FoonLudum Dare ExplorerLD41 → AsteroidSweeper xTreme

AsteroidSweeper xTreme

By ananace

View on ldjam.com

CategoryRankScoreCount
Overall4183.2720
Fun3443.2720
Innovation4083.2520
Theme2283.8320
Graphics5092.8320

Comments

scott-r-howell 2018-04-24 15:05

I like it visually, functionally its a bit weird but it feels good to play, it has the issue of minesweeper though, in that there are always luck scenarios, well done though looks and plays nice!

bobismijnnaam 2018-04-24 15:25

Kudos for using SFML!

Interesting take to literally combine two games. I like them both, however playing them together certainly causes some friction... Very interesting! Implementation looks solid and is probably very efficient.

Could've maybe used some simple sound effects, or an extra button for flagging the mines. Then in asteroids both keys would just fire.

This is the smallest executable I have seen up until now, most games are 10+ mb these days but yours is just 1.20 mb!

amigopadilha 2018-04-24 15:30

It fits right in the theme, I liked the gameplay! Really hard but fun to play! Great job

gastricsparrow 2018-04-24 16:04

I always liked those games with two sides of the brain doing their own thing, so this is a blast! Quite hard to get right, especially when you lose in Minesweeper randomly, but it's so fun when you can manage both. Great shot at nostalgia too!

blubberquark 2018-04-24 17:28

I haven't played your game yet, but I have fought flatpak for an hour. It would have been faster to compile from source...

ananace 2018-04-24 17:39

@blubberquark The dependencies for compiling it really aren't steep at all, just a modern-ish GCC, CMake 3.1, and SFML 2.4+

I wanted to have some kind of pre-packaged version available though, and I'm not able to do Snaps, and all the instructions I could find for AppImage seemed to expect you to use some build system that would package it for you - though that might've just been my google-fu that failed me. So in order to get something for people to download in time for the deadline I just went with the one that I know how to use.

Added a few more lines to the description to hopefully help with using the package, though I'll also have another look at AppImage - or simply spin up a VM of a non-bleeding edge distro to build a tarball that people can actually run.

polegar 2018-04-24 17:43

Nice idea ! It fit the theme really well. It's a good challenge, I tried many time but I didn't manage to finish it :)

hatchet 2018-04-24 19:24

Love this idea, literally blending two games in one :) Both games control nicely and the presentation is solid. Very fun entry :)

p.s. Thanks a ton for pointing out that Darkade doesn't work on Linux! That should be fixed now.

microwerx 2018-04-24 19:29

That was fantastic. I would have loved some sounds and music. But the way you combined the two games felt very natural. Great job!

tomdeal 2018-04-25 09:27

Cool idea! Sometimes it was hard to keep control of both fields at the same time, but thats the challenge, isnt it? Maybe a bit more interaction between the two games would be great, but thats only a minor nitpick. Good entry!

igorimagine 2018-04-25 09:46

Great theme

xephrys 2018-04-25 11:22

wow! you made me realize i suck at both asteroids and minesweeper! :P

rockhoppergames 2018-04-25 12:14

The two games/one controller gimmick is always fun, and must mean you did double the work to put it together! I might suggest generating the minesweeper grid after the first click though, so the player can't lose immediately. I believe that's how the original game worked, but I could understand if that would be tricky to solve during the compo period!

Congrats on a good use of the theme!

ananace 2018-04-25 21:39

@tomdeal Yeah, I tried to think of something to do just that, but couldn't figure out anything that would be possible inside the time limit.

@RockhopperGames Guess why I picked two of the easiest games possible. :grinning: Might publish a new version in a few days with some added bling, and with a mine that moves if you manage to hit it first. It's worth mentioning that I didn't even have a victory condition until around six hours before the deadline, so all the polish went way back in the backlog.

Thanks for playing and coming with suggestions, always happy to hear what people think of my games and how to improve them.

kbjwes77 2018-04-27 12:41

SFML ftw! Very literal interpretation of the theme. Can't say I'm disappointed!