@adafheyesh Thank you for your detailed and insightful comments :smile: I agree that the *Sushi Bushi* attack is pretty redundant, and that the mechanics in general are not particularly clear. If I were to work more on this game I would try and make balancing the weight and energy levels more interesting, and give the player a clear reason to move around - perhaps multiple conveyor belts or something? It kind of felt like we came up with a number of fun/interesting mechanics but in terms of making them work together as a cohesive experience it didn't quite work!
The sushi reaching the end should definitely be bringing the player closer to a lose state, but we didn't get round to adding that in, which is definitely confusing given the objective of the game.
I'm glad you enjoyed it overall though! We were especially proud of the art and sound, adds a lot to the silliness/hecticness I reckon :wink: