Foon → Ludum Dare Explorer → Users → pta2002
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | o, the game | jam | 161 | 3.76 | 3.90 | 3.42 | 4.28 | 3.47 | 2.77 | 1.82 | 3.05 | ||
| 2016 | 37 | One room | antiroom | compo | 105 | 3.74 | 3.53 | 3.91 | 4.38 | 3.64 | 2.44 | 2.48 | 3.21 | 40 | |
| 2016 | 35 | Shapeshift | Thomas was a shape | compo | 306 | 3.39 | 3.28 | 2.22 | 4.22 | 2.78 | 2.44 | 2.47 | 28 | ||
| 2015 | 34 | Two Button Controls / Growing | In this game, you can not jump | jam | 919 | 2.83 | 2.96 | 2.48 | 3.36 | 2.92 | 2.90 | 2.67 | 32 | ||
| 2015 | 33 | You are the Monster | In the name of science! | jam | 663 | 3.05 | 3.14 | 2.55 | 3.14 | 2.90 | 2.94 | 41 | |||
| 2015 | 32 | An Unconventional Weapon | Bouncy Ball Kingdom | jam | 1047 | 2.35 | 2.87 | 3.07 | 2.80 | 1.93 | 28 |
This happens every time I play the game: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." (that is on Mozzila Firefox)
Thanks to everyone! This was my first ever game and I though LD was a good way to begin :) Glad you liked it! Oh, and the bouncy balls are used to move stuff out of the way and to use as platform.
I got 17... Definetly hard! But where is the theme?
Definetly the best game I have seen so far. The only problem is that it feels a bit slow.
Cool cool cool :) Too bad it isn't finished. It would be so much fun!
Super hard, super fun, and a bit repetitive. I can't get past 3 :I
Nice! Pretty funny how you chose themes XD
i smell something fishy hapenning here
HAH! Fun game ;) Really funny, specially the music. BTW I have heard this music before, could you please tell me what it is?
SHAKE SHAKE SHAKE SHAKE!
Hulk? Didn't think about it but sorta looks like it XD
I did try to get some sounds done, but I didn't have time to get used to SFXR. I fnd it rather tricky to use.
The bugs are being fixed. I need to make a new collision algorithm and I will upload. Maybe post-jam i don't know. Also, Ivan: Read the description. There it says doors are like spawners. You can't open them.
Great! The game is challenging and looks pretty polished ;)
Nice and simple :)
Simple, but I like it. I think I will never think of breakout the same way now.
WTF? This is weird, but fun I guess. Also, I didn't really understand the controls
None of the assets in the game is made by you. This should go on the Jam. Besides it, not very original. Try harder!
Pretty nice. I enjoyed the story.
Nice sound effects! BEEP. BEEP. BEEP. BEEEEEEEEP!
Loved it! The music was awesome! :D
LOVED IT! 10/10 would grow a gun plant again
LOVE IT! You really did well here :D
There will be a fix for the crate level soon!
Nice, I like that you recorded it kaype!
Uh... Where download?
Xoko14 don't worry about that it's because the file isn't commonly downloaded.
This game is great. Simply love it!
Wow, this is incredible! Good job!
Game is simple and fun. I think it is missing some of those stuff that make a game feel good, like visual (particles, screenshake) and sound effects.
Pretty good concept. There's a problem though, I can't move the window! Either way, cool game. Got 127.^
Very fun! That ending though, poor krilgore :worried:
This is awesome! Good job!
@chaseplays thank you for your feedback! It should be fixed now :smile:
My high score is 84. Can you beat me?
Thanks for your feedback @anayk! I have fixed that on the newest postjam version, now the circle slows down to a stop when there are no enemies.
@s-ol I've found that löve is quite popular for LD actually. I think I'm in löve with it :smile:
@davidthelazar I'll look into that, thanks for reporting.
@zelos I'll look into that keyboard problem
(*if anyone knows a decent solution to this problem, talk to me on IRC*)
@ava-skog It looks like I haven't packages the jam version propperly, because the post-jam one seems fine. The issues you have with the shrinking speed is mostly fixed on the postjam version (the shrinking speed decreases when there are no enemies, coming to a stop after ~2s). EDIT: The jam version should be alright now, thank god I used version control :smile:
@impbox Glad you liked it :) I'm sad I wasn't able to add music during the jam, but I suck at making music so it's probably for the best. Those suggestions do seem interesting though, so I'll probably add those in a later release :slight_smile:
I really like how it looks, but it felt a bit repetitive after a while. Maybe you could add some other ways to interact with the cells.