FoonLudum Dare ExplorerLD40 → LootBox factory

LootBox factory

By brouilles and Alphaman

View on ldjam.com

CategoryRankScoreCount
Overall11492.3332
Fun11302.2731
Innovation10102.6031
Theme9752.8231

Comments

zax 2017-12-04 13:16

I liked the control, cool game keep it up! don't forget to check out my game :)

brouilles 2017-12-04 13:22

@zax Thanks for your comment!

mess110 2017-12-04 13:24

The controls are good, but I kept throwing them hoping they land where they should. A possible improvement would be a countdown until the next order happens. Or maybe I didn't see it. Nice game

brouilles 2017-12-04 13:27

Thanks for the comment @mess110 ! And yes, in a future version we will add a count-down, good idea. :)

jackisaacs 2017-12-04 13:29

Not really sure what I'm meant to be doing. The commands don't seem to update either so not sure what is going on!

Cool throwing action though

generalvivi 2017-12-04 13:30

Nice sorting game! My playthrough kept asking me for objects I didn't have tho, too many 2x2's when I only got 1x1s.

I would also change it so when the crates are inside of the colored zone it auto changes their color instead of needing them to reach the floor first.

brouilles 2017-12-04 13:43

@generalvivi We take your feedback ! Thank you

brouilles 2017-12-04 13:59

I just added a WebGL version for Mac and Linux users. http://lootbox-factory.azurewebsites.net/

muffincookie 2017-12-04 14:04

The movement was a bit sluggish and it felt like the boxes were in water. Otherwise the theme and idea was pretty good and I imagine it could get quite fun if it had a bit more work put into it.

brouilles 2017-12-04 14:07

@muffincookie Thanks! We have not been able to fully enjoy the time that the Ludum donated. Moreover, this is our first project with Unity so it took us a long time to learn when starting the project!

quaternius 2017-12-04 14:24

I really liked the idea, the graphics could have some improvement, maybe some stamps on the boxes and stuff, a quick in-game tutorial would also be great. Great game overall!

2017-12-04 14:24

At the beginning i didn't really get it, but after a while i got it. Good job!

noxbuds 2017-12-04 14:27

Good concept, but it feels like it needs a sense of danger. Some music would be great, and the text is a bit blurry.

eraleis 2017-12-04 14:28

Having to move the camera was horrible in my opinion, but without that i would totally play this game !

brouilles 2017-12-04 14:34

@eraleis Thanks for your comments! And after reflexion yes, a static but large camera maybe a good possibility.

skibisky 2017-12-04 14:37

Throwing boxes around is always fun, but I sometimes found myself with a shortage of the types of boxes I needed.

I guess more commands with 1x1s the worse it gets!

sgadrat 2017-12-04 15:15

Haha, now we know it! Each time we open a loot box, an employee somewhere suffers!

unclechris 2017-12-04 15:41

The webGL interface wasn't scaled correctly and could see like 1/2 the orders and no idea what was needed or where to put them. UI scaling for Unity was difficult at times to work out for my game, it was a bit of fun - but wished I could get the full experience.

notpresident35 2017-12-04 19:52

I really don't understand this game at all.

brouilles 2017-12-04 19:57

@notpresident35 It takes 30 seconds to get the first order. This gives you time to put away your first boxes. After, just honor the orders! - Move boxes with the mouse. - The ‘livraison’ area, on the center of the scene spawn new boxes in a interval. - You must put the boxes in question in a color storage area. If not, they will be destroyed after 30 seconds. - You must do the commands. Otherwise you lose a life. - There is no win in this version. And Game Over is present if the user no longer has a life.

mazzletov 2017-12-04 20:00

I didn't understand the game but the controls to move the box were great.

brouilles 2017-12-04 20:03

@Mazzletov Thanks for your comment. If you stand 30 seconds the game start, your goal is to fill orders which is displayed on the floor with your boxes. For this, you have a limited time!

rob-white 2017-12-04 20:03

I like the concept of the game but it didn't appear to update my progress. Some audio would have also been nice.

mazzletov 2017-12-04 20:06

@Brouilles, I tried again but it looks like it didn't trigger my box.

frozencow 2017-12-04 20:19

Interesting concept. The first time I didn't really realize what was the goal/purpose, but once I got the hang of it I was stacking boxes and making them cram into that small white platform. The height where the mouse drags boxes was sometimes a bit annoying because I would drag one stacked box from the platform while dragging.

qszhu 2017-12-04 21:05

nice mechanics, some audio would be perfect

ditzel 2017-12-04 21:10

The control is super neat and the graphic is nice. The camera is a little bit to hard to control and I do not get the goal of the game :O

kieran-newland 2017-12-04 21:35

Good attempt but there are some control issues when picking up the boxes and it was a little bit raw.

mosegames 2017-12-05 01:14

Not bad, but game doesn't make a lot of sense

rsim 2017-12-06 07:54

It looks like you've entered this in the wrong category - team efforts are meant to be submitted for the Jam, not the Compo (which is individuals-only).

For the game itself, it took some time to figure out what I was supposed to do, and I found the controls very awkward as it uses arrow keys with the mouse not WASD. I wasn't sure what the purpose of using the mouse wheel either to raise-lower the box was? That was incredible awkward also, having to hold the left-mouse down while scrolling the scroll wheel.

rasblo 2017-12-06 19:36

Interesting!

gyfis 2017-12-08 15:38

I like the idea of the game (also EA deserves this I guess ... :)). I think the WebGL version might be a bit more polished but that's just Unity things. Well done!

pixeltrik 2017-12-12 12:58

This game is eccentric and fits in with theme. The movement feels clumsy at some stages. Btw, nice touch with EA's anagram AE X)