Unarchived by strong99 2025-10-22T13:26:18Z ♥ 1
The art is nice and the ghost quest was heart warming. Cool that you build the whole system.
Foon → Ludum Dare Explorer → Users → hijomo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Cafe | compo | ||||||||||||
| 2025 | 58 | Collector | LudicrousOafishMagpie | jam | 745 | 2.72 | 2.86 | 3.47 | 3.00 | 2.44 | 2.67 | 2.28 | 2.72 | |||
| 2025 | 57 | Depths | Formidable Satisfactory Silkworm | jam | 850 | 2.64 | 2.52 | 2.66 | 2.56 | 2.68 | 3.07 | 2.28 | ||||
| 2024 | 55 | Summoning | Rebellious Honking Penguins | compo | 2.90 | 2.30 | 2.13 | 2.90 | 3.60 | 2.75 | 3.25 | |||||
| 2021 | 48 | Deeper and deeper | 👥 | Cagey Chiseled Crow | jam | 1174 | 3.37 | 3.11 | 2.87 | 3.92 | 3.00 | 4.05 | 3.92 | 3.13 | ||
| 2020 | 47 | Stuck in a loop | Placid Incandescent Impala | jam | 1507 | 2.86 | 2.50 | 3.24 | 3.27 | 2.91 | 3.18 | 3.17 | ||||
| 2020 | 46 | Keep it alive | Quiet Steady Dragonfly | jam | 2.35 | 1.62 | 2.35 | 2.77 | 2.50 | 1.92 | 2.21 | 2.73 | ||||
| 2019 | 45 | Start with nothing | Lucky Legal Llama | jam | 2.40 | 2.30 | 3.32 | 2.39 | 2.30 | 3.39 | ||||||
| 2019 | 44 | Your life is currency | 👥 | Necromancer 4 Reincarnation | jam | 1.94 | 1.61 | 2.06 | 2.22 | 1.22 | 1.17 | 1.67 | ||||
| 2017 | 40 | The more you have, the worse it is | Too many Nyans | compo | 656 | 2.52 | 2.55 | 2.20 | 3.05 | 2.55 | 3.00 | 3.29 | 2.56 | |||
| 2017 | 39 | Running out of Power | Hog-Nosed Coon | compo | 629 | 2.57 | 2.23 | 2.53 | 3.60 | 3.17 | 3.07 | 1.96 | 2.21 | |||
| 2017 | 38 | A Small World | Temple | compo | ||||||||||||
| 2016 | 37 | One room | Swanky Otter Soccer | compo | 520 | 2.87 | 2.74 | 2.77 | 3.18 | 3.00 | 2.86 | 3.73 | 3.00 | 51 | ||
| 2016 | 36 | Ancient Technology | Kongoni Bridge | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Befitting Perpetual Owl | compo | 838 | 2.68 | 2.79 | 3.06 | 3.36 | 2.39 | 2.82 | 2.67 | 2.73 | 65 | ||
| 2015 | 33 | You are the Monster | Pit of Despair | compo | 942 | 2.18 | 1.80 | 2.29 | 3.30 | 2.29 | 2.32 | 2.50 | 3.00 | 41 |
hijomo leaves an average of 15.6 feedback comments each event.
The art is nice and the ghost quest was heart warming. Cool that you build the whole system.
the art is cool,
The train models where nice. I'm not sure if it was the goal but the whole premise is soul crushing, I just want to go out side. It is a good entry.
I too got stuck on the sprites? they would freeze and then I would get sent back to the start?, Art was nice I like the style and the music and whispers where creepy.
Cute. All the variety was great.
This was fun to get into the flow. Nice really clean and simple. The ending with all the falling stars was both sad and pretty.
The music and art style are nice. I liked the ghosts. peaceful and scary and ghastly.
I like all the designs of the different trucks. fun to play
I like the feel of the audio, the bit crushed "lets GO",
I had fun, the art was cute. I did have some trouble with judging depth. Nice work.
Hmm. well, surfing is a lifestyle. The party never stops. great work.
This is pretty cool. the smoke traps a bit too well hidden. I like your interpretation of the theme.
Wow so much air, so much zen, so deep breathing. Cool concept. The background transitions were fun.
Mt. Everest. The style is clean and I liked the aesthetic. I don't really understand how the pitches make a difference. my guess is a slow add up of small optimizations. Great work.
The wisp is cute. I liked the abilities and progression. well done.
I had both fun and frustration with directing the workers, so smart but also so dumb. It would be nice if there was some more direct feedback about the health of the workers or a noise when they were attacked. Great work, and making your own game engine is a lot of work really impressive.
I really enjoy incremental games, this was fun, I liked the ideas and dark nature.
This is a cool idea.
I had fun, simple concept. it was good. fun to keep diving deeper, it is nice to have multiple ways to play.
I enjoyed the idea. there was a ramp up in complexity that did a good job of teaching. Has a retro gameboy feel.
I liked how the deeper you go the more ominous the music gets.
I like your art style, the level design felt very open. The mushroom zombies were scary.
meep merp
The music and atmosphere felt good.
This was lovely, fun, being able to hold 2 pieces of info in my head at once? IN THIS ECONOMY! I liked all the playing around with text style and animation.
I did not finish but... nice art music fits, the characters feel different, nice work
I enjoyed the stick game, but the text was too small to read. I had fun, the audio was good reminds me of banjo kazooie
Fun, the fish are so unhinged, it is great. the controls lack feedback, did I run out sprint?, having my body caught up in the swam and tossed around was a unsettling feeling.
There are a lot of ideas here. I am impressed with the number of things you got working, The wobbly ground sub is funny.
I boop the nuke snoot... bloop bloop
Well polished solid game.
I enjoyed your game. The amount of the level visible in the camera felt too cramped. The killer was eggha… sh…. “I think he died writing this note.”
Mini-stonks up and down wild swings. Nice idea.
The art style was nice. The balance of muti-stage processes was good. Many overlapping parts and windows got the screen cluttered. The post jam quality of life updates were appreciated.
I had fun. The text adventure is a great media to tell stories. The company town grind was just that little bit of gnawing at your soul.
I liked the art style, the flat art on a 3d world was a cool look. The dungeon sound felt too repetitive but the rest of the sound design was well done.
The core concept was good. It was a little hard to tell the difference between the pipe types. I was not a fan of how fast you fail, though finding a balance during a game jam is really hard. I liked the idea and was fun.
The deep need to feed the greed can only breed a final concede.
I enjoyed the music had a Zelda dungeon vibe to it. The puzzles built in a logical way. Interesting concept, well executed.
This is a massive effort. Lots of different enemies many different environments. I also got stuck on the B3 elevator for a while on the HTML5 version. Great work.
I was very impressed by how you handled the time travel mechanic and the writing of the villain was compelling. Your handling of narrative growth was quite good. Keep telling stories.
The raptor tycoons were great. Good game design. I had fun.
The atmosphere was dark and creepy like an abandoned place. I like the torch and flickering lights in the dorms. I would like the flow of the player to be more circular with less need to backtrack over places you have already been. How you put the information to solve the grinder puzzle into the world was well done.
I get what the idea is and that is clever. The controls were way too twitchy so it was almost impossible to sight a star and the screen size was too large for my monitor. If your designing for web please try to use a smaller resolution. Again I like the idea but had some real issue with the implementation.
The hand drawn art style is nice. The directed ending was funny. I encourage you to flesh out more of the branching story.
The design was good giving both a pickup to replenish your blood supply and the single upgrade-able turret. The control scheme felt a like twin stick shooter, that’s a hard thing to do with mouse and keyboard. Fun idea.
I think the game design was solid. The pixel art was nice. Forever trapped on a stopped wheel, or is it still spinning? Great job.
Fun - It was fun to explore the space station.
Innovation - I found the three symbols for the lock. Is there a clue to what order the symbols are entered?
Theme - Great use of the theme, you have so many versions of the rooms.
Graphics - So many reflections, It looks very good.
Humor - The ever shifting dates on the logs added to the felling of timelessness.
Mood - I like the overall mood of the game.
The idea is cool. The trade off that the player has to make about where to go vs gathering information about the enemies location adds tension. The Death screen is funny. Nice interpretation of the theme.
Everywhere is suffering, one is introspective and creeping, the other external and rushing. A really good take on the theme. The art and style is very good. It looks great. The controls are a bit weird that you always get pulled around.
Overall - Great entry I had fun playing.
Fun - This is fun. Having to time your shooting around the geometry of the level is interesting. Killing a big group of enemies with a barrel is enjoyable.
Innovation - I like how the zombie miners get caught in the spider webs
Graphics - The art is nice. Some of the assets are top down and some are at a ¾ view.
Audio - The sound effects are good, some music would be nice. The explosion is satisfying.
Mood - Everything was cohesive felt like an old prospector whirling around firing off at the monsters in the shadows.
The hamster is cute. I like the idea but could not get to the second seed. I ran our of energy very quickly. I took a look at all your assets, there is s a lot of work here that I wish I could get to. Good work.
@elbapotsnugg I played both version and had the same issue with both.
I like the sound design. The pixel art is good. It all fits together. The throwing feels like it lacks feedback. It is hard to tell how far the lasso will go. I like how the cows get faster it is a nice way to ramp up difficulty.
Ray marching! Mandelcube! I may not have loved the game play, but this is an awesome technical work. The controls felt really good for a space ship. I enjoy fractal geometry and kept getting lost in the cube.
Overall - looks nice, Lots of content. The full tutorial was very nice. I did have some trouble building the last element because 300 particles was just not enough. I really liked playing your game.
Fun - Quite fun
Innovation - The use of particle physics as a basis for the design was impressive.
Theme - Nice interpretation of the theme. I had a field full of loops by the end.
Graphics - I liked the blueprint ascetic and that the particles got brighter the faster they went.
Audio - The audio changes with the speed of particles you create. It would be interesting to have each particle tied to a different instrument.
This is a cool simulation. The levels are challenging. I had a lot of fun.
Overall - The sound design was good. I played patch 1, the beaver puzzles looks to be easier than the walk through. It took me about 9 min.
Fun - Puzzles always peek my interest, I enjoyed this game.
Innovation - Resetting after a quite short time is an interesting mechanic. It drives home the aspect of learning about your environment.
Humor - Keith poor Keith. The collection of notes and posters added to the depth of the world.
Mood - Enjoyment, fun, I like solving puzzles,
Overall - This looks really good. I was not able to beat it until I figured out you can fly with the mouse. The second room was nerve wracking.
Fun - Yes,
Theme - Great interpretation of the theme. I liked the mobius nature.
Graphics - Very cool.
Mood - Cool, awe,
Overall - Controls are good.
Fun - Quite repetitive, fun game play for short bursts.
Innovation - Hard to tell, from the comments changing the level at different death points is interesting.
Theme - The attempts counter fells like a loop
Graphics - Good, the background cells give the world life.
Mood - Challenged,
Overall - Great, lots of polish and a good core set of mechanics. It feels like the player is at a disadvantage with no way to know where the wolves are.
Fun - Yes
Innovation - The capture mechanic gives the player an interesting trade off to consider.
Theme - Nice interpretation of the theme, multiple layers of looping.
Graphics - This is so stinkin’ cute.
Audio - The music is upbeat and goes well with the game. All the actions have an associated sound cue that give the world life.
Humor - The end of level art made me laugh.
Mood - Happy, upbeat, stressful, sad, excited.
The windows link is broken, I played from the source project. Well fleshed out idea.
The core idea is great. The third level was just an exercise in button mashing, it really soured me on the game. Once i got past that I really enjoyed the puzzle aspect.
This is a great idea. I had fun with it. The need for the order to be correct was challenging. Awesome game.
Nice art style. I liked how you incorporated the theme as a way to learn the mechanics.
Cool idea. the production chain is decently long. Great work.
Once the woodcutter was damaged I could no longer collect wood.
Good art. Very complex, would be nice to have a learning curve. The sound design is good.
I had fun with the dice simulator. The art was nice. The use of so much RNG feels like I don't have control over how well or poorly I do. There was a nice variety of mechanics.
Good concept. Incorporated the theme well. The information that you give the player was an interesting choice, not too hard but with a small learning curve. I liked the shifting prices in the market.
This is really fun, at the end seeing how a bunch of small decisions lead to a beautiful complex network. None of the upgrades would work for me. This is a cool idea.
I like the idea there are a lot of mechanics and different building and event. its hard but seems balanced ok. The tutorial is a nice thing to have. This is an amazing amount of work for a jam.
The art is nice and cohesive, it all lives in the same world. It is a good idea and quite difficult.
This is a cute game. I like the sound effects.
The style and look are great. I thought it was such a wholesome keep all my people safe game then I found "IT". so much sorrow.
I enjoyed the voice acting. The concept is intriguing. Great work
A fleshed out options menu? In a Jam GAME! really awesome game. I wish my tree protectors would stick around. very nice lovely looking.
It was a joy to watch the ents lumber about. As the game progressed it was hard to tell how I was doing with all the smoke and waving tree branches. It was a good design to keep the one tree at the start too young to convert.
Great job with all the modeling. The UI symbology was spot on, I knew what each button did. I'm still not clear on why I kept dieing. Great work I hope you keep improving.
I had fun playing. It would be nice it you could swap around your upgrades. All the little moves and giggles are really nice especially the bouncing sheep.
It was very shiny, Did you use some sort of reverse HDR? the scene got darker when I looked at dark walls and lit up when I looked at light spaces. The game was very straightforward. The theme was well used. sound were appropriate. The font for 'T' had a very nice aesthetic.
Awesome game. The art and animation are nice. The multiple little games built on each other. the progression of difficulty opening up more floors is a great mechanic.
You kids these days working your 10 to 3 days, back in my day.... Nice work. I found it more fun to have the console running beside the game to figure out what was going on. It would be nice to skip all the down time. I enjoyed the slow methodical grind of it all. Or did it drive me insane?
All the particles were nice. The art was well done and cohesive. I found the controls kind of laggy.
The design is there, loops on loops, nice work.
The shaky block was interesting. It was vary challenging off the bat and RNG felt a bit unfair. The core idea is solid. I would like to see a bit more progression in the obstacle difficulty. Nice work.
The backgrounds were beautiful. I felt like the story didn't really go anywhere, well maybe to a field. The music felt light and upbeat and fit with the story.
Nice Idea. I found that I quickly got overwhelmed by all the splits.
The idea is good. I liked how you had 3 little mini games that each had to be juggled to pull off a final recipe.
I truly felt the thankless position the great leader must have to endure. More steel! Less Waste on those who do not fulfill the the great leaders visionary will.
Beautiful. Wow. I want more. This is one of the best things I have played from LD. Great work.
Nice music, your game is very pretty. I really liked the flavor text on the cards.
I could only get the helmet? I'm not really getting the theme in this. The art is nice. I really liked the rolling animation and the sword was cool. your level design was nice. I would like to see some more elements to impede the players progress. Really great work.
That was creepy. I really like the lighting for the aliens. The first time I picked up an artifact was great. Nice work.
The core idea is sound, I liked how you conveyed such detail with just cubes. The noises, oh the noises. Awesome job.
This is quite relaxing. The aesthetics are phenomenal. I look forward to a time of plenty for our pigeon overlords.
I really like the barrels with the lights. the execution is great. Each run feel unique. the collision is really punishing. Nice work.
I'm not sure of the winning conditions?. This is a good start for a puzzle game. The art is nice.
first I got stuck in the lobby then I got whisked away on a magical journey of self discovery and found my true calling in life.
This is cool. I could only get to * TO MaNy DrUGs To KnOw HoW iS wHaT. Nice music too.
This is great. I'm impressed that the sheep will try to stay together.
This is one of the most depressing things I have experienced in a while. Good music, art style was cohesive, the need for balance and a thick skin was great. A little positivity would have been nice. Very nice entry.
I like the lights flickering at the end of a successful level. the Music was nice. I liked this little twist on a pipes game.
Fun. Starts off slow. The audio queues really help. all the power ups are nice. I really enjoyed how you jump over the top wall to fix stuff on the lower level.
I got tripped up on finding the second battery, it was too well hidden I thought it was part of the mechanism at first. The overall feel of the game is good the mood and sound. a nice puzzle game. I did enjoy the trade off of light and power. Great job.
I want to like your game but I've tried many time and only once did the rover go get stuff from a mine before I died, frustrating. other than that I rally like the idea. great work.
Hard game. I like the concept trying to balance the need to get close but not too close.
I have a rational fear of red dots so I had to just keep clicking 500/500 would crash browser again.
Wow, this looks amazing, the glows, the raindrops on the camera, the emissive everything. the car handles nicely feels like your slipping around wet streets. music is nice. track design is nice. I thing it would be nice is crashes were not as devastating. Great work.
the game is pretty. It has a good mood and the design is very good for teaching the player/ I like your level design choices.
This is a clicker that is well balanced to always keep you on your toes. The level of stress this causes is amazing. every move is a bad one. I'm so lost.
Nice idea. really wish there were some gauges so that I knew which direction I was moving.
The constant need for more; is a driving force that pushes us all to eat our nearest and dearest coworkers.
I enjoyed playing this. The small twist to snake definitely changed how I played. I enjoyed the retro sounds, added to the mood.
I think this a interesting idea. The solitude sitting in you secret shed typing numbers. The graphics and mood were enjoyable.
The sound design is very good. The need to conserve battery feels quite stressful. I really like your game. It also looks great.
Your game looks amazing. I found the controls to be very slippery, I like the idea.
I enjoyed this. It has the addicting quality of a clicker game.
This is a very cute game.
Very nice. The cars were a bit slippery. I enjoyed the whimsical level design.
You have captured the core ideas of the survival genera. the control scheme could use some work, perhaps context sensitive controls. Keep building.
The level design was well done. I really liked the starting upside down as a teaching tool.
This is a cool idea. It could use more art. I would like to see the data presented in a visual manner.
I enjoyed playing this.
I like the idea and humor. The music fit the theme.
This was good, I could never get the Bunsen burner to turn down. I had a lot of fun playing the game. The faces on the sodium pot were quite expressive.
Nice game. The feedback scene felt like it was too long. That time did build tension though. I liked the art.
oh god I \shate\s you so \smuch\s... This was too close to perfect. Great game.
This was a well made entry. The Idea and execution were well done.
The light mechanic is cool. The music didn't really match the mood. I liked how the puzzle changed just a little each time.
The art was good. It feels like the opening scene. would love to see more.
This was a really cool take on the theme. I took a while to get a handle on the controls. great work for your first compo.
Really nice.
My anti-virus flagged this as a Trojan horse. may want to check into that.
This was fun. I liked the music.
reminds me of old rouge likes, Castle of the Winds.
That was a really good short story.
On its face a cool idea. It's all the "under the hood" that is the interesting part. With some kind of goal for the player, i.e. you need to get x red cubes, I could sink a lot of time into this.
"Open the door HAL" This suited the theme. I enjoyed the building suspense.
This is a really cool idea. the balance is way off but thats not much of an issue. I loved watching all my traders mass around the map.
Good concept. I like the "it fell off the back of a truck" idea. The car's slides around a lot.
this is a good solid game, great work.
this is really unique. I love the idea.
nice concept.
Horror not humor! my view is getting smaller and this wall wasn't here before ... now I am huddled in the corner.
Nice game. I like the art style. the rock paper scissors aspect is alright. I would like to see the minions fleshed our for the post LD build
this is great. I liked the sculpting mechanic, it would be nice if the grid was more clear. the goal panel could be smaller I found it got in the way too much.
Cool game, fun pattern matching. you can't see the centre shape that your going to run into. I like the music and sound design.
This is a fun game. nice twist on pong. its not too clear how the shaped affect the boomerang.
I like the concept, some feedback would be great, maybe sound ques?
There were some cool visual tricks. I would like to play the game and not just be played over and over again. I do like the use of the environment changing behind your back mechanic, would be nice if it was more fluid. like walking around a corner opposed to just "oh now I have to turn around again". Keep making visual poems :)
Nice game. the green tile moving is an interesting idea.
this is a really good game. I really like the sorting mechanic. the music was nice.
Nice entry. I liked the switching shapes mechanic. the dud on the side showing what shape you are is really good UI.
Cool game. I like the art. The power ups are not very clear. The camera jump down in the corner is a bit jarring. I like the level progression.
Nice game. The rotating camera is a cool idea, I was a little disoriented at first but its add a bit of extra to the game.
Nice art style. I like the growing mechanic. It would be cool to see all the trees you used to be. the puzzles are interesting.
This was really fun, the idea is good. i would be good if you could see which transformation level you will get. I like the trees.
nice concept. I think the core idea is really cool,
all my floating cargo got pushed away by the next ship :) that is very inconsiderate. I will be filing a formal complaint with the Space Dock Workers 736.
I liked the art style.
nice puzzle game. the shifting was an interesting twist.
nice ascetic, the game has a really good mood and feel
this was a joy to play. great idea, cool art, nice sound effects.
I like the direction you took on the theme.
This is a fun idea.
This was really good. I liked the music and the pattern matching was fun.
Cool game. I like the art. The different forms need to be balanced more. the concept is solid.
Fun idea. I like the progression mechanic.
this is a unique idea. I really like the interpretation of the theme.
I really liked the cheesy intro. there is a lot of content here. The controls are good.
its a nice puzzle game. I could see people getting addicted to it
Cool game it took me a while to understand but I got there. changing the environment is an awesome mechanic.
This was fun, like solid snake meets hitman. a front face on the enemies would be nice.
This was great.
Your site has no game on it?
Nice tactical game. It would be nice if changing colour would cost you a move. The art and style of the grid is really nice.
I had a bunch of fun jumping on the bottom of the platforms, cool idea
The pattern matching element was nice. the ship only being able to fly on the orthogonal was kind of annoying. I liked the music.
This is the game I wanted to play, great job.
I like your interpretation of the theme.
The post names were great. I didn't feel any sense of accomplishment from getting more viewers. I really like the style
This was fun, I really all the sunken boats at the bottom so I could go down and revel in the destruction.
cute, had fun,
I like the giant square ax.
This is great.
Cool idea for a puzzle game.
The rule set looks promising. The art was nice. Finding other slimes was hard sometimes.
the jump poofs and sounds are cute. the the control scheme is awful. I did like the colour pallet.
Ahh, the stress! This is a great take on paperwork. the sound effects all fit in well. This has a really consistent art style
There was an awesome array of music. I didn't really feel like a monster. this is a solid tower defense game.
LD60 — Old Tech (2)
Old Varnish-The Technology of the Old Masters by smdrr11037 2026-10-26T02:44:06Z ♥ 0
Cool Idea. The damage mechanic was a fun addition.
I Don't Even Knit, or Olde Castle by Chomby 2026-10-19T02:04:44Z ♥ 1
This is great. I didn't get any sound on the itch player. I really liked the character and spinning wheel. nice art.