dan-colman 2017-12-05 05:51
Great to see another 3D platformer here! Difficulty in your game is high, smooth WASD but I had trouble figuring out the wall jumps. I like the simple look of the level design with the primary colors. Good start!
Foon → Ludum Dare Explorer → LD40 → The Challenge
By dwulff
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1107 | 2.60 | 25 | |
| Fun | 962 | 2.78 | 25 | |
| Innovation | 1085 | 2.37 | 25 | |
| Theme | 1103 | 2.39 | 25 | |
| Mood | 1058 | 2.27 | 24 |
Great to see another 3D platformer here! Difficulty in your game is high, smooth WASD but I had trouble figuring out the wall jumps. I like the simple look of the level design with the primary colors. Good start!
I was very confused until I figured out dashing.
It's pretty cool, but the controls are rather awkward for a trackpad user (like myself). Luckily, I was able to remap the Jump and Dash keys to J and K, which was a lot more comfortable.
I have not managed to beat it yet, but I will keep trying!
(Also, a bug: I was able to escape the kill plane by dashing fast enough, you might want to tie resetting to the player y-coordinate rather than a collision.)
The controls are pretty solid, is the dash supposed to let you keep increasing speed if you hit it fast enough?
I collected all three sparklies, in 230 seconds and a whole lotta attempts! (What, no ending?)
The dash is slightly crazy at the moment. I ran out of time for any nice things, but I am happy that you stuck to it and made it through! :sweat_smile:
really cool controller! almost got the one that was directly ahead! i found the camera sensitivity to be really high, had to turn my mouse sensitivity down really low.
I really like how you used the theme. I love your idea of increasing difficulty by changing the level rather than just adding enemies like so many other games did, (Mine too, sort of). Of course art/graphics needs a lot of work and the controls could be better, but the gameplay and concept is fantastic.
Nice job crating a 3D game!! The movement was really smooth but i think the dash was kinda crazy in my opinion.
I think you used the game jam exactly for what it is good at: try a game mechanic and see if it works. The mechanics of this game are promising. I hope the positive responses motivate you to develop it further :)
I see a lot of potential in this! While I didn't really understand the connection to the theme, the controls and mechanics are responsive and worked well. I can definitely see this as a solid base for a future project.
This is super weird.
I love the mechanic that you can misuse the controls (wall jump + dash) to climb up walls. This mechanic definitely deserves a full game. The changing level the more you progress is a nice concept too, but I didn't manage to get to one of the orbs though so I can't judge if you did it well. The level definitely has not enough contrast and is very hard to read, which made me fall into the void a few times.