Start with nothing by rubyleehs 2019-10-08T00:36:01Z ♥ 1
Awesome game, but please fix the word detection. It works fine at the beginning, but the more letters there are the harder it gets to recognize them. I closed the tab with ~110 words after having failed to recognize "finish" for a while.
LD47 — Stuck in a loop (5)
Loopclear by HardCodeD 2020-10-06T23:01:21Z ♥ 1
Wow, that was a lot of content! Only the "jump and run" part was pretty frustrating. The controls are pretty imprecise and starting over and over again each time is rather annoying.
friendly black hole by pretend I have a cool name 2020-10-06T22:41:26Z ♥ 0
Um, what am I supposed to do? Some gameplay instructions and controls on this page would help a lot.
SPÃ…RVAGN by Dustyroom 2020-10-06T22:22:56Z ♥ 0
Loved it. You'll probably already know, but it's quite easy to cheese the game and get through it in a boring way. Also the Linux version does not work for me: the process simply eats up a core without doing anything. I had to kill the application to stop it.
Bloop by notpresident35 2020-10-06T22:04:11Z ♥ 2
Please export the game for Linux as well. ~~It looks pretty cool, but I can't play it because the Windows version does not have input working under Wine~~ got it to work with Wine, Linux build would be cool nevertheless.
The loopy control is an interesting concept. It's pretty fun once you figure out how to get from a to b while running in circles (reminds me a bit of Cobalt in some way). However, I don't like changing the rotation direction when colliding with the walls. It effectively flips everything around and is super confusing. I also had a hard time getting off the wall once stuck in it. Some manual control for changing the direction would be much preferred.
I also didn't quite like the shooting. Having to slow down to shoot is not snappy enough. By the time I was finally shooting, the enemy was already 10° behind me.
Props for making a whole tutorial
Stuck in a portal by YANIV 2020-10-06T21:55:11Z ♥ 0
Cool game. A level selection would be cool though to give the possibility to skip the level when stuck. Especially in Jam games, where there's not the time to polish each level until it's perfect. The splash when you die is really helpful for placing the portal better the next time.
One thing I found a bit frustrating is that the portals are shot in a line, and when there's an obstacle the portal will be built at the wrong position. I understand why you can't shoot portals around corners, but I'd prefer it to not shoot at all if it won't hit the correct place.