Foon → Ludum Dare Explorer → Users → OrbitalBlueprint
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Pagemage | compo | 33 | 4.16 | 4.13 | 4.55 | 4.00 | 4.26 | 4.11 | 3.45 | 4.00 | ||
| 2019 | 44 | Your life is currency | Paynplayne | compo | 26 | 3.98 | 3.65 | 3.43 | 4.24 | 4.02 | 4.11 | 3.96 | 4.00 | ||
| 2017 | 38 | A Small World | A World In Her Eye | jam | 263 | 3.58 | 2.99 | 3.05 | 4.22 | 3.59 | 3.77 | 2.72 | 4.00 | ||
| 2015 | 32 | An Unconventional Weapon | Wormholes For Defense | jam |
OrbitalBlueprint leaves an average of 11.7 feedback comments each event.
This is such a soothing and calming experience....
Graphics are top-notch! Gameplay reminds me of "Robot wants kitty", good job. I love how the theme was implemented with the ATM/savings mechanic!
I think there's a small problem with the game. This is all I see whenever I launch it (Windows 10): explorer_2019-04-30_18-10-57.png I'd love to play this but I can't figure out how to resize it, so any help would be appreciated!
I would absolutely love to play a longer version of this! Could do with some audio, but the graphics definitely make up for it. The colour palette gives it a super eery and cool atmosphere.
Amazing graphics! Love the take on theme with a vampire and blood, that's pretty creative.
AMAZING AMBIENCE! Definitely my favourite jam submission, great job. The graphics, the audio, and the writing is perfect.
I love the ambience and the music so much! The main character moves a little too slow imo, but it's still fun regardless.
Definitely my favourite take on the theme LMAO
I found it a bit too hard, but the mechanics are pretty interesting and unique! Nice entry!
Very cute! Looks and feels super polished, lovely experience!
Surprising entry! Making a NES game like this in 48 hours is super impressive, so great job! The graphics are superb, although I had a little trouble reading the text.
Cute short game! I laughed when I figured out that the game is a literal take on the theme, great job on that :P
The graphics suit it well, the coin's sound effect is pretty satisfying. I imagine in a full game the man would be walking further and further away from you, and as the coin it's your job to catch up with him, but this game's length suits it nicely!
FANTASTIC OMINOUS MOOD. The art style and the audio are weird in a very good way. I agree that the main character moves a little too slow. I think the mechanic of losing health could've tied into the game a little more somehow, but I'm glad I made it to the end with enough health left. I'd love to see this mood used in a bigger project, great job!
The graphics is definitely the greatest part about it. The monochromatic colour palette combined with the simple, jazzy background music gives off a pretty somber mood, and that's great for what the story has. Like everyone else has been saying, I don't think randomness is really engaging for a game like this, but the art style definitely makes up for it!
Fun idle game with a cool take on the theme! It feels a bit repetitive for now, I think diverse kinds of houses and cult members would have helped in that aspect, but this is a good base concept for being made in 48 hours. Great job!
Super creative take on the theme! The level of polish in this is astounding, super impressive for a game made in 48 hours. Especially in the graphics, my favourite being the Asteroids game in that department, WOW. The idea of the main character aging each time you go to the arcade is a super cute touch too. Unfortunately I encountered a soft-lock in the Space Invaders game where you can't leave the game when the spaceships go under the screen. Still a super fun experience though, I definitely want to try again to see what comes afterwards!
Woah, I love the calm atmosphere of the game!
Wow! The controls were a bit weird, but everybody else has said that so far. Definitely one of my favourites so far, would make for a cool puzzle game if worked more on.
I like how you could expand the world by exploring and the battle system was pretty unique. It felt rather bland and repetitive because of the lack of music and the slow waiting times, but the gameplay was enough to keep me hooked! Not to mention the great art. Could make for a neat niche roguelike game if juiced up.
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This is the error I get when loading the page
Woah, I love the pixel look and rough, yet rigid feel of the game! The retry button can be a little hard to reach depending on certain death situations, but the main gameplay mechanic is pretty fun
Wow, the way you navigate around the levels is pretty unique and interesting, but can be pretty punishing if you get far and accidentally miss a target planet. Maybe a trajectory line of sorts would help? But it's pretty satisfying that the puzzles seem to have multiple solutions. It makes the player think and experiment, which I like. I loved slingshotting my way around the planets to get to the destinations, haha.
The art's pretty funny too. You just now that this is a face that's been through a lot: rovR_v1.0.1_2017-05-01_10-47-45.png
Like I said, my only criticism is that the game seems to recommend experimentation to solve the puzzles, but sometimes doing so can be pretty punishing once you're far in a level. Many tears were shed through hardship on the final level... so maybe there could be some kind of aid like trajectory lines. Maybe even quicksaving and loading?
Seems like something that would make for a great mobile timekiller with a faster pace
My only real complaint is that it's a little challenging to click on the planets in orbit, but a tower defense game with orbits is a rather interesting idea!
LD48 — Deeper and deeper (8)
Go, Little Mole! by maxr00 2021-05-01T13:17:43Z ♥ 1
The core mechanic is SUPER creative and you made especially good use of it :D The final challenge was a little frustrating since I'd keep falling down, but I can ignore that since otherwise it was a neat little experience.
Meltdown, Down, Down by Cruise Elroy 2021-05-01T13:09:48Z ♥ 1
The sprites and captivating gameplay are super impressive and very well-polished for a 48 hour games, congrats! Would be really cool to see a minor (miner???????) update after the jam with some of the suggestions above.
Vinewell by dpmzi 2021-05-01T12:52:35Z ♥ 1
I feel like the slow movement can make it a little unforgiving, especially in tight parts, however there are some REALLY cool ideas in here. Using the walls to sharpen the knife is genuinely really clever and was fun to figure out. Hope to see this fleshed out after the jam!
Labyrinth by Brendev 2021-04-26T16:58:26Z ♥ 1
Reply to this message to notify me when the downloadable link is out, the screenshots look pretty cool so I'm interested in playing :)
Deep Below Ground by v0idpointer 2021-04-26T16:56:26Z ♥ 2
The backstory is pretty funny, I liked that part. Some comments:
1. I feel like the game itself isn't quite challenging enough. It feels too similar for the most part 2. It takes quite a long time for the magic bar to refill 3. This is minor, but it's hard to see the wizard enemy's attacks in the room with the purple floor
I do like the different attacks that the player can use though, and I also find it cool how some slimes have different gameplay mechanics, especially the ice slime who reflects your attacks and freezes you.
Defiled Reflection by BidentWorks 2021-04-26T16:35:51Z ♥ 3
The animations are genuinely really cool, they make this game stand out pretty nicely! Some bugs I noticed:
1. The game starts minimized, but you can't see the full game without going into full-screen. This confused me a bit at the beginning. 2. The death animation seems to replay when you respawn sometimes.
I agree with CorbenG's comment about the controls, but other than that it's pretty neat, and like I said, the graphics & animations are super cool.
Bob's Depth by phealsout 2021-04-26T16:32:16Z ♥ 2
I agree with the comment above, the lack of instructions makes it quite confusing. The actual beam mechanic seems pretty interesting though, with how enemies can react differently to the type of beam, that's pretty cool!
Chimes by Pohko 2021-04-26T16:21:45Z ♥ 2
Cute little world! It would have been nice to either have some small things for the player to interact with while walking, or to have a button that would allow the player to go faster, but there's only so much one can do with the jam's time constraints :) The depth of field also made me a little dizzy, so it would have been nice to have an option to turn it off. Other than that, super relaxing with neat visuals! Also the fact that the level is randomly-generated is super cool :)