craplex 2021-04-27 09:12
Such a nice game, well polished and enjoyable. Great job to the team.
Foon → Ludum Dare Explorer → LD48 → The Moore Contingency
By greet, Raiponz, Atom, Zessirb and Agloo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 910 | 3.51 | 28 | |
| Fun | 1090 | 3.23 | 28 | |
| Innovation | 403 | 3.67 | 28 | |
| Theme | 1423 | 3.21 | 28 | |
| Graphics | 867 | 3.72 | 29 | |
| Audio | 824 | 3.30 | 27 | |
| Mood | 1001 | 3.44 | 28 |
Such a nice game, well polished and enjoyable. Great job to the team.
Love the aesthetic, nicely done!
Nice game ! Nice concept, and good game design !
Pretty good, Graphics and music fit well together to make a good mood, found the controls frustrating at first but they are good once you learn them. One thing I think would improve the game is checkpoints, failing the later levels is a big slog to go through them again.
Pretty nice game. The graphics and sound were good. The controls were a little strange and took a while to get used to.
Very unique concept. It wasn't very clear to me when I'm allowed to add a new control point and when I'm not. Sometimes I could add one on a vertical wall, sometimes I couldn't.
Ah, the control scheme is a bit tricky, and it took me a while to figure out that left/right orientations are absolute, and do not move with the character. This is a bit unintuitive when swinging on a rope, as to continue in the same direction, you have to switch from pressing left to pressing right when the rope angle crosses vertical...
That aside, the rope mechanic is quite enjoyable - it reminded me a bit of using the Ninja rope in Worms :)
I also struggled with figuring out beacon placement, but I think the core problem was that the black (passable) tiles look a bit too much like the background.
But once you figure out all these little details, this is actually a charming game with a very cool aesthetic and a unique mechanic. Well done!
The concept of the game is great, as the level design is too. Also nice Isaac pixel art :D
The maniability can be really frustrating by moment, combine with the saw's hitbox which are really big it made me almose ragequit on the latest level
I see on the comments the ideas of checkpoints, and I feel like it could be a great addition too, especially on the last level. Level selection is a good implementation too.
Overall nice job from your team :D
Hey, Isaac is that you?) At first, I suffered from controls. But then I had to remember Worms and things went a little better.) Good work, guys! A little missing the right soundtrack... Thank you for html version, btw!
Nice concept. I like the idea of this. But the controls made my browser do weird things xD Bookmarking, etc.
This game has a good feel with the music and art. I liked the interesting mechanic. Thanks.
Really nice game! I got confused at first with the controls, but once I wraped my head around it, it was really fun to play! Nice art and sounds too, congrats!
Cool game with an interesting moving mechanic. Getting the hang of it took a while, and sometimes going left or going right didn't seem to go in the same direction as another time I press them. I like that the rope could also be cut with the saws, it makes sense.
Some of the levels were a bit too long, and with dying starting you back at the beginning of the level, it feels very punishing. This could be mitigated by checkpoints, as others have said, or making the levels shorter.
With some polish this is a really nice game, great effort from everyone involved!
Awesome pixel art and great lighting effects made for a very cool atmosphere, and the idea of diving deep into a computer to physically hack into it was an original take. As others have said, the controls take some getting used to, as well as knowing when and where I can place beacons. I figured out that places with no background textures don't let you place beacons, but the places with the background are quite dark and make it hard to see. Perhaps having a glow effect on your character or something so that it's easier to see where in the dark spaces they are and where they can place beacons. Otherwise this was a very neat game, good job!
A great game with an intersting story and unique mode of gameplay!
The art style, music and sound design were all well suited for the futuristic, sci-fi theme of the game. I think that where it really shines, though, is absolutely in its unique mechanic of controlling the character. When starting off, the controls were a bit tough, but it didn't take too long to get used to them and to get your character swinging about. When properly understood, the controls were quite satisfying and very fun! The level design allowed the player to gradually build up this understanding, and also provided enjoyable challenges that expanded upon this distincive concept of movement.
I ran into a couple of strange situations when playing. I got stuck once on the side of a wall, not being able to move for some reason:
Screenshot 2021-04-30 13.24.49.png
There were also a couple of times where the rope disconnected and I started running around freely. It didn't seem to be possible to reconnect to the beacons with the control key. Perhaps this was intended though?
Screenshot 2021-04-30 14.28.01.png
Lastly, using the control key to place beacons meant that I accidentally pressed a couple of key shortcuts which paused the game (such as control-s or control-d), since I was playing in a browser.
These were only minor issues though, and overall I really enjoyed playing through the four levels that you put together! Well done! :smiley:
The game look really good!
Cool and unique concept. Swinging around those saws was pretty fun. I would say that a checkpoint system would be nice, and maybe the ability to delete beacons. Still, good job overall!
Really cool concept, one of the most creative that I've played so far this in this event. The controls took a bit to get use to, but once I did, it was really fun!
The platforming in this game is very cool. I really like swinging around with ropes, especially the sections where the ropes wrap around parts of the level--and all this is made even more effective by the graphics, which really give the feeling of climbing around a cave, etc.
I was unable to figure out the control scheme particularly well, but I think this is partially due to the physics of how it works--for example, sometimes you have to push the W/S key for a long time before the rope will actually start to change length. Other problems I had include shooting out with a bunch of momentum after holding down S right after placing a new beacon--it seemed like I would sort of slide along the ground but then suddenly be able to extend the rope, and it would come out all at once, or something?
I think that the question of checkpoints is also worthwhile. It can be rather tedious to lay out all the ropes and then have to restart. That said, I think that the system as it stands is not really wrong as it essentially requires care and mastery of the rope system--and that's not a bad thing. It's just not what I find fun, I suppose.
So yeah, overall, a pretty nice platforming game.