thiagofr 2017-12-04 12:42
As more enemies you attach yourself to, the harder it gets to handle the ship. Nice idea. I really enjoyed the music and sounds. Congratulations!
Foon → Ludum Dare Explorer → LD40 → Space Crash
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 296 | 3.45 | 45 | |
| Fun | 398 | 3.16 | 45 | |
| Innovation | 359 | 3.11 | 45 | |
| Theme | 220 | 3.67 | 45 | |
| Graphics | 490 | 2.88 | 45 | |
| Audio | 125 | 3.54 | 43 | |
| Humor | 538 | 1.78 | 35 | |
| Mood | 338 | 3.06 | 42 |
As more enemies you attach yourself to, the harder it gets to handle the ship. Nice idea. I really enjoyed the music and sounds. Congratulations!
Nice take on the theme. The game works nicely and the controls are responsive. Nice job!
Innovative concept. I enjoyed the music theme too. The Game Over sound traumatized me. Enjoyable procedural level generation
Good game, nice idea with the lack of guns
Just getting off of a bullet hell kick, this fit right into my twitchy style.
Very nice, would have liked the view to be panned out a bit more though.
@generalvivi Yeah, I will rise my art skill at next time. Thank you!
I think the kill function is a tad bit unforgiving - even if you tap a block from the side, very gently, after passing it, you die.
Great job, it's really fun. It's a bit weird at the begining, but once you get used to hit, it becomes really great. Loved the soundtrack variety, and the concept is great
This is fun! It's a lot tougher than it looks at first glance. I'm impressed you had time to make multiple music tracks - I like the fast one with the sort of arpeggiating bass line. Nice work.
@cubeeo this is idea, that you are very risk when try to kill enemies. But yeah, maybe in result it works more harder than I expected :D
@nikchernyakov yes, indeed, but no risk, no reward... maybe you were not risky enough in trying to kill single resource :D
There was a lot of variety to the music. Did you make all of the tracks youself?
Pretty fun game
It's challenging and fun, I liked it very much. I would suggest to include some kind of warning or a very evident threat at the bottom of the screen, cause you lose when you are about half out of the screen but there is no feedback of how close you are to dying. bisides that, a very entertaining experience.
A solid game. I would recommend making the bottom of the screen kill you when your entire ship goes below it instead of half: I died several times because it felt like I should have more room.
This game is more fun than it looks! I liked that there no guns and you have to advance by knocking off the enemies. A different song for each restart, hell yeah!
@thorneto I just use soundation and fl studio for doing this. I mixed templates that they have given and add some from myself
wow nice work
@emilio-barrera yes, you right! I must fix this. Thank you for playing and feedback! :)
@talon I guess it's a good idea. Thank you for feedback!
That game was fun! Good work!
Surprisingly amazing soundtrack and simple, yet engaging gameplay. I like,that the only way to get a kill is to crash enemies against blocks, that's challenging thing to do, especially if you got one right on your nose... Solid work! Congratulations!
The best part of this game is how well it fits the theme
This is a solid entry! I would like a lives system though as I often skimmed a block on accident (perhaps more forgiving collisions).
Very simple gameplay, yet very addicting! Slamming enemies into walls feels very satisfying and it is a good balance to provoke a "just one more try" feeling. Well done! :D
Simple mechanic nicely implemented! I really enjoyed it. Music fits perfect with the game. Would like to see some mechanic related with the music! Keep on!
@turbulentwinds I thought about it, but solve that I want to do more harder challenge for players :D
Great game! Really enjoy the tradeoff between cleaning yourself and cleaning your ship! Awesome job!
Nice array of audio effects Good mechanic where the more ships you collect against your shield, the more they drag your speed and manuverability down. Also increases your surface area, making it easy to collect more against you. Eventually they pushed me off the back of the screen.
Interesting game, I like the take on the Theme. Feels like something that would have done well from some procedural generation of the map, and a 'full screen' where I could have played with more area.
Overall, I really enjoyed this. Well done! :)
Nice concept! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=PxcULPo0hyk
@jupiter-hadley thank you! I like this :)
This was an awesome game!! The idea was great and well-implemented, and I loved the music! This is even more impressive considering it is your first game. Welcome to the community, and keep up the great work!!
Man, the music is super cool, I love the vibe!
Congratulations on your first game and first LD! This is a solid entry, great concept and good gameplay. The music is really cool and varied - I would like to hear a lot more of it - but it doesn't quite seem to loop correctly. My only other criticism is that it could use more visual effects such as when enemies (or the player) are destroyed, or even when the enemies get stuck to the player. Good game overall though, well done :)
Wonderful correspondence theme! ;)
Really cool game ;)
Fun game ! I had to loose a few times to fully understand the concept and after that, I loved the theme use !