FoonLudum Dare ExplorerLD38 → Small World Transport

Small World Transport

By devpaul

View on ldjam.com

CategoryRankScoreCount
Overall6912.7325
Fun5122.9125
Innovation6242.6324
Theme2453.6925
Graphics5283.0825
Humor4312.4522
Mood7122.3522

Comments

campbell 2017-05-05 00:10

What you did get done was done very well. It seems like you were very close to having a complete game before you ran out of time. Since you're using Unity, I would look into building your future LD games as WebGL. It makes it much more likely to be played.

devpaul 2017-05-05 01:23

@campbell Thanks! I actually wanted to create a WebGL game (that's why you have to quit by ALT+F4), but I don't really have a website, and I wasn't sure were to upload. Maybe I will look into the github pages thing on the weekend.

hdteav 2017-05-05 16:37

Core gameplay is there and pixel art is decent. I think you should make a web and a post jam version. Look at itch.io and gamejolt.com for hosting your game.

obvious-san 2017-05-07 16:46

Everything that is there is really good and well made :) Good controls - it is fun to fly around and the art is really good. I hope you are going for a post jam version :)

dejvo 2017-05-07 17:56

Nice little game! I liked the physics, but I think, it would be best if the shuttle rotated towards the center when not rotated by the player. otherwise, it's pretty good

tweedle 2017-05-07 18:04

theme and the art shined through! I hoped there'd be more out and about in the skies, after I got the hang out the controls I wanted more to do with them :smile:

martenscedric 2017-05-07 19:07

Good controls, it would be good to expand with maybe stuff in the sky!

noseminer 2017-05-07 19:32

I think its a fun little game! I like the art and the controls were difficult at first but was able to use them ok after practice. I wish it were a bit more zoomed out so you have more time to dodge the tall buildings.

powerspark 2017-05-07 19:34

Great for unfinished! The controls are usually tough on these types of ship games, but it's not too hard in this :D

I think it would be cool to have a list of tasks/deliveries that are needed (maybe like three), and maybe let the player carry multiple packages. This would give some choice on where to go and in what order.

brothers-arcade 2017-05-07 20:20

NIce start. I feel you with timings on these Dares. Thats why scope is so so important... You should be proud of what you managed to accomplish. With some time this coulD be a fun little game. You do need a menu or a restart button as i managed to get stuck under a tree and didnt explode.

unclechris 2017-05-11 16:38

Really fun game, a bit hard for me. I did deliver one package, but only wrecked four ships to do it. LOL I also got stuck in some places. I really enjoyed it.

occultone 2017-05-12 02:15

I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo

A Great take on the Moon Lander genre, I think I'd love to see more extensive pixel animation and sound effects. Solid entry!

richard-michael-smith 2017-05-12 15:56

Skillz!!!...

Image17.jpg

Ahhh the days of Jupiter Lander on the C64...how I simultaneously loved and hated thee! This is a solid entry and, with a little more development, could be great! Here's my always-present wish-list:

* Have the camera zoom out when moving to see more of the world * Have some more air-resistance - at the moment you can keep going "horizontally" a lot more than "vertically" * Sounds and music (of course) * Restart option

Excellent work!

devpaul 2017-05-13 20:04

@occultone Thanks for playing !

Wait, Pepperidge farm is real ? I'm not from the States and I thought it's just something out the Family Guy. *Oops!*

devpaul 2017-05-13 20:07

@richard-michael-smith Thank you for your kind words!

Changing zoom level relative to the speed, thats a great Idea! I will try to use it in my post jam version!

caterein 2017-05-14 00:53

Very cute game, and clever idea! I enjoyed all the little touches, like Pepperidge Farm haha. I'll look forward to seeing the post-Jam version, since not being able to see the packages made things pretty difficult. Well done!

simplepotential 2017-05-14 01:06

Boy how I wish there would have been some sound, would have distracted me a bit more to keep me playing longer. Conceptually I really like this. Controls were touchy, maybe if it eased into rotation a bit more it would have been easier. Not bad though. As for how to get sound in compo time, check out some of the free tools like http://www.bfxr.net/ and http://online.boscaceoil.net/#!/, easy and quick to use (difficult to master but you can certainly make passable sounds and music with them quickly)

pcmaster 2017-05-14 09:12

Awesome graphics, I love them. The controls are rather hard :) I crashed a lot first, then it became fun. Do check out the BoscaCeoil and Bfxr as suggested above, I used them and didn't spend more than 1 hour (out of 10) producing sounds and "music" for my game :) Good job putting your game together!

apostate-games 2017-05-15 09:01

Love the wacky controls...it makes for a fun challenge. Great concept, graphics looks well done, and had fun playing it! :smile:

mikel 2017-05-15 15:48

I like the concept, but I miss sound and that you can crash with a big explossion...

I agree with previous comments having a farther more zoom out view where you see more planet would be great and make it easyer to control... but I would like less air resistence and let the ship enter orbit

recursor 2017-05-15 20:20

The way the ship turns with thrust just doesn't feel quite right to me. It feels a bit wonky. I did get used to it though and managed to deliver several packages. I like the "roundness" of the world and how it plays into the actual game play. I do wish there were visual indications of damage when hitting things. I had a pretty good time with this especially landing on a pad upside down and then righting myself.

sgadrat 2017-05-16 12:43

I was literally laughting while playing it ... Until I saw the two towers of the big city. This simple element was an absolute "mood killer"

samusoidal 2017-05-17 23:23

It was a good concept (it could have used a restart button, though), and the graphics were well-done. It's too bad more couldn't be finished, but 48 hours isn't nearly enough time. Good job!

luthwyhn 2017-05-20 00:40

Simple, functional mechanics. Nice art. Accidentally crashed a space ship into the World Trade Center. 8/10

jole 2017-05-31 14:05

Realy nice game! I think you should have implemented some kind of sound when firing the motors, maybe just blow into your microphone would have been enough. Also, I think the ship should have rotated with the earth. But else than that, it was great! The graphics were also great! Good luck on the next one! :smiley:

selviam 2018-08-09 04:25

I really enjoyed the game! I think the controls is its best mechanic!