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Scott R Howell

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsLD57 - Slappy's Reefcompo503.903.983.883.944.293.933.563.83
201841Combine 2 Incompatible GenresRealtime Strategy Dating Simcompo2.822.862.963.732.641.912.65
201740The more you have, the worse it isVertical Screw Upcompo5243.022.922.893.332.703.282.232.80

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Scott R Howell

Scott R Howell leaves an average of 25.3 feedback comments each event.

LD57 — Depths (49)

Sonar Boat Game by Joel Davis 2025-04-12T11:51:16Z ♥ 1

Love the way the scanner works, could do with some polish for understandability, but its a really clever way to go about it, really nice work!

Toilet Diver by Makache 2025-04-11T12:56:10Z ♥ 1

Oof I drowned in the last stretch, like the graphics, everything feels nice, enough going on without being crushingly difficult, giving me Crash Bandicoot underwater level vibes, really good work!

Steve the Smith by Adam Martin 2025-04-11T10:21:40Z ♥ 1

A lot going on for a jam game, I have to admire the ambition. jumping against walls was a bit stiff, and it wasn't clear what the controls were from the game alone. I also experienced a soft lock on breaking my pickaxe wherein it wouldn't return me to the smelter area. Requires some polish and dev time, but good work for the jam!

View in the Depth by noagard 2025-04-11T09:51:58Z ♥ 3

Cool stuff, likes the easter eggs, really nice interpretation of the themes, got me hankering for Elite Dangerous Scanning again πŸ˜† good work!

Piranha Frenzy by mremmele 2025-04-11T00:36:01Z ♥ 1

Deep Shmup! Love it, good fun, love the sprite work, cool idea on a mix of Feeding Frenzy and R-Type, I like that there is added depth to enemy design than just it hits or it shoots, with stuff liek the sword fish damaging on the front but soft on the back, I do wish you didn't take damage when leaving the screen and instead couldn't leave the screen though.

The Depths of Madness by Amolker 2025-04-11T00:30:37Z ♥ 1

Really cool! sprite work is amazing, the concept is novel, good job on the dialog, if I have 1 complaint its that the game doesn't pause when a dialog box is up, so I never did get to read what the obelisks were saying

Explorer of the depths by zowell 2025-04-10T19:02:11Z ♥ 1

Cool, I like that even the audio bar is digetic! It did take a stroke of luck for me to understand that the colours referred to shapes that behave differently whent he sonar hits them, but clever ones you see it happen, really nice work!

Scrab the Scrabbler by schadocalex 2025-04-10T18:57:34Z ♥ 4

Really nice work! An odd mash up of themes to be sure but I enjoyed it and got stuck right in, the graphics are cute, the music and sound are sweet, and the concept is wholely novel!

Dynamite by TimeLost 2025-04-08T23:16:19Z ♥ 1

Cool stuff, the jumping was a little rapid, but it was cool to light your way with your own biggest obstacle, I definitely took more damage from my own sticks than enemeis πŸ˜† good work!

Dark Ness by Soul Grinder 2025-04-08T23:08:07Z ♥ 1

Nice work, the itch io link is listed as "Source Code" so I almost missed it. The graphics are nice I'm impressed you got it all together for the jam, good voice work too, well done!

Echoes of the Deep by nyxkn 2025-04-08T19:25:19Z ♥ 1

Nice audio, the graphics were ok but I really like the sonar effect, when it gets dark it gets really tense, so the mood was strong! really good work on this!

Shootwell by Sevatoxin 2025-04-08T19:13:02Z ♥ 1

An addictive loop you have going on, really enjoyed it, I think some tweaking of how the bats move could serve it though as sometimes it feels like you've just been dealt a hard hand with them blocking your way

Good work!

Living Lift by Scrawach 2025-04-08T19:00:36Z ♥ 1

Absolutely love the art, the movement is nice too, and I like the slightly meta elements when you can just jump out of the lift and run along the walls to find stuff, really nice work!

Hail Mary by YouCarryOats 2025-04-08T18:51:26Z ♥ 1

Premise got a chuckle out of me, decent challenge in the gameplay, good work!

Help! I'm Trapped on The Torment Trapeze. by Yossarian 2025-04-08T18:47:53Z ♥ 1

Love the idea, love the implementation, love the depth that grows out of the mechanic, the entire thing goes from silly game to mind game when it clicks how free you are to pull insane manoeuvres, I only got to 5 stars though! My 1 criticism would be a lot of the deaths feel like dying blind, if you develop it further consider an indicate on the screen for the nearness of death spikes offscreen then I might have had more strategic swings

Really great work for a jam!

DeepFrame 9 by JavaSaurus 2025-04-08T18:38:57Z ♥ 0

Good fun, plenty addictive to play, and you really nailed that impact which keeps you pushing for more, awesome work!

Blip by osh.studio 2025-04-08T18:34:59Z ♥ 2

Really cool, feels nice, looks nice, the puzzles built around the core mechanic are clever and build your knowledge over time, sweet and to the point, really nice work!

No Bottom by Manuel Cabrerizo 2025-04-08T18:24:53Z ♥ 1

HAH! I really suck at this, but the concept got an immediate chuckle out of me, and I love the squirrel, good work!

Trip to Australia by Boban005 2025-04-08T15:59:29Z ♥ 2

Doesn't load for me, I've seen other games with this issue with the Unity web player, where it loaded on itch io but not on ldjam

Earth Below by whateverdat 2025-04-08T15:58:01Z ♥ 2

Spacebar stopped working a couple of times, and that first screen is very unforgiving, I like the graphics though, I wish I could have played with the concept more but I just kept losing rapidly

Descent of the Dairy Disciple by Cataractar 2025-04-08T15:28:50Z ♥ 2

Was difficult to gain speed, it seems parallel walls are the easiest but the slide drags you too much to make it from wall to wall, and you lose most momentum by being on the ground, if given more time I'd say a level designed to easily get you to speed and then introduce trickier parts of the environment which would sap your speed would be best, that way you can teach the player how to play well, then challenge them to do it when the environment isn't as friendly to you

Vanity Check by NoNumbersGames 2025-04-08T14:49:26Z ♥ 3

Emotional Depth? Interesting take on the theme, some of the dialogue was funny too, good work!

Schweigen by Yup1_X0dUs 2025-04-08T14:36:58Z ♥ 1

Ah a shame I can't enjoy this knowing only english myself, art looks good from what I managed to luck click my way in, and that is a lot of writing, I may not be able to read it, but I can respect the effort put in

Lunglight by alpacalypse 2025-04-08T14:33:31Z ♥ 2

Very Cool! I love the little details like the images that only pop up when you first image them making you doubt yourself, I almost mist the dude running at me, and the overall layout of play built tension inately making the scares hit better, really good work, if this got further development I'd advise some kind of building soundtrack as something for players to latch on to, as I did find myself a bit lost and bored at parts wondering if this was all it was or if it was going somewhere, luckily it was and I'm glad I made it to the end, just food for thought!

All in all, great work!

Rooted Deep by DzejPi 2025-04-08T10:41:47Z ♥ 1

Very nice, a chill romp in the water garden, also I found the glorious ducky, blessed be his lungs!

Deep Point by Garywiss 2025-04-08T10:10:54Z ♥ 1

Good work! the general presentation is wonderful, I dont think you move fast enough to get to all of the rings, and the speed objects come at you at points is too much to react to, but it works, its fun, its tense, and I like the music too, very cool!

Goin' Downhell by deadpixelmadclock 2025-04-08T07:55:39Z ♥ 1

Love it! Feels like the seed for a longer game, there's a decent feel of polish to it, one of few games this jam I've wanted a 2nd play of, awesome work!

DEPTH OF FIELD by chiyeon 2025-04-07T22:22:23Z ♥ 1

Clever idea and it works well, I could see development of a game like this turning into a rabbit hole if you have more than 48 hours though πŸ˜† imagine the amount of scoring mechanics it could contain!

Knocking On Hell's Door by Frib 2025-04-07T22:01:10Z ♥ 1

Neat game, railguns are insanely powerful, good sound work but I feel like a little more enemy variation and animation work would go a long way

A Very Deep Tunnel by Sicosiber 2025-04-07T14:54:44Z ♥ 1

Absolutely lovely! At first I was like "hm, are the drills making music?" and by the first couple sections I was engrossed, especially when I realized the minecart sound fits with it too, very neat, I got a 17 minute complete time, I loved it!

Frames by HolyBlackCat 2025-04-07T14:00:21Z ♥ 1

Genius! The "Depth" of the mechanic is impressive, it only really clicked when I got to the last level that I could and should be reordering the panels, amazing concept, really good work, and I love the graphics too! Cleverest thing I've seen so far this jam!

Down climber (Pico-8) by Prunus Padis 2025-04-07T13:49:02Z ♥ 1

I like the mechanics, there is a little bit of jank to getting used to them, but ones you've got it its nice to use. good job!

Coals of the Eternal Cycle by sqqqwer 2025-04-07T12:37:03Z ♥ 1

Love it! Hooked me in, I stayed engaged for all 3 endings, what a charming nugget of game, good job!

Grandpa's Super Summerbreak Hobby by plexium.nerd 2025-04-07T12:18:26Z ♥ 1

Pack file is missing, the game doesn't load

A walk arround the pit with your friendΒ΄s head by Juno Menager 2025-04-07T12:16:30Z ♥ 2

I like the graphics and theme, and the dialog is nicely written, the themeing feels like the goofiness of lethal company meshed with a decent story teller. The game didn't lock the mouse in though making looking around a bit bothersome, I also broke the dialog a few times by looking up during dialog, would have liked something more to come from looking up as you first action int he game. Great work, I wish you good ratings! πŸ˜„

Slack And Reel Fishing by GettingRekt 2025-04-07T12:02:49Z ♥ 1

WUHAY! Fellow fisher dev! This was fun, I love the risk reward play going on, love the seal graphic ❀️

Zooid Nexus by Benski 2025-04-07T11:58:33Z ♥ 1

Neat game, the presentation lets you sink in easy, I could see myself soaking in a game like this for a day!

The Amberstone by Chuckiee 2025-04-07T11:43:34Z ♥ 1

Neat concept, captured a Blight Town vibe, if given more time I could see a bit-crunchy retro vibe carrying a deep mysterious delve, really good work!

Echoes of the deep by BadPinkChicken 2025-04-07T11:37:13Z ♥ 1

Unfortunately it broke in my browser, and I could only ever play 1 round at a time. I like the concept with the sonar, and the atmosphere is dead on though!

931 by Kukatoo 2025-04-07T10:25:46Z ♥ 1

Really captured a mood, I could see this with more time become a decent short atmospheric horror story, really good work!

Marble Race To Hell by Gaverion 2025-04-07T03:19:04Z ♥ 2

Unrelated to the game real quick If anyone can't get it to load, I've been having problems with newer Unity games loading on LDJam but that Itch link worked just fine!

On the game, rolling sound effect wasn't looping very well and at first I thought it was a bug. The rolling control feels ok until you hit an obstacle, then you can never regain enough control to continue playing. EXCEPT when falling straight to the goal, finished in 20 seconds 😎

DESCEND with CAUTION by LightningST 2025-04-07T03:10:44Z ♥ 1

I love this! An intuitive challenge that makes you really focus without feeling unfair. The visual style is lovely and novel, and the sound effects work so well! The music feels more obligatory than in theme with the rest of the game, but thats only a nitpick, really nice work, I'm still playing now, its got me hooked!

Fall Man, Into The Sinkhole by Clintor24 2025-04-07T03:02:19Z ♥ 1

Simple but it scratches an itch, easy to just sit there idley playing, like the sound effects brought me a grin, good work!

Crush Depth by Psedera 2025-04-07T02:25:20Z ♥ 1

Right off the bat, love the sprite work, love the colour choice! The bot wasn't amazing and the game was lacking some feedback which made figuring out what was going on a little confusing for a few seconds, but if you had more time to stretch this out to a submarine themed sh'mup then having verticality be both health and opportunity to split paths it could become something really cool!

Anteater 2 by Fernando Tonon de Rossi 2025-04-07T02:17:46Z ♥ 1

The mix of the sound and the anteater graphic got me chuckling, interesting idea, because I could see a longer project of managing ant colonies so they grow to produce more ants but dont grow enough to escape the anteater πŸ€”

Breachy Sub by UpsettiGames 2025-04-07T02:12:54Z ♥ 1

Unfortunately player would not load for me, using Chrome, would be interested to know if its just me, or if other people can play on other browsers?

WW PDIDDY VS KIRA EPIC MINECRAFT TROLLING BATTLE by Kryakikrya 2025-04-07T02:08:38Z ♥ 2

This is certainly one of the games ever made.

Inception by Gaudy 2025-04-07T02:03:30Z ♥ 1

There was a lack of feedback and coherence. The first game made it feel like a puzzler and it was an alright introduction for such, but the platforming was unusual, and then the shooting a bit awkward. I'd say the game could do with more implicit feedback, small audio cues, or some response from the environment from your input, so the player can tell whether their sprite is simply moving, or is interacting with something.

Miner TD by OldDog 2025-04-07T01:54:24Z ♥ 0

Very neat idea, I like how neatly the need for upgrades is just implied by the distance, accuracy? fetch and return time? all implicit, something very satisfying about how that balancing interaction emerges.

I'd say the shooting sound gets overwhelming when you max out, and that the concept would do great with time to balance it, but a great product out of a jam, good work!

LD41 — Combine 2 Incompatible Genres (6)

Gardening Sim 2019 by shp 2018-04-24T17:41:34Z ♥ 1

holy crap this actually gave me the willies while playing, damn good job on the monsters and on nailing that silent hill vibe, everything helps to nail down that horror vibe, the foreboding atmosphere, the objective requiring you to scour even knowing freaky blobs are hiding anywhere, the clunky swapping mechanics making combat a real struggle, good job, absolutely fantastic especially for a ludum dare, hot damn!

TRPG Meets GAMES by ccglp 2018-04-24T17:26:16Z ♥ 1

actually fantastic fun, I could play this for hours! great concept, great execution, well played!

Move and Hide by Hizrok 2018-04-24T16:40:18Z ♥ 1

Was fairly easy to pick up and try, got the hang of it with a few moments of fiddling, turn based stealth aren't exactly incompatible but good job, it'd be quite an enjoyable game given a few more levels

Siege Of The Cloud Empire by HailBurns 2018-04-24T16:01:59Z ♥ 1

Fun and feels good, only complaint I have is that the audio almost killed me, big butt warning to headphone users, aside from that love the viscera and wish I could do more with the base between rounds

Litur Teningur by Vinterskog 2018-04-24T15:17:58Z ♥ 1

feels good except for a few jerky moments of the camera (perhaps a sensitivity slider), the music also rang in my ears a bit, but a cool concept and I kept playing it for a good while

AsteroidSweeper xTreme by Ananace 2018-04-24T15:05:26Z ♥ 0

I like it visually, functionally its a bit weird but it feels good to play, it has the issue of minesweeper though, in that there are always luck scenarios, well done though looks and plays nice!

LD40 — The more you have, the worse it is (21)

Farming Sim LD40 by pebkac 2017-12-04T17:47:43Z ♥ 1

I played this far longer than I'd care to admit, but the auto milker and auto feeder don't seem to do anything, in any case, interesting take on the cookie clicker

Politically Correct Hunting by tschery 2017-12-04T17:30:14Z ♥ 0

brilliant concept, but I think it'd be far better if the tiles had their respective key on them

Flight of the Shaperate by Skibisky 2017-12-04T16:43:12Z ♥ 0

I couldn't quite tell what was going on onscreen, there was shooting, money for some reason, bars, numbers, text, pew pews, squids tangled in sawblades, but the game played well once you got passed the slippery control and has a bit of an addictive property

Circus Tyke Balance Hype by quixatocs 2017-12-04T16:37:14Z ♥ 1

sounds were funny, but the menu was kind of annoying. game itself is a simple and decent idea, I liked when someone threw me underpants

The Gravedigger by Simone 2017-12-04T15:59:37Z ♥ 0

fun game, played it through to the end and I'd have kept playing it if it had more maps and more buy options, really like the idea of forgoing the wave slog often seen by making the waves simply an obstacle between you and an objective

if I had one complaint I'd say its not entirely obvious when your able to click the buttons, its a pain and almost seems buggy when you go towards the gate, but good job I enjoyed it through and through ;)

Smack`Em! by mess110 2017-12-04T13:47:05Z ♥ 1

WACK-A-MOLE! how did I not think of this!? spot on! damn pretty too!

JobOS by NicMagnier 2017-12-04T13:42:42Z ♥ 0

funny concept, enjoyed smashing my keyboard up, something very satisfying about it, but I wouldn't say it was worse, cant help but wonder how someone manages to write all of the stuff for those popups in 2 days, damn!

Bat Dose by Serval Games 2017-12-04T13:33:29Z ♥ 1

a lovely feel good game, thanks for this, put a grin on my face to see that cute little fat dude fly off into the world, would have loved to take it on adventures

Ethereal by _benhumphries 2017-12-04T13:27:44Z ♥ 2

its hard to actually tell where enemies are without first triggering them, making it more of a memory and trial an error game than a skill game, I suppose I'm just faffing up the puzzle of it, also you scared my dog! WOO! haha

Wildest West by Shelvid 2017-12-04T13:06:44Z ♥ 2

simple, but blisteringly difficult, I got him down to 5 health after a tone of tries, like the visuals, and sounds, dodging feels like it gets you killed as often as it saves

SHROOOMS by theloneplant 2017-12-04T13:01:48Z ♥ 1

found myself frantically kiting and blowing away hordes of shrooms, dangerously addictive and fun, really got that feel and polish in there! good job!

Happy Bot Mess by meursault 2017-12-04T12:56:29Z ♥ 1

fits the theme, has impressive mechanics, is fun to play, looks good, sounds good, works good, is good. hot damn this is amazing for a game jam timescale!

Graveyard Shift by radmccool 2017-12-04T12:40:36Z ♥ 1

I like that it starts with a tutorial sequence, how could anyone resist those coins!? sound effects are satisfying and graphics get the job done, jump is a smidge floaty, being in the air atall feels awkward, the slow down from carrying coins is also really harsh, with some tuning it could be super addictive

ultimately though I found the winning strategy was to sit on the building, shoot some guys, kite the rest away, pick up then run to a deposit pig, only thing which got be was the occasional getting stuck on a zombie

Deadline by Sholf 2017-12-04T12:26:34Z ♥ 2

I like how the enemies run away instead of just dying, aside from that its an addictive game with a solid game loop

Tosser by Mik3 2017-12-04T12:13:07Z ♥ 0

surprisingly addictive, the sound effects are on point, making me want to hear that ding again and again! I thought I was doing well at one point but then the piles got worse and it became a clamour for cleanliness!

good job pretty fun game

Haven by William Bundy 2017-12-04T12:03:17Z ♥ 2

this seems like a decent iteration on cookie clickers, decisions worth making mean it can't be done entirely idle but at the same time the pressure to get everything everything forces snap and in my case often wrong decisions!

The pressure is really fitting with the theme, not just with how many people but also how many messages, seriously good job getting this working in a jam timeframe

The Pointy Stick Hypothesis by peterthehe 2017-12-04T11:50:23Z ♥ 3

I ran full force into the circle and did the quadrilateral equivalent of flying to the moon

Don't Get Hangry by SniperA 2017-12-04T11:44:31Z ♥ 1

I didn't think to consider food and fatness, but it fits the theme, kind of reminds me of that sonic the hedgehog mod where the gold rings are replaced with onion rings

Embol by azlen 2017-12-04T11:28:52Z ♥ 2

a hilarious approach to dialogue trees, which fits the theme quite nicely, gave me a good chuckle

Intruder alert by Falk Bruskeland 2017-12-04T11:21:49Z ♥ 1

the jump is quite floaty, the time to level up is really high and the path finding of the slime makes stairs your worst enemy, I like the art though and the sound effects have a decent effect

Snake Charmer by fakeyou 2017-12-03T23:08:49Z ♥ 0

love the visuals!