@swooty Cheers, I appreciate the feedback greatly! I know where I went wrong at least, I made diving first, then needed a reason to dive, made it fish, then the entire time I was developing I knew I had to grab fish on the playtests, and I knew how because I'd made it.
I have plans for future development and part of it is expanding the movement, and overhauling the underwater movement and fish, to make it so instead of the fish retracting from the juicey movement, they add to it, I'm thinking expansion of the surface running too to allow for momentum building and a more fish catching friendly torpedo dive, I want to lean into that tony-hawks feel, where your speed and tricks help you score, so the way you are incentivised to play is the funnest way!
Honestly brilliantly helpful feedback, I hadn't thought to compare it to tony hawks, but the idea recontextualizes the design goals in a great way for future development, thank you very much!