FoonLudum Dare ExplorerLD47 → A Certain Particle Chamber

A Certain Particle Chamber

By baturinsky

View on ldjam.com

CategoryRankScoreCount
Overall863.8523
Fun1633.6123
Innovation144.2823
Theme2773.6623
Graphics2933.4522
Mood2003.4222

Comments

maychant 2020-10-05 16:36

A very geeky game, which I'm all for. I like a lot of the levels which impose meaningful optional challenges. When I move the circles they don't quite stick to my mouse, which is a little weird, so I think that can be improved on.

tjm 2020-10-06 21:14

Neat idea!

The scoring seems to round a little unintuitively; on Nailed, for example, I've seen it show 800/800 as objective not met and as objective met, which is a little annoying when some of the positions are very precise.

But it's fun to play around with, especially on the levels with targeting goals.

echo-gameworks 2020-10-07 02:01

I really liked the simplicity and execution of the idea. I was blown away by how into the simulation I got. Really appreciate you making something off the beaten road like this! Awesome work.

necauqua 2020-10-07 18:33

I can't believe you did this for the jam, this game looks finished af (well except if it was mature it would have hundreds of levels).

I liked it so much, finally found one worthy all-5 rating, it's just perfect.

My usual tip of the hat for HTML5, but also can't wait to buy this in Play Market, seems like this game would be just perfect on mobile :)

stratcat66 2020-10-08 18:49

A really neat little game! I had quite some fun with it and tried to achieve all gold ratings. One thing that would make it even better are a bit more precise controls. But still a very good project. Thank you!

antti-haavikko 2020-10-08 18:59

Awesome stuff! This is where I will call it quits...

Screenshot 2020-10-08 at 21.36.21.png

At start it was very confusing, would have needed more linear and drip like introduction. I just threw too much (information) against the player right from the get go. At least you can really go at your own pace and there isn't any rush to learn stuff but I think might easily scare some people off before they really get to know what it is even about really. I was also dumb and confused left and right at the start and thought the level names were the hints on what to do. And even managed to beat like the first four ones like that before noticing the error of my ways... :sweat_smile:

It could also use some more gamification. It was a bit too much of a physics toy with some goals. Nothing wrong with it really though and at least I was very much enjoying my time with it. Really liked that the levels had a normal goal and then the gold one.

The difficulty was all over the place. Doesn't really matter that much because you can complete the levels in what ever order you wish. But some more linear curve would have made more sense and made for an easier introduction. The "hit beta" levels were obnoxiously hard! The beta particles just repelled the beams way too much. I wasted so much time trying to gold these, and these are probably the reason I gave up on trying to gold em all.

You see, stuff like this. The beta particle is shooting the beam pretty much straight backwards... :angry:

Screenshot 2020-10-08 at 21.57.02.png

Sometimes you set the bar kinda too high like this subpixel perfection requiring torture (even with just one moving piece, it was one of the "hardest").

Screenshot 2020-10-08 at 21.46.34.png

And sometimes on the other hand the the par was way too low (and yes, I am mixing limbo/golf analogies because I can't come up with anything else)... :sunglasses:

Screenshot 2020-10-08 at 21.44.27.png

The game really suffered from the lack of zoom functionality. Quite often even moving one piece a pixel made too huge of an impact.

Obviously the graphics weren't anything to write home about. The pure primary colors just do not look good together. The biggest offenders of course are pure red and blue which are very hard to read from a black background too. Made it really hard to locate which particle was which letter. Just applying some nice looking color palette here would do wonders with the game look.

Anyways, very good job! :thumbsup:

antti-haavikko 2020-10-08 19:09

Oh and here are all my solutions too from where I called it quits! Of course few of them are already broken from the green solution trying (and failing) for the gold but generally they were kinda close to whatever they ended up as.

aspc-solutions.gif

baturinsky 2020-10-08 19:20

@antti-haavikko Thanks for great feedback. You are right about all points. Game defenitely could use more polish, and levels more tweaking (and more levels).

froggimarc 2020-10-08 19:50

I just had to finish all the levels (including optional). Hardest one was Orbit, just couldnt get it long enough. Simple but addicting. :)

phindiegames 2020-10-08 20:11

Love it. It feels like a complete game too! One thing that I think would have been neat, is to allow you to actually "fire" the particles and see them travel their trajectory.

quackqack 2020-10-09 09:34

Awesome, one of my favourites from this jam. Very unique idea.

joonamo 2020-10-09 18:53

I really liked this unexpected kind of physics puzzle! My only complaint is that some times even moving a pixel made a huge difference, but I guess that how it goes with tiny particles. Managed to solve all but the level "Orbit".

hijomo 2020-10-09 19:46

This is a cool simulation. The levels are challenging. I had a lot of fun.

ssjcoder-yt 2020-10-09 19:56

a very very cool game!

raphiell 2020-10-09 20:02

Super interesting puzzle game, I found it started lagging in some of later levels when there were lots of paths and they had to loop tonnes of times.

Well done!

frozentape 2020-10-29 21:48

Really cool, weirdly addicting I must admit!! I would love to see these sort of shapes as part of some kind of animation!