Foon → Ludum Dare Explorer → Users → s-ol
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2017 | 38 | A Small World | Plonat Atek | compo | Innovation | 4.76 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | The SACCULOS Saga | jam | 1120 | 2.83 | 2.91 | 3.34 | 1.97 | 2.82 | 2.39 | 4.11 | 3.19 | |
| 2017 | 38 | A Small World | Plonat Atek | compo | 24 | 4.12 | 3.30 | 4.76 | 3.63 | 4.21 | 4.35 | 3.73 |
s-ol leaves an average of 7.7 feedback comments each event.
The "Continue Travelling" button wasn't obvious to me, I thought the browser version was broken until I realized it's a button by itself in the standalone build (i kept pressing the checkmark). To make it more understandable either add a hover style or disable the buttons when there is no choice to do.
Other then that this is a very cool entry! I like the writing and it's fun to play for quite a long time :)
Very hard but cool game with nice music. Do you know keyboard sports? That control scheme would have worked very well here:
https://www.youtube.com/watch?v=gSJkMyl-BOs
I like the concept and it fits the theme well. It would've been nice to have the city view on a key too, and I guess a bit of transparency to check alignment wouldn't hurt either.
Pretty cool! I love the sprites. I would have liked a bit more variety in the stuff you get attacked with, it was rather easy to spam the bigger towers and some ammo and just let it run.
Nice simple concept and well executed with crisp graphics. One thing I would change is to add a moving (parallax?) background so it is easier to orient oneself.
Hilarious game and nicely integrated theme. I loved the dramatic opening, especially with the sound for it.
It got pretty hard very fast, and it wasn't always obvious which way someone was looking but I guess that's part of the game.
Pretty cool visual and 2d interpretation of the Turing Machine, this could do well teaching people about it since it makes much more 'sense' coming from a general purpose computing point of view than a machine that writes symbols on an infinite piece of paper.
I really like the visual interpretation of this, mixing the metally chip optic with the logical component style. A bit more instructions would've been nice because the UI was not completely self-explanatory and even though I knew what to expect it took me a bit to figure out what to do. Otherwise this looks really well done and polished.
Very fun game with superb voice acting :P The art also had it's charm (and the animations are great) and it's just super funny. Great job!
Looks like a pretty cool concept, unfortunately I can't play it since there is no Linux build. I like the visuals of the main game but I think the title screen could look a lot better and match that style.
As others have said, fixing the texture filtering would've probably helped the art a lot. For the gameplay it would've been nice to be able to speed up the text sometimes, it took a bit long especially after reading a line about an object and waiting for the 'Take this object?' to appear.
Otherwise nice concept and props to getting it done :)
This is very cool and super polished. The only thing I would say is maybe the visuals are a bit too bright.
Love the graphics in this one :)
Is there a way to get a Linux build? The teaser looks like some awesome pixel art and I would like to give it a go :)
Also I'm not sure how your game plays with international keyboards, but it's a good idea to bind both y, z and w to the same key or not use it because these are swapped on a lot of european keyboards. Alternatively using x,c,v works well with QWERTY, QWERTZ and AZERTY aswell.
Sadly I can't play this on Linux, when I try to press buttons in the menu nothing happens :(
It looks like a pretty complete thing though, tag me if you maybe fix it :)
Really love the dithered rendering. I think the lock-on time is necessary to trade off the shooting, but it maybe feels a bit long to stay in the enemies' fire.
leafo's game is actually has a very similar mechanic: https://ldjam.com/events/ludum-dare/38/sphincter-quest
Love the cute drawings and animations :)
Wow, I really love the story and the sounds that bring it to life. Some of the pixel art is really well done but I feel overall the game could use a bit more visual consistency, the light circles for example would look a lot better if they matched the rest. Also it's very cool to have this time-based story that actually has multiple endings. 👍
Very cool, a minimalist take on the 'small planet' concept that really works well IMO. I loved the planet-collapse animation too, the reduced style of everything really integrates it well.
Also it's always nice to see fellow LOVErs in the wild :)
LD50 — Delay the inevitable (1)
Mr. Psychologist by Arthemy 2022-04-06T11:43:13Z ♥ 5
Sheeeesh!