Thank you all for the comments, we're very proud of ourselves!
@guitarbro as @ausstein said, try to use the attack on the chicken and pigs. As they die, you can the ressurrect skill on them to create an army of minions. Then, the command skill can controll said army to kill enemies. You can also ressurect the enemies to fight at your side, tho they act as sentries and can't move at your command.
@ausstein The coop is a really interesting idea, but we still need to balance a lot more of the game before it happens, like other minions, enemies and zombies. Maybe skills and upgrades... Still a lot to think, but Coop would be great as a couch game
@ashashza The necro being slow was intended as he is old and decrepit, and it makes you have to decide on where to go, what to ressurect and mind your positioning.
@freyje Yeah, the controls feels a bit off, but we couldn't find time to tune that, unfortunately
@themoonrise We were actually thinking in having a timer/health bar in the zombies, so they die with time. This way you'll have to always raise new zombies to fight for you.
@brokenmirrormedia The necro being slow was intended, we understand that it can be a little frustrating but the idea was that he is really weak and only the undead army could defeat the enemies (or else he wouldn't need them). The lockon was something that came into our minds in the game design, but killing multiple critters worked better in the game in the end.
@susumu-asaga Good idea, some highlight shaders on the player might do the trick
@stasm We thought about the idea of moving the player with the mouse, but we would have to re-assing the clicks in other buttons, witch would need more explanation, so we opted for fewer keys on the game.
Again, thank you all for playing our game and leaving some feedback for us, this is gold. I'll try to find some time to play all your games!