TransDimensional Moon Rift by Shigor 2011-12-27T07:43:00
Good stuff! I agree with some of the comments about the GUI. The gameplay is pretty smooth though.
No source?
Foon → Ludum Dare Explorer → Users → DevMax
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Go-Ned Re-education | jam | 278 | 3.73 | 3.66 | 3.68 | 3.91 | 4.08 | 3.60 | 3.96 | 3.94 | |||
| 2013 | 27 | 10 Seconds | AGK 3000 | jam | 124 | 3.49 | 3.38 | 3.77 | 3.27 | 3.64 | 3.28 | 4.30 | 3.49 | 73 | ||
| 2011 | 22 | Alone | GloW | compo | 380 | 2.62 | 2.50 | 2.25 | 3.08 | 4.38 | 3.08 | 2.56 | 3.15 | 2.33 |
Good stuff! I agree with some of the comments about the GUI. The gameplay is pretty smooth though.
No source?
Ah, didnt notice this is a jam entry. Thanks.
@ TehWut- Thanks man! Could you please post if it works better and which what video card you are running it?
@ matt9837 - Oh, thats disheartening to hear. Sadly I didnt have time to optimize it.
I heard that we can change the game if there are technical problems, does anyone know anything about this? Or whom should I email? :P
@ bostelk - Thanks man! I started thinking I really messed that part up.
@ Skullduggery_sa - Thanks! Yeah, sadly I mistakely thought that I had developed the controls to where I wanted them so I then turned to work on graphics, only later that I realized that with the level being more complex the controls had to be revised. But that was really late(Like 2 hours before submission due).
@ Jonathan Whiting - Thanks buddy. Really? Hmm thats a direction I didnt really consider as it would seem like you'd just be wondering around.
@ VonZippenstein - Lol! Glad you liked it! Too bad I didnt have time to flash him out, could have been a wicked boss battle heh. Thats a good point with the jump key. For some reason it didnt occur to me when developing/playtesting.
Gonna release a timelapse and create a Post-Mortem about this whole experience, stay tuned ;P
Awesome game!
Nice gameplay idea, but realization could been done a bit better. Controls doesn't feel that right. Too much happening on screen. But overall quiet nice.
I agree with the previous comments about the graphics, which are pretty good. The gameplay while basic works in this case. Aiming is a bit tricky due to the relation between the fixed camera and craft orientation, it might have benefited by adding laser sights or having faster bullet travel. It seems to chug a bit when there are many enemies on screen at once(Over 10). Nice work!
Truly amazing work done on the art. The game itself is pretty interesting, the only gripe I had while playing is the time it takes to reset. Other than that its well thought out.
Hey, I get a "Apologies, but the page you requested could not be found. Perhaps searching will help" when opening the web page.
Ahh bummer, it crashes with "LD27 has stopped working" when I try to run it :(
Nice art, gameplay is quiet good. Could be improved with better enemy hit animation.
Nice little game, few things:
Good: Overall nice execution, good controls.
Bad: Heavy usage of same tiled textures make hard to see anything. Limited camera view doesn't help as well. The orange thingy which you need to catch could be more noticeable.
Gameplay is very fluid and the visual style striking. I found the control to be a bit too loose with the sliding around. At first it wasn't clear why the character was dying, adding a sound cue would have definitely helped. Game is pretty tough though, which isn't bad but the difficulty curve ramps up pretty quick. Great entry overall!
The idea is very nice. But 10 sec lags gets it impossible to play. The sound and text gets a bit annoying as well.
Very good idea, nice graphics and gameplay. Running could be a bit faster though.
Thanks for the terrific feedback guys, we really appreciate it!
Darien - We didnt have too many problems with accidental tapping of the backspace button but if any one else had issues we'd love to hear about em.
sP0CkEr2 - Heh, I couldn't have acted as good if I tried. It was based on an old video meme, you can see the full subtitled thing here:
http://www.youtube.com/watch?v=q8SWMAQYQf0
Pretty fun with nicely made graphics. I kept getting stuck on the sides with lots of characters pinning me down, is it because I played it wrong heh?
One of my favorite games this LD! I actually thought once you reach 50 sheep the game's won but I was wrong...I saved my coin and once I had enough to get 45 sheep I did but then had like a minute left on the timer, then the winter came...
Graphics and sound are awesome. Gameplay is good but I feel likes getting stuff around corners is difficult because the game doesn't register button press in a timely manner. Aside from that it was fun, maybe make the moment a bit more fluid to make it easier to control, maybe add a faint grid in the background too. Got to a easy 1250 heh
Awesome stuff, only feedback I got is that when the level starts, you can insta fail since it catches you a bit off guard, maybe have a countdown timer.
Nicely done and well detailed for the time-frame given. As far as suggestions I think as others mentioned visual cues will help, to know where the planes are. Also is it just me or is weapon 3 and 4 the same?
Overall this is a nicely polished game. Only probs I had are that the Hud is a bit obstructive and explosion radius is a bit large.
Nice game! I think others covered all the bases here, having the ability to stack crates and move together, drag and dropping instead of clicking and the 50 crates lose threshold. I liked it, has potential!
Awesome graphics! The gameplay is definitely going solid but I wasn't too sure about the bowl of rice, it seems to slow me down and not a powerup, had to get the wheel axle thingy to speed me up, anyway, good job guys!
@ahintoflime Thanks man, really glad you liked it!
@beardedmoose - Thanks man! That screen wrap effect was really extreme when I first made it and I had to tone it down to not get nauseous while making the game heh
@mao - Awesome man! thanks for the breakdowns. That cursor align bug has been the bane of my existence for the hour before submission, couldn't get it right so had to use just one resolution. Will try and fix. I agree health picks ups might be a good idea but then again, you're trying to reenter society, its bound to be hard :)
@nikorasuchan Awesome feedback man! Having the ducks kinda block and sorta anger you is part of the treatment but actually having them move out of your way is much better. Yeah fullscreen issue is right on point. ##### The invisible force bug after an enemy hits you can be solved by walking into a wall, I know....
@sleepystrix Heh right on, man! The MAVCG is a serious group of moms that shouldn't be messed with. Glad you liked the aesthetic, I dig that myself, kind of a game within a game sort of thing.
@zax - Thanks!
Thanks guys!
@nikorasuchan I fixed the duck moving out of way bug, thanks for that feedback!
@sarrixx Way to go, man. Thanks for playing!
@indie-gaming Thanks a bunch for taking the time to play and record, I really appreciate it! Also, good feedback on the tutorial tips, that's the way I should've done it in the beginning!
@velvetlobster - Thanks man. Glad you liked it!
@arly - Thanks man, that's exactly what I was going for! I agree somewhat about the unfair nature of having a bullet come from nowhere if the audio cue is missed.
@shinyogre - That's awesome, man! Totally agree with the more games and telling more of a story, if only LD would do a week long jam heh.
@jonathan50 - That's too bad, is it still playable with most of the screen showing? Also you could try fullscreening it by pressing Alt+Enter. Hope that helps!
@jonathan50 - That might be it...Sorry it didnt work, man. I've published a making of video, feel free to check it out:
https://www.youtube.com/watch?v=LuMOJ-UyFH8
https://ldjam.com/events/ludum-dare/40/go-ned-re-education-is-finished/made-a-making-of-video
Interesting idea! I think the physics and controls can be improved but it has lots of potential and I like the various mechanics!
Nice game! Pretty polished from my playthrough. One issue I had is the spider hits you when coming down ladder and you cant avoid it much in some cases. Also would've been cool to see bullets flying when shooting, maybe a shotgun would've even worked well.
Pretty fun game! Maybe make it a bit easier to control, could really help it through I think. Nice idea with adding weight, I think it could be nicer if there was some sort of visual indication there.
Gameplay could be improved but awesome job on the style and graphics. Best of luck!
Took me a bit to get the hang of it but nice mix between 2d and 3d, I like games where its kind of game within a game. Maybe have more options for call responses? for many calls I only had one option.
This game is more fun than it looks! I liked that there no guns and you have to advance by knocking off the enemies. A different song for each restart, hell yeah!
Saving this for the review stage!
Yup, missing UnityPlayer.dll, same as others :(
Really polished gameplay and art. This could be sooo juicy with some sweet laser sounds effects! Maybe a quick flipbook tutorial of each powerup would help get players enjoying the game faster.
Good job on this one, has lots of character and polish! I think definitely as others mentioned could use jump and fire sfx, also jumping over water was a bit hit and miss for me. GJ!
Minute and half and 495 pounds later I arrived at the finish line, given my weight, I think it is a worthy achievement :D
Good job on this one guys!
Nicely polished for the amount of time there was! I second the singleplayer request!
Nicely done! really cute art style and game works well and fun. A portable option would've probably been ideal but the game is worth it. As far as feedback I think maybe having more items aside from freezing would have varied it up more :)
I second the tutorial but awesomely polished experience overall!
If this is what the employees of courier services go through, I now appreciate them more heh. This has lots of potential but needs more gameplay and exploding boxes heh, good job on the presentation :)
Gets pretty nutty when there's lots of balls in the field, no pun intended. Cool game though, maybe faster player movement or a dodge kick move to save balls rolling to your goal. Ball can get stuck near the goal posts sometimes too.
Good job on pulling it through! I actually felt like the bandits were controlling themselves most of the time heh. Maybe add a bit more control :)
Holy hells this is one polished piece of work! Has a strong Lufttrausers feel but stands strong on its own. Awesome graphics and nice music, difficulty curve is good too.