Foon → Ludum Dare Explorer → Users → Skibisky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Flight of the Shaperate | compo | 458 | 3.15 | 3.20 | 2.41 | 2.91 | 2.65 | 2.85 | 2.52 | 2.69 |
Nice game and well thought out puzzles.
A little glitchy while jumping (especially when too close to the platforms) but pretty good. I've found that just a touch of sound can make all the difference so next time try out [sfxr](www.drpetter.se/project_sfxr.html)
Nice idea with making it worse by rescuing more puppers that push you around. The intro cards didn't feel like the flowed too well, but they did their job.
Fun game and style, but found that I could move faster that the enemies. Also, could move through blocks and I think the enemies would attack each other but damage me?
Nice reversal instead of gaining more and getting worse, having to figure out the first 3 or 4 spells to leave you with enough space for the last ones was a good puzzle.
If anything, I'd prefer a line projecting where you'd be thrown back, and if it would kill you. (or does that make it too easy).
Nice work, juggling your score to fit through the gaps to keep gaining points is pretty neat.
The first thing I noticed was the sounds, all that was missing was some Jojo-esque VOs :P Found it tiring to click as fast as I could to build up speed, forgot about the shotgun though.
You could make it more puzzly by having a limited number of bullets to shoot.
This is great, I found myself sacrificing dogs to cars and traps just so I had an easier time dealing with the others. Sort of wondering why killing rabbits is a bad thing, especially when they're in the middle of the road.
Nice double posting and no removal feature @ldjam.com >.>
Being able to set the balance time made the game feel very low-risk, in addition to the previously noted auto-balancing, I was unsure what the risk vs reward was.
Additionally, the balancing felt more like a tedious task than something requiring skill.
Decent graphics and audio, loved the boot shower when failing.
Nice game and post! Once I figured it out I got it in under a minute :)
Loved the aesthetic and am interested how the non-boss levels would play out with 6 bullets (I cheesed it with only 1 each time I went to hit)
It does get worse with the more colours and amounts you have, I had trouble trying to play along with the request without painting over my last colour - nice feature. Admittedly, I ended up scribbling and filling the screen just to use up the tubes, so it ended up nothing like what it told me to draw :P
Music is relaxing, good for painting.
Got kind of hectic at the end there.
hangry.png
I liked that taking damage was healed by food which made you slower, and the longer you went after the burger the more enemies piled up.
Throwing boxes around is always fun, but I sometimes found myself with a shortage of the types of boxes I needed.
I guess more commands with 1x1s the worse it gets!
Nice game, I like the way people flew around in the tornadoes.
Although I hoped to be able to change the width of my tornadoes and use 2x 1-sized ones in a row, rather than spending all my saved tornadoes. Had to try and get them with earthquakes :)
Looks like you forgot to package it correctly. :persevere: unity.png