FoonLudum Dare ExplorerLD40 → The Coffee Quest

The Coffee Quest

By piegames, Saibotk, sommerlilie, Himusoka, triceraptodactyl, ALoTron, Jidbo and reispfannenfresser

View on ldjam.com

CategoryRankScoreCount
Overall8243.1629
Fun8562.9629
Innovation6093.1329
Theme8573.0329
Graphics4483.6930
Audio4763.1129
Humor4093.2628
Mood6693.1627

Comments

rargrave 2017-12-05 05:07

I loved the art style, but couldn't figure out what my quests were or how to complete them.

pohka 2017-12-05 05:07

Cool pixel art

nardandas 2017-12-05 05:14

It was really fun once I understood the gameplay. A bit more warning on when you're going to get fired would be nice though!

alex-dunford 2017-12-05 05:16

I liked the art a ton, especially the people. Simple, but hard!

saibotk 2017-12-05 05:17

Thank you, we had two people who were making those sprites the whole time. All props to them.

danman113 2017-12-05 05:18

Wow this is some of the best art I've seen so far. Very good pixel art and accurate animations. The gameplay also followed the theme so far. According to @rargrave you should have had some kind of interactive tutorial. Otherwise a very good entry!

peachtreeoath 2017-12-05 05:22

The item collecting and hand switching seemed odd. I think just the core game of delivering coffee to all employees was pretty decent on its own, especially if you could have incorporated obstacles or setbacks. The graphics are great, and the music definitely sets the right tone! Congrats on your first LD!

harark 2017-12-05 05:42

I like the concept. Had some problems figuring out how the elevator works (it only works if you've completed some quests first?) and how the item swapping and the delivering of mail worked. Nice graphics and nice music. I liked how it changed to elevator music when in the elevator and (I think) how it changed a bit on the second floor.

saibotk 2017-12-05 05:44

@harark Jeah we pretty much wanted to add some hints like "Press e to interact", but that had to fell over, because the time was keeping us busy.

harark 2017-12-05 06:00

@saibotk Not sure that was the problem (I pressed e on pretty much everything all the time). Not always sure what I was holding in my hand, though, so maybe I was using the wrong objects.

themadstrauss 2017-12-06 18:52

It looks easy... And at the end I was running and very into the game. When you make feel like that, it means that the game is working. Nice game!

I has some problems taking the objects I don't know why.

Well done

makiyoshi 2017-12-06 19:30

I think it has an original idea! I liked the pixel graphics too. But I couldn't understand what was going on, lol. Maybe it could use a little more feedback to the player. But good job nonetheless. :)

bificommander 2017-12-08 20:13

It's a fun game. Just one bug though: I got off the elevator while it was moving towards the next floor. That left the elevator on a different floor than me. When I entered the elevator shaft, I fell through the level into the void.

ogma 2017-12-14 08:18

At first, I have to say congratulations for your game's title, as a coffee lover, it would be a shame to not play this game. :p

Then, your art is pretty nice and polished, everything goes well together and every item is clearly recognizable / identifiable, which is important in a game like this. The UI is pretty intuitive / understandable.

The music and sounds are nice, the music giving the "be dynamic" vibe.

I didn't encounter any bug with the web build. I was quickly overwhelmed by the tasks to do, and didn't make it too far after the first things to clean-up, but it was fun.

As for what you said about Unity+Git, using Unity since LD38, we've had our share of problems too.^^ Unity being a bit of a pain sometimes. To be fair, we had a lot more problems with Game Maker Studio + Git. The only times we didn't have much problems with Git was when using Monogame. (other problems appeared anyway ~~)

If it can be of any help, here is the gitignore I use : https://gist.github.com/anonymous/bde4fcafe5a0d32e30df1819b2bc262c I'm pretty sure it can be optimized / improved but it works.

**edit :** I didn't see the part about the space in folder paths, well it could be the culprit. In IT it's advised not to put spaces in your folder names, even in "modern days" it can cause some conflicts or problems. Maybe escaping spaces with backlashes would do the trick?

Great job! :)

raogs 2017-12-15 14:27

Plays great, and gets really stressfull later, good job.

rodobodolfo 2017-12-17 19:57

Great job with the art, music and overall game. I much prefer to use the arrows keys on these kind of games or at least expect it to be interchangeable with wasd. got some bugs with the famous .exe stopped working and crashing the game twice. Didn't tried for the 3rd time, sorry. About GIT I agree with @ogma, you should try to avoid using spaces, you could use CamelCase or Lower_Dash for your folders and files. It can save you a lot of problems. Good job!

hijomo 2017-12-19 05:04

Awesome game. The art and animation are nice. The multiple little games built on each other. the progression of difficulty opening up more floors is a great mechanic.

shemokam 2017-12-27 21:51

I like the pixel art, simple yet perfect with the game, I wish the movement were with the arrow keys instead

dont worry about the bugs, we all have them in a jams, feel free to fix them when you can ! good luck !