Plutonium by Nnnnneeeedddd 2017-08-02T19:09:51Z
It was pretty difficult and eventually I had to give up at the end to keep my sanity :) It was a fun little platformer though. My only complaint is what @zulubo said. Good job.
Foon → Ludum Dare Explorer → Users → Bonelazy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Wolf Trouble | jam | 256 | 3.72 | 3.77 | 3.10 | 3.65 | 3.95 | 2.53 | 3.77 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | GlobuloBall | jam | 212 | 3.85 | 4.09 | 3.57 | 3.83 | 3.88 | 3.97 | 3.50 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | LUGO | jam | 568 | 3.45 | 3.32 | 3.38 | 2.55 | 3.59 | 3.32 | ||
| 2017 | 39 | Running out of Power | 👥 | Escape Velocity | jam | 293 | 3.56 | 3.20 | 3.40 | 4.04 | 4.00 | 2.95 | 3.72 |
It was pretty difficult and eventually I had to give up at the end to keep my sanity :) It was a fun little platformer though. My only complaint is what @zulubo said. Good job.
Very nice graphics, and fun puzzle mechanics but the puzzles were a bit too simple (you could just connect them at any order and it was easy). Overall a good game though
A very fun, complex and polished game. Simple but excellent graphics and audio. The console feels like the real thing. It is also very hard, I simply could not complete it. I will try again tomorrow for sure :) Too bad the game caused issues with my keyboard language settings. I couldn't type = (equals sign) without changing my language.
It feels good to play, it's a very fun game and the sound / graphics are amazing as well, especially the menu and the loading screens etc. The only downside to this game is that not all particle effects are up to par with the incredible standards other aspects of the game sets. Very good job! :)
Really fun game with great graphics. I played for 8 generators but haven't seen a single zombie, so maybe you should add more zombies overall. Also, I hate the fact that I can walk into a "trap room" as it makes it impossible to pass some parts without failing first. Also the game needs a timer since the game just ended itself after a while. Very good job overall
Very good graphics and audio but controls need a bit more improvement. Also, I felt like the camera should follow the car a bit. But otherwise very good job :)
Very good visuals but the mechanics were not very intuitive. I did not understand what damaged me and what I should have done to avoid it.
Simple lowpoly art looks good, but game objectives are hard to understand even though I played Overcooked (which I assume this is an inspiration for your game). Also the controls are laggy and sometimes the commands don't even work (I think). I think it needs a bit more polish to be a fun experience.
Great aesthetics and a very fun game. Although the movement could be "snappier" and there are some bugs such as wall clipping and some collision problems but overall very great and a polished experience full of features (leaderboards etc). Good job :)
The music and sound effects are great, the explosion effect looks very cool and overall the game is very fun. I especially liked that mine-gun. However the boss battle was too hectic and I was unable to see distinguish the enemies, and also my character kept getting slower over time and I assume this is a bug.
Good job :)
@laaph
Sorry about that, I will upload it later in the day. For now I'm removing mac and linux build links. Sorry!
@hijomo
We thought about putting a 3D minimap style of visual to indicate direction, but ultimately decided to hide that information to keep it simple and barebones to give the feel of being lost in space better. It also encourages more controlled bursts to keep your direction in control :)
We hope you enjoyed it :)
@elit3dgaming
Keep practicing and once you get the hang of maneuvering, it gets better. But yeah, space *is* scary! :)
@Xsior
Thanks for the feedback :)
As I mentioned on a previous comment, it was a deliberate choice to keep information to a minimum to convey that "lost in space" feeling. Once you get used to the controls and keep your character in control, you shouldn't lose your target as often. But again, feeling like you lost your target means we wanted to convey the feeling we wanted to :)
Nonetheless, I hope you had fun :)
To @Laaph and all others, we have now added Mac and Linux builds as well as Xbox Controller support. Have fun :)
@Evil-as-shit
Thanks again for the feedback :) We are very happy that you enjoyed our game.
@Evil-as-shit
Thanks again for the feedback :) We are very happy that you enjoyed our game.
@josehzz
Thanks for the feedback. I don't know what you mean by that. Key presses should give you a thrust, increasing your velocity the longer you hold the button. Once you let go, your velocity should be stable (since you are in space) and you will drift in that direction unless you apply an opposite thrust. If there is something wrong please let me know so I can fix it.
@xero560
Terribly sorry about the pitch issue, I wish I had put an inverted option. Thanks for the great feedback I'm glad you had fun :)
@Yetman
That's exactly how I felt while developing the game :) I'm glad you enjoyed the game and thanks for the feedback
@Pio
Thanks for the feedback. I see you adopted my way of getting back in control after a spin :) The skybox is actually one of the few assets that we didn't make ourselves, I put a link up in the description.
@rijnswand
Thanks a lot for the feedback :) I'm glad you enjoyed it, and I'm sorry also that the game made you dizzy. Maybe we should have limited angular velocity so it doesn't spin as fast. Actually the game is currently lacking a "victory" screen so what you saw was you getting rescued and winning the game. Good job. With the final sequence we tried to convey the feeling of turning back to the earth, getting dragged from behind into the Skylab, and then doors close from the sides once you are inside.
@Hadik
Haha thanks man :) And sorry about your stomach :D
@Aurel300
Thanks for the incredible feedback. Watching you play our game live was really amazing :) And about that distance reading, maybe our distance calculator wasn't up to scale. Oops :D
@Remzo
Thanks for the great feedback. We're glad you liked the controls. We tried our best to configure the little details to make it feel "perfect". Having no music in space was a deliberate choice, and some people actually liked having no music since it adds to the whole "emptiness" aspect of space.
Simple yet fun. The idea is fine but it seems to hard and it feels like eventually you get overwhelmed by other atoms.
Very fun and cool take on Plants vs Zombies (with Batteries). Strategic, fast paced and ultimately very hard (as I had to learn the hard way). Good job! :)
Great low poly graphics, music, narrative, story and overall a very good game. The animations and UI could be improved, and the combat could be given more thought but since story is of major importance here, they're no big issues. Well done, and thanks for the experience.
Very good graphics, audio and a fun game. Incredibly polished overall. Just a bit more content and polish and its professional grade already. Good job
Great graphics, great sound, great fun! Incredibly slick controls and a very atmospheric game. Very well done! :)
Great graphics and presentation, but gameplay and physics were a bit buggy and unpolished. Good game otherwise.
Very good game, good graphics, audio and annoying but thematically awesome glitches. Good job
Good graphics and good topic, but the game balance was very flawed. Sometimes I had no coins spawn at all, and sometimes it rained, but even though I lost not much sheep (probably around 40), I never had 160 coins in total to reach 80 sheep. I struggled around 25 always, and as I said, I got 100 coins at most in the whole duration of the game. And even though I ended with 30 sheep, it said I saved 80 sheep and gave me a reward. Also, the game needs to be much much shorter as it was mostly waiting for something to happen.
Don't let my whole paragraph of feedback fool you, I very much enjoyed the game overall, but it had its flaws in the balance aspect. Maybe you can tweak some values (coin spawns, game duration etc.) so it will be much more enjoyable in the end. Good job :)
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Great graphics, sound and presentation. Even though the gameplay lacks a bit strategy (it was very simple), overall it was a great job.
Extremely hard! I wanted to play the game but the difficulty turned me off. Game balance is an important aspect of game design and one hit kill with a game this fast is a bad decision. Good job on every other aspect of the game that I got to see though :)
The katamari aesthetic (both audio and visual) is great, the idea and theme connection is stellar. Overall an exceptional game. Well done!
The game is very original and fun. However the control scheme should be numpad and the position of keys should match with speakers. Then it would be a really fun experience. Good job :)
Sound, graphics and theme connection are very good, however the game was complicated right from the start. I literally failed immediately on my first try. Otherwise a good game.
Very hectic, fun with good graphics and audio.
Ludum Dare Istanbul simulator. Get back, I'm a pro at this :P
Great game! :) I had a blast playing. Really good job!
Cool character graphics and animations, and a fitting theme. Good job
Very good mood and use of theme. Good graphics and overall a fun game. Good job
Amazing game. Nails the theme right on the head! At first it started chill but it got real extremely fast and by the end I was seriously stressed out. Good job!
Great audio and visuals, and also pretty fun gameplay. Well done :)
Very unique and cool mechanics, but it could have been better explained. Overall very nice game though. Good job
Very polished, nice looking graphics. Also pretty hilarious and overall a very good game. Well done!
Nice graphics and fun game. It got pretty dark at the end though :P Good job :)
@nehvis
Thanks. Since the core game framework took a lot of time, we unfortunately did not have enough time to polish the game. Due to this, creation mode camera controls are a bit wonky :( We will be patching the game with added QoL features and easier controls.
@TowerHufham
Thanks for the lovely feedback :) Your comment mirrors on what we thought after having finished the jam (including the lawyer part :D)
@Magnega
The basic controls are included in game, but more details are now added to LD page. Unfortunately rotating blocks are not an option for now :/ You need to create the same brick with the inverse of your dimensions.
@justking144
Hopefully it won't be an issue since this isn't a commercialized game. Also thanks, and we added instructions to the LD page :)
@mess110
Thanks a lot :) The core took most of our time so unfortunately we didn't have enough time to polish :(
@szekeres-szabolcs, @pixelformedstudios and @yngvarr
Your feedback is appreciated very much. It brings us great joy to read these words from you :)
As we mentioned in the description, polish is greatly lacking due to the scope of the "builder" aspect of the game, and this unfortunately includes UI as well. We will be releasing a post-jam version with much better UI along with some additional QoL updates soon (as soon as I can get over the 3 day fatigue). Thank you very much :)
Thanks a lot for all of your feedback. Your comments are really precious to us.
@denbaum Unfortunately we didn't have time to do any music, so the game is completely silent :( Also, the second level was bugged and now fixed in v1.2
@everyone else: We just released v1.2 with some bugfixes and creation controls overhaul. You now have more control over the camera. If there are any other constructive feedback, please keep them coming. Your great compliments keep us going :)
We will also be releasing a post-jam version in the future with more polish and level content. Be on the lookout :)
@6smith Sorry about that! I think I made a "tiny" mistake and introduced that bug in the last build. I'll fix it this evening (EU time).
@ithildin The game loads after pressing Start. Maybe it takes quite a while for you to load? Have you tried to wait a bit?
@moski Yeah the propeller is kind of a WIP (work in progress), maybe I shouldn't even put it in, but I wanted some more variety. Thanks a lot for your amazing comment. Believe me, it put a much bigger grin on our faces after reading it. Thank you! :)
@sosonyamuchhon Thanks for the comments. We just uploaded v1.21 which should fix that issue hopefully :)
@markopolodev Thanks for the feedback and criticism :) I just saw your comment after building v1.21 so that camera zoom bug will have to be fixed later :/ We are planning on adjusting the depth of field / blur while in creation mode in the post-jam update. If I understand correctly you would like smoother camera movement between changing levels and moving camera around with WASD? If so, we will take that into consideration for post-jam update :) Also, I had that wheel bug once in my testing and I couldn't reproduce / fix in time, so thanks showing it clearly, I will definitely try to fix it soon :)
Overall thanks a lot for the very in depth feedback and criticism. It is seriously appreciated. Also, we are glad you got the feeling which we wanted to invoke :) Thanks!
@angelkyriako
I am so sorry about the bug. We literally just fixed it and put an updated version. Also, the propeller is kind of a work in progress so I couldn't make a helicopter as well :P There is currently no way of having movement in the air so it's kinda useless :D
@syrapt0r
Thanks for the great feedback :)
@ciaranw Thanks a lot! :) Great feedback and criticism.
We just fixed that problem (I think!) with the recent v1.21 release. Are you using that or the previous ones? We had a delete feature but it got bugged during development, and to be honest we forgot to fix it! :O We will try to patch it up asap. Sorry about that
Cool idea tying Rick and Morty with the theme. Good job.
The game is too long and too hard! I wanted to finish the game :D It was addictive and fun. Good job
Incredible game, amazing humor, astounding presentation. Words are simply not enough to praise this gem. Good fuckin' job.
This is an amazing game! I just didn't want it to end. The cutout paper graphic style is amazing, the idea is great, and this could be expanded into something awesome. Very well done! My only complaint might be the UI menu and box art, but that is just me nitpicking. Very well done! :)
Very good graphics, presentation and audio, but the gameplay needs much more tuning. The rotation of the witches should be made faster and throwing food at enemy needs to feel much more like a "shooting" a ball. Faster movements and better physics would make this game a great two player "sports" game :)
Idea is great, awesome graphics and audio, fits the theme pretty well and is extremely moody as well. Great game!
One of the best games I've ever played in a jam, and an entry worthy of 5 stars all around.
Impressive work. Congratulations to everyone that helped make this game.
Great opening and the issues it tackles are very relevant. However I failed to see the connection with the theme of the jam.
The graphics are nice, and the gameplay seems heavily inspired from "Into the Breach", but less tactical since its just RPS.
I also agree with the above commenters saying there really is no point in bulldozer vs. building phase of the game since you're basically forced to kill enemy units, and then basically the game is over.
The Darkest Dungeon inspiration is definitely there. The graphics are nice, even though bottom panel UI could be better. The game itself is really fun but a bit slow. I played until sacrificing the 2nd hero but it was too long already so I had to shut it down. Got a bit repetitive at that point. Maybe the game could have been a bit shorter :)
The scope of the game is huge, and you have accomplished a great deal in such a short time. Very well done.
Very beautiful game with great music, but the gameplay was very confusing to me.
Amazing sprites/graphics, great music and very innovative gameplay with a fitting theme. Great job
The graphics and presentation is pretty nice, but the game felt extremely sluggish due to movement latency. Otherwise it's a good and fun game overall.
The game balance is almost nonexistant and this makes the game a bit unfun to play. However, the graphics and execution of the game is pretty well. The fact that you included a tutorial is a big win in my opinion. Good job
Thanks for all the comments and feedback guys. Greatly appreciated.
@firesplash-entertainment I don't understand what you mean by input delay, since there is supposed to be none. Do you mean the fact that you can't act for a quarter of a second after taking a shot?
The graphics are very nice but the gameplay is confusing and I think there is a bug where you move to rightmost spot, the camera shifts drastically.
I found the game from itch.io, and after playing I had to double-check if it was indeed a Ludum Dare Jam game. Graphics and audio are nothing short of awesome, and the gameplay and the content you made available in such a short time is amazing. Great job to you all!
Incredible graphics, great genre mix and a very fun game. Good job!
Good concept but very hard and unforgiving.
An extremely weird, incredibly innovative game with one of the highest levels of quality and polish I've seen in a Ludum Dare. Very well done!
Its a fun reimagining of minesweeper in an adventure world. Good job
Really weird combination of genres, but very fitting to the theme. Good job! :)
Nice visual design and an overall fun game. The graphics reminded me of Breath of the Wild, which is a good thing :)
However, I didn't like the weird camera follow system. But good job overall :)
Very nice graphics and fun gameplay. You hit the theme spot on. Actually, this game even plays like a puzzle game, so I could easily say this game has 3 genres in itself. Well done :)
The graphics, audio and presentation are all very good, however the controls and gameplay was severely lacking. The car was very floaty and it felt extremely sluggish. Also, I did not get what the 2nd genre was supposed to be. But overall a very high quality production.
Extremely innovative and overall an amazing game. I can't believe this isn't a JAM game instead, and even then it would have been an amazing feat. Great job!
The game itself is a good idea, but the execution was lacking. There was a problem such that the music only came from left headphone.
The visuals and theme is very fitting, but I found it very exhausting to type and read at the same time (even with 100+ WPM speed). This stands as a very interesting experiment :) Good job