You are the GM by GAFBlizzard 2015-08-24T15:50:00
I LOVE this, as a DM myself, so surprised that idea of monster never made me think that way - AWESOME. LOVED this game and very well made "combat" system. This has some great potential.
Foon → Ludum Dare Explorer → Users → UncleChris
I LOVE this, as a DM myself, so surprised that idea of monster never made me think that way - AWESOME. LOVED this game and very well made "combat" system. This has some great potential.
This was amazing. Loved it very, very much. One of the best games I have played. I haven't finished but, oh my heavens I will. :)
I liked it a lot. Very well done, and to make logic problems procedural is rather cool. Trying to figure out which one would HAVE to be false while all the others were true is rather cool game. :)
I really liked your point of view, such a cool way to play with the themes and being a "monster" about them. Thanks!
I liked the game - the knights were a little slow and easily avoided, but fun and movement was smooth.
Very trippy, and I liked all the "mini-game"esque way of the "adventure". It had some pacing issues - the watermelons was way too long and after lighting the cigars wasn't sure what to do, took a bit - then got it.
I really liked it, and very well done and very innovative. The graphics are very well done. And the surprise case endings was perfectly unexpected! Keep up the awesome work.
Can't run - Getting 404 on web link (http://buggy213.itch.io/cookie-monster-factory) Tried searching itch.io for buggy213 - nope. :(
Came back to check, and still 404. :( Looks like a cute game - love me the cookie monster.
This is a pretty darn sweet game! Liked the humor and everything is VERY well polished. Love to see more games from you guys, with what you accomplished in 3 days - amazing stuff is coming!
Super tough - I think after about 10 times of playing top is 3 sec. I like the idea, and think it is innovative, with great graphics.
It dragged, the events were slow in coming and was very difficult to not have a way to speed up time and get to next event. It really was much more waiting, which overrode the fun when you had events. I did like the play on the theme though, well played.
If the graphic for climbing up was more in tune to how well you were doing - it would be better.
Like the link to the theme in the credits - it isn't in the early part (Reminds me of Bambi meets Godzilla short in the 80's/90's) I think it was well done. Great job!
It should have restarted a few seconds after death. I'll check and see, thanks for all the feedback! I hope to develop this into a full fledged game.
I fixed the restart on death bug (destroy the object that is running the script to restart before it runs restart. Not cool). It now restarts after 3 sec as was planned.
I liked it - Feed Me. Lost a few rounds, but then got the hang of it. Very cool game, and well done.
I kind of liked the break when the plants became full. Maybe pluck them and plant new seed to keep the frantic pace.
I really liked the graphics, and the game was fun. Had problems with up and down arrow scrolling whole web screen while playing... but that didn't detract from my votes.
I thought it was fun, and was able to win. :) Yep, very well done rouge like. :)
I really liked it - good leveling up of the danger, but the number of fishing ships needed to scale a bit (less in start, more as time went on). When the shooting ships appeared was better adjusted.
The game was fun, but got very repetitive quickly. It was enjoyable, and very innovative mechanic. I liked it a lot, and can't wait to see other ideas you will make.
I was unable to play - It would load, and I saw intro, hit any key, then just the little monster looking around. None of my keys on keyboard would let me move. :( Seems like a cute game.
I like the game, the art style was very good. I died of hunger my first night, cause I didn't realize that I could break walls or trees.
The theme was right on.
The music was a little annoying, but mutable.
I think it was pretty good game over all.
I really liked the idea, and the graphics are cool.
I tried to figure out the three "holes" overlaying the shape of hands and mouth, but didn't seem to do well.
Visual clue might help when you "lose" and who did would be good.
I was unable to run this, threw java exceptions - looks like a fun game from screen shots.
No links to play - looks like a fun game from screen shots.
It was game, love the graphics. Very fluid movement. I does suffer for me from a "goal" and pretty repetitive, back and forth. Loved all the different enemies. :) We had similar ideas, I like what you did with yours.
I liked it, the mechanic was cool idea. I agree with others mini-map would be helpful. Also some sort of danger - people on tankers shoot/harpooning you.
I really liked the art style, and the graphical elements were consistent - but, could walk through everything, and nothing seemed to "interact" and was very laggy. I never found the monster. :(
Very well done game, love the graphics and was very fun.
This is a really awesome story, and loved everything about it. The way it explained little by little, the built in "tutorial" and how the story was woven into it. LOVE this game.
Very fun game. Liked the idea - no bugs. Was a little difficult at first to tell if I was winning or not. :) But, was fun.
I liked it. It felt odd to guide - WASD was always based on screen, not my rotated orientation - made it difficult to get into. But, liked the idea! Keep up the good work!
I really enjoyed the game, the mechanic is simple, and very easy to get into a flow. The sound was perfect, and not overly much. Very good game.
I liked the game. Good game play, and I liked the ramp up of difficulty. I see you are continuing development, that is awesome.
It was ok. I didn't enjoy it, and sometimes the same key was used in two sections at same time. It has some potential, and I liked that. It got very frustrating for me too quickly. Nice graphics, and very cool idea.
I liked the art work, it was very cute (loved the faces) and agree with bats issue (the gaps could sometimes take much too long).
I liked it, a cute game - did need more feedback as to if my attacks/defense were helping. Also, the poop and grow cycle is great! :)
I liked the game, took a moment to realize holding down both keys was what I needed to cut/plow/plant. I did waste a lot of time trying to figure out why I just kept picking up and putting down the stuff. Also, difficult to tell dropping vs planting vs eating. I kept trying to plant, and seemed to be eating turnips.
I did enjoy it, but it needs some more story to it - it seemed like nothing but starvation was in my future. :) I saw no parts of map, or things to collect other than the tools.
Loved the day/night cycle - very well done.
Very fun game. Liked the art, but the people were difficult to realize I needed to head for them - red targets seemed dangerous, but after passing close enough that I "collected" them, it really was a challenge. Very well done.
LOVED it - such a unique game, difficulty ramped up too fast for me (poor elephant nearly got nothing! :D), but was fun till VERY frustrating. :) The concept was quite well done, and the music/beats fit so well together.
I found it a fun game - though the waiting on the redicale at times was boring - just wanted to get back to my pint! :) I LOVE the idea, very cool and with it having a story mode (never good enough to get that extra gold) - it really makes it for a lot of fun.
I found it fun. There were a few items I had difficulty with - sometimes it wouldn't let me build, and I could see I had the proper resources. Also power didn't seem to be really taken into account. I love the interface, and the humorous descriptions. Pretty cool, better than some finished games I have played!
It is very difficult, get a little ways into the first level and keep dying timing jumps and monsters. It is a good concept, but might need some tuning.
Thanks for the feedback!
@Lizandros - That is way odd. :/ You definitely have won in my Book! :) I think I need to move them from colliders to triggers - and had set up for removing them, but time didn't allow for finishing that piece.
@Scriptorum - LOL - and Thanks! Will need to look into updating that.
The plan was to put a window to outside and another "level", but learning Blender for the "wall" and window was too much time. Though primitive cubes may have been an option, grr I am now thinking! :(
I also had box level issues - but overall it was rather fun, the graphics were good. I agree with needing some sounds.
I liked it - never killed the item in the center. Not sure if I came close or not. I did enjoy the mechanic of being able to use two buttons and to grow. Very nice audio and graphics were cool! :)
I enjoyed the game, and really liked the idea for the wheel combat. That was very interesting, it took a bit to get the hang of what exactly was going on - kept focused on the pointer on the monster for some reason. :( Once I got it, was really fun game - played quite a few levels (liked the random "level" up screens also!)
I found the game interesting. I had trouble keeping from just what appeared to be random dying. I THINK I killed a few enemy cats, but sadly - not really sure. It has good potential. The audio, while at least was there, needed some balance and some variety.
I really liked it - very fun game, I too wished for more levels, which totally points to a good game - I wanted to keep playing!
I enjoyed the game, quite fun. I think even with the loss of time, this was a pretty awesome game! Loved the audio and sound, made it for me - and great examples of unobtrusive sound that adds to the game.
I liked this game, very fun and the levels were interesting. I like it, keep up the awesome work - the audio got annoying after a bit.
Can't run.
It is... interesting. Not sure how it is a "game". It seems very rough start to something, but nothing seems to happen other than changing the pitch of noise. :/ This looks like you might have run out of time, but at least you do have audio - I wasn't able to get that far, sadly.
If the balls changed color or pattern or you were trying to match pitch, then it would have game elements, but it just seems to be a mechanic. But, something to build on.
I really liked the art and the audio is simple but well done, and all the different endings I could grow into. I liked it a lot. Pretty fun, but limited play ability.
It has potential - I agree with others, difficult to tell movement (even if I am at all - I might have diverted from engines and not be moving! ;D) The idea needs some polish, and could be a very cool game.
The rotation on the asteroids health bar was a bit weird at the beginning - thought they had red flags at first.
Graphics and humor were very good. There was a bug with mouse over on screen when my rule ended. I could mouse over where heads and map used to be and get messages. Overall very good game.
I tried running in Windows - graphics look cool, but when I try to select either option, the whole thing shuts down. :( I really liked what I could see, and wanted to do more.
I liked it, for me the turning was too fast while holding key. It might be my reflexes, but not able to get very far in the first level without striking all the walls.
I loved the look and graphics were awesome. Love the light/particle effects. Very cool.
I agree - cool animation, and the lack of some form of motivation - Health to gain/lose as eat/grow. Escaped flies. Also, sound would help set the mood more. Awesome models, and game play (what was there) was rather cool.
I echo the excessive blood (made you realize it was fake) - but it was very interesting and interesting commentary. Awesome production values.
Simple and very cool idea - would be fun with a second player.
Liked the added special attack! :D
Very good game.
I really like the game - very fun to play. I did have an issue, that my gun only seemed to reach two or three units in front of it, and when a Jumping pig landed on my shot my gun into space! :)
Great sounds - and it has some fun potential. Keep up the awesome work.
Uncaught errors on Web Release (I am in Chrome) :( looks might be fun from screenshots though.
Really liked it - I had trouble keeping airborne and died a lot (hence not as fun as probably could be), but I blame that on the last 48 hours over your engine. The audio and graphics were really well done, liked them a lot.
The tutorial keys should be able to be pulled up - or get back easily to them (kept having issues trying to remember them).
I feel it was very difficult to figure out, lots of reading that then would cause you to lose your place as the blocks started moving and level over.
Needed more time to get accustomed to the interface and instructions before the block started. Too much to read and then RESTART, at least restart was the level and not back to beginning. I had to figure out what I already knew and what was up, and the block was already moving.
I had to give up on the mirror placement level, cause it was impossible to click all the locations for me in time before the block started down the path.
Also the difference wasn't enough between the various machine buttons which were available and those not available. Maybe during your "tutorial" levels, you greyed out or didn't even display those. They added TOO much interface to look over. Crank up the difficulty after a player understands the basics.
I agree with others, mentally hard and physically hard are very different and tutorial levels shouldn't start out on hardcore/insane mode. Made me lose interest quickly in an interesting idea.
I appreciate everyone's feedback. I had such trouble coming up with a "game"... and then like Tuesday night, THAT part showed up. :)
So, I have been working to adjust and will definitely continue with the feedback everyone has been giving me. This wasn't a good one during the 48 hrs, like last Ludum Dare were, but this feels like a good game after clearing up all the issues and actually HAVING a game. :)
Very nice game, really enjoyed it and all your vids - thanks for everything you do!
Very cool game play - and awesome use of environment to help with tutorial. I have seen that a few times this ludum dare and I like it.
I really like this game, it was quite fun. I had trouble remembering how to activate the super cell, but when I did and everything was awesome. :D Such a fun game. Maybe the coughing needed a bit of variation.
Uncle Chris
I liked it - it was difficult to control him, but worked really well. You did a great job with the physics. I had trouble figuring out which was the battery, but after felt it was just me and overabundance of blood in my caffeine system. LOL Very good!
I attempted all builds, and while I was able to get a year or so, things didn't quite work. It got laggy fast, and locked up within 10 minutes of starting for all versions. I really wanted to play - since Egypt and building games are my favorites, this hit my sweet spot. My playing may not be what your testing was like, since I wasn't sure what to place where - so dropped some houses, farms, saw mill, quarry and needed a warehouse and probably didn't have the manpower to support it all and things just got all confused. A bit more help in game would help.
Memory errors message came up on the WebGL version, so maybe there is some issues with Object clean up routines?
I really liked the graphics, and loved the idea, and actually think it was very visually polished for a 48 hr game. Sadly didn't get far into the game to see how it all worked. But REALLY good potential here.
Never saw if the Nile flooded yearly, and my farms would be flooded or not, was hoping to experience that in the game. If you got Nile, you got the Inundation to deal with.
I enjoyed it and felt the same as RobotSoulGames. Background blocks were confusing, and getting stuck. It was fun, and I enjoyed it, but didn't play long due to difficulty getting out of holes at times.
Uncle Chris
Very cool experience, not a real game. But, I enjoyed your music, seemed better than mine! LOL
I enjoyed the game, the concept was REALLY good. And reading the logs was quite interesting, since the dates on the logs didn't always match up to the dates in the descriptions. A log entry on Wed saying we travel one day and will be there, meant we will be there Thursday, but the Friday date on the log entry meant two days travel, which the help for the first map gave. So it was very interesting. Not sure the second one has the right map directions, and translating can be a difficulty. I REALLY liked this concept, and felt very immersed.
Please continue to work on this game, I have a friend who is an actual cartographer and know he would love playing this game! A little procedural generation would make for endless play.
I enjoyed the game, but got bored around a 1000 days, not sure how close to winning I was. I too feel the pirates were just too random. I think they would have been easier to deal. I think more a formula like
defense rating (higher difference between my defense and their offense ) +
colony size (bigger colony more difficult for them - or more tempting target) +
influence (the more influence, the less likely) +
treasury (more coin, more likely attack) +
stock amounts (the more stocks they want, the greater chance they hit) +
propensity to pay bribe (the more likely to pay a bribe, the more likely they may hit) +
Ratio of failed attacks to successful attacks (the more failed attacks, why bother unless something else just screams to the pirate) +
random or AI influenced fudge factor and maybe AI weights for different pirate bands (one likes more a small colony size to stock ratio and maybe The pirate known only as RockMuncher loves him a ton of minerals)
Those added together would equal the chance they would show up would have made it easier to deal with. Fight them or pay wasn't always clear, and once I had defenses, I had NO clue if I would win or not. I didn't feel that I could directly align the flavor text to the chances I had to survive. And if I had no choice, giving me the illusion of choice was a bit of a pain - I would say we were just attacked and they weren't open to bribes that we could afford. Same with no options, option pages - skip them to me.
There was a time I felt like I had a bug, because I was producing exactly the amount of biomass I needed for the colony - should be 100 -2 + 2 = 100 would made more clear it was being eatten. :)
If I knew what my Brother's influence was or what I needed to get near, it would help, so I could figure out if I wanted to trade with those slavers or keep my nose clean a few more days. ;)
I liked it and see a lot of potential in this game.
Amazing game, I really enjoyed it - having the mechanic as main menu is rather cool. It seemed quite polished, because it was simple. Also enjoyed the parts that were added in easy progression. Thanks for a fun game!
Really fun game, a bit hard for me. I did deliver one package, but only wrecked four ships to do it. LOL I also got stuck in some places. I really enjoyed it.
If you make it to the buildings at the end, and don't hit another car, you should win.
Just double checked, I was able to win - it took me quite a few times, the car algorithm generates too many much of the time. Your back wheels have to cross the end of the road at the Buildings without hitting another car and you win.
Fixed the weird restart bug, seems it was leaving the game in pause mode when it reloaded the scene.
Thanks for info, Uncle Chris
I had trouble with music, and agree it has issues, my first Jam with music/sounds.
Thanks for the feedback on the mixed art styles. Polishing it up would have probably been to pull the art together. The cars were actually a winding font, which made it easier and then colored the main station wagon and procedurally colored the other cars. The background sound was the engine on the car. I wanted to add some variability to it so it had some backfires and such, but sadly didn't get that far along.
Thanks very much for the feedback.
Very good job, I really liked it - especially good having the tutorial, but felt it was very front loaded.
The tutorial levels could have been interspersed with the levels as you built up tools to make the different small ecosystems. For example, a tutorial for giraffe, then level for one giraffe, then two giraffes then maybe three giraffes, then tutorial for monkey, then level for monkey, level for two monkeys, and a level for monkey + giraffe, tutorial for leopard, then level with leopard and monkey, leopard and giraffe, leopard, monkey and giraffe.
Adding the new animals as the difficulty increased in the levels. I think it would have helped - your on screen clues were very helpful to remind me of the tutorial lesson I had a while back.
The mouse clicking didn't always work for selecting an animal, but couldn't figure out why to give you insight if it were a bug, or just how I used my mouse. :)
This was a cute sandbox, the graphics amazing. Being able to put items down, and "build" it really was fun.
I really enjoyed your game, reminded me of my old Commodore days. Sounds, music and feel of the game was right on - it felt like an old game. I did stumble on the water, freaked out a bit that I fell into the water and thought I would die only to find another level, awesome. (And I didn't see the screen shots of the water level to know it was one! :D)
The controller had some issues, felt there were times I couldn't get lined up right to get a jump in and had to fiddle about to get the right spot to jump up to ledge from. Also, some variance in the mobs would be fun, but overall REALLY great work.
I agree with many above, it took a bit to understand the physics involved and timing jumps and direction to take advantage was a bit. Plus, a few times I jumped out of the game space without realizing I could - only when my bunny of level 2 the game orbiting around did I realize what was happening. Overall a fun little game.
Awesome game, difficult and enjoyable for the challenge of it. Thanks!
Echoing others, it was good for a jam entry, was difficult to figure out what was going on at first - hard to get into. Then played for a few minutes and it didn't seem to have end goal. I think it was and ok game. It would be cool to see this more fleshed out.
I really liked the way you collected and had to fly back, it was a bit difficult to fly, but I think it was me over the controls. The graphics were very good, and particle effects were very nice. Good game!
Very nice solid game. The movement while it was good, it felt to me that I moved too fast too soon. I did like that you blended keys to be 360 movement. I could cruise around the screen easily. It could easily be developed more - maybe slow down more visibly when you have less power, and different obstacles.
This is a fun game! I really liked it, and the mechanic made it more to think about than just a normal platformer. VERY well implemented. The sound effects were awesome. Some platforms were a bit close for jumps at times (but might have been me). It took a bit to keep him fully wound. VERY nice entry.
I enjoyed it, it took a small learning curve. The sounds weren't really distinctive enough for me to feel the power-ups were much different than the power downs.
It is unfinished, but I really liked the mechanic and it seemed pretty well implemented. Don't worry I have had a Ludum Dare or two that had issues with games that needed just one more day. Keep it up, this definitely has potential.
I quite enjoyed it, though it took a bit to get up to speed. Very well done.
I liked the game, seems goblins loading up on treasure was a sub-theme (greedy goblins)! LOL I really like your implementation, very cool game mechanic. Also liked the leader board concept.
Fun game, a little difficult to work out - and sometimes SPACE wouldn't take and sometimes it would, was odd that way. Not sure if me or game. The graphics were good, the game play was interesting - I died a lot, but the variety was very good.
Very good game. I really enjoyed it. I like Dwarf Fortress, but I am so much more partial to elves. I couldn't figure out how to keep the chaos contained, if at all possible.
Thanks for the feedback. There are six levels in total, keep playing to unlock and play other levels! Level one is just the tutorial.
Thanks for the feedback.
After checking, seems that Level 5 had a map that still had compression on (when you are dealing with 16 x 64, every pixel matters and compression broke the colors used in the map reader). I fixed and have uploaded the map.
The voice is mine. The boxes are random in value, and I had multiple graphics for chests based on value, but time ran out before i could do it.
The more you get in gold, the faster the blocks would break as you passed over them, and the lower your jump ability. The "puzzles" are figuring out how to get all the gold chests without losing the ability to get to some of the chests in the level.
Also I implemented some of the animation on the player, but sadly it broke my controller and so I had to move it back to just one sprite. More time i could have figured out the issue involved.
Thanks,
Uncle Chris
I do like the game. Sound was really good, and the game does pick up fast as you go. I agree more bug types, but I know what it is like, time limits to coding/art/sound in compo. :)
This was a fun and exciting game, I really enjoyed it! Congrats!
I really liked it, and yes, you CAN be damaged by your own fireballs. VERY good game!
The webGL interface wasn't scaled correctly and could see like 1/2 the orders and no idea what was needed or where to put them. UI scaling for Unity was difficult at times to work out for my game, it was a bit of fun - but wished I could get the full experience.
I enjoyed the game. I found that the respawn was a little quick on the logs, and could run back and forth on main ramp and win. The give/take keys didn't see accurate in the help.
I really liked the music, and the concept it quite well executed.
Thanks for the good game!
Thanks for the feedback!
Ouch, I went to run, and it looks like the dialog boxes aren't popping up with instructions when you first play. :( The other priest popped up with info about only carrying one and how to drop off - click icon when in the altar area, or press E when there. Not sure why it isn't in the build.
I know, it worked in stand alone and it is not working in WebGL - I have been trying to get it up and see what might be causing the issue. I haven't had time to kill the game crashing bugs. Thanks for trying. :(