 2020-10-06 00:08

Got stuck on the keypad. :/

peanud 2020-10-06 00:08

@daine0 you can quit with Q ( sorry that we didnt metioned it ingame)

mrosegreen 2020-10-06 00:09

A really solid concept - would be interesting to see more scenarios with added complexity using this mechanic.

simpathey 2020-10-06 00:11

I won! What a fun game! I won on my third try, I love escape rooms and this kind of reminded me of that experience. Also a lot of great work adding atmosphere as well as a few Easter eggs on the ship!

frozenfire92 2020-10-06 00:12

Awesome entry! The urgency felt real and made the search exciting. It was nice how the codes were randomized each time. With some pollish this could be a fun sequence!

jatdev 2020-10-06 00:12

Nice work, a puzzle game with not enough time to solve is a great idea.

I don't think the ending played correctly for me, after interacting with the wheel I only saw empty space.

The time reset mechanic was really fun, I think there is a lot of potential for this idea.

akmon 2020-10-06 00:19

I did interact with the wheel and pretty much level expired and nothing else happened. Idk if that's the end or just something didn't work.

Other than that I'm amazed by the game. Very rewarding to play beside minor things like no collision on bed and the tool that I found I haven't used for anything but restarded twice lol :D

anant-ahuja 2020-10-06 00:20

Cool game and concept. It is fun and I wanted to play it till the end but the sensitivity was really fiddly and that made the game really annoying(That could be on my end though because I'm playing it on my Mac trackpad).

Spoilers below: I couldn't progress after getting out of the initial room. I got the spanner and the ID card and I was typing 9571 in the second keypad but it was not being accepted.

walnut 2020-10-06 00:23

@anant-ahuja you can change die sensitivity on the ingame options. we did a slider for that <3

solmir2000 2020-10-06 00:24

the game is nice but when i interact with the cockpit i end up in an empty unity scene. i played the html5 version.

rhiannon 2020-10-06 00:28

Cool Concept with the time maschine. By my first try I couldn't move (Windows Build) but with the web bild I was able to get to the captainstable but after that I only saw the standart unity layout. There are many locked doors witch indicated that there would be more but I couldn't get through them. Could get a really interesting game. Please update!!

vcasadei 2020-10-06 00:28

I really liked the concept of reseting time with the time machine and progressively solving the puzzles as I was memorising things. It definitely needs some ambient music though. The graphics are also nice.

walnut 2020-10-06 00:28

for everyone who didnt saw the endingsequence, we uploaded the Credits Video on Youtube. It seems WebGL had problems with our video. thanks for all your ratings and comments: https://youtu.be/zQUo3J4hkdA

sli 2020-10-06 00:29

Really nice. I felt like in an escape room. Good Take on the theme. I liked you took your time to change up codes and stuff. Good Job

2020-10-06 00:29

(There is a bug [atleast in WebGL version of the game], when you solve a puzzle and interacting with a wheel, player is getting into empty scene(I imply there is supposed to be ("thanks for playing" screen)); so this review might be not very objective after fix) I really appreciate a level of detail to this game, yet it could use more of post-processing and material tweaks(I think white material could use some of metallic aspects, to make design more solid). But I think you forgot about core mechanics. Basically, it`s too short, as game`s only mechanic is puzzle

rhornbek 2020-10-06 00:31

Neat idea. I honestly got stuck after the first door. I found the card and wrench, and the broken door, but could not do anything from that point.

cole-davidson 2020-10-06 00:32

end sequence was very well done - enjoyed playing it :D

zmvl 2020-10-06 00:32

Once I got used to the controls and sensivity, this became a curious experience! :) Great effort and dedication! Unfortunately the ending couldn't load in web, so I downloaded it and this was not dissapointing at all!

matchaflavor 2020-10-06 00:32

It's fun, but I wish it was a tiny bit longer. I'm unsure what King is talking about to be honest because I have full control of the camera and the sensitivity can be tweaked in the options. The door colliders were a bit janky and I noticed some objects clip to some weird places. I just wish there was a tiny more to do.

stellarbeargames 2020-10-06 00:36

Nice puzzles. I liked looking out the window at outer space flying by. It was hard to remember multiple codes so I had to write them down. Also, I got stuck in a door once and the ending was just an empty skybox for me (web version). It was fun to catch a few references and I really enjoyed the overall concept. Well done!

lazenman 2020-10-06 00:41

Took me some time to wrap my head around the solution but I did it. I like the level layout and all the decorations so the mood is good, good use of the theme, two thing is that I fell through the level after entering the first door code and trying to walk through the door second is that I feel like there was a end animation or screen maybe. Good experience do more.

xenobey 2020-10-06 00:48

@stellarbeargames Glad you enjoyed the concept! The WebGL application doesn't seem to be able to handle bigger video files. In case you want to watch the end game sequence, there is link to it in the itch.io description.

m-trigo 2020-10-06 01:34

That's a serious amount of content for just 72 hours, congratulations!

And thank you for the sensitivity slider, I was feeling a little bit of motion sickness playing it at first.

I think one piece of feedback I'd give would be to make the time-machine mechanics more obvious inside of the game! It's easy to think the machine doesn't do anything at first and then just wander off and never use it again.

Good job!

rein 2020-10-06 01:59

Very nice setup. My only complaint was how incredibly sensitive the camera is and there was some z-fighting with the screens. Other than that, excellent execution for a game jam!

codeman1010 2020-10-06 02:57

How dare you make me remember numbers after I have had no sleep. lol.

jorbits 2020-10-06 17:14

Cool game, but I wonder why is there a microscope under one of the desks? :smile:

peanud 2020-10-06 20:28

@jorbits no one knows o_o

raphiell 2020-10-07 02:43

I love the easter eggs, and the "Eat Your Slime" poster, may have to get one of those for bedroom.

Only won once I reread the logs at the beginning to find out that the code was for ALL doors.

Well done!

gucio-miszcz 2020-10-07 11:34

Really nice game, size of the ship is definitly a plus. Very similar to our game, even the number of codes is equal :P Everything works smoothly, finished on 3rd attempt.

thejohnyfeed 2020-10-08 22:10

The ending gave me goosebumps.

xenobey 2020-10-08 22:14

@thejohnyfeed glad you liked it! :)

javasaurus 2020-10-08 22:41

Heya! Thanks for submitting your game to my stream [twitch.tv/drjavasaurus](www.twitch.tv/drjavasaurus). I had a great time playing it. I am a big fan of the escape room elements and the small adjustments / randomisations help with replayability. I would love to see more levels out of this as it can become a full fledged game, surely ! Well done ! And the "surprise" at the end, beautiful :)

frigow 2020-10-08 23:07

The game in itself was pretty easy and straightforward, but the ending was a great surprise, and a lot of details and easter eggs were slipped into it, making it a fun, cozy experience :)

nickzouk 2020-10-08 23:14

I liked it! Gz! That among us card tho... :D

jonathanwang 2020-10-09 08:57

Very interesting puzzle game with a lot of funny quirks hidden throughout. I liked the concept of having to reset the timer after a couple of minutes but, with how short the actual game is, the timer didn't feel like as important a factor as it should be.

xenobey 2020-10-09 10:12

@jonathanwang Thank you for your feedback! We initially had plans to make the puzzles a bit more complex and also a bit longer but our plans fell short due to the time limit.

joror 2020-10-11 12:45

Cool lil setting & fun world building - simple enough puzzles (randomizing codes on restart :thumbsup:) - but I had an issue that I could not swipe the keycard at the end, or I was doing something wrong.

Nicely done!

skyeward 2020-10-12 09:13

Nice simple game, I can really see the direction you were going in and the potential for a bigger-than-LD-scope game. Also, I love to hear a song with vocals in an LD game, I think this may be only the second time I've ever heard that. Big kudos for getting that in!

https://www.twitch.tv/videos/764573572?t=00h08m00s

peanud 2020-10-13 12:36

@joror you probbably swipped the card but we didnt had enough time for some animations .After u did all tasks u need to go to the steering wheel :)

@skyeward thx for the feedback and for the vid :)

vodzik 2020-10-18 11:04

Great job. It's rare to see cutscene in jam games.