FoonLudum Dare ExplorerLD44 → -1 (Minus 1)

-1 (Minus 1)

By mahou

View on ldjam.com

CategoryRankScoreCount
Overall1093.6522
Fun1093.5722
Innovation593.7121
Theme1093.6722
Graphics973.8522
Audio723.6022
Humor2982.4221
Mood933.6022

Comments

neithernathan 2019-04-29 01:14

Top, revolucionário

2019-04-29 04:21

Topster

victorcrafty 2019-04-29 15:01

Cool game.The graphics are nice and sounds are put very well.I hve fun playing it but I think the player is moving to slow.Anyway this is a nice game. Good job!

youpeoples 2019-04-29 15:06

Great audio. It took me a sec to get what was happening but after I figured it out it ended up being pretty fun. Although I dont think I made it all that far... Even after multiple attempts.

harry-damm 2019-04-29 15:20

Beat the game! Cool main mechanic, didn't notice at the beginning that I was losing health every time I teleported. Great effort! Enjoyed the audio and visual style a lot.

niteb 2019-04-29 15:22

Interesting concept and cool visual style and sound effects!

orbitalblueprint 2019-04-29 15:28

FANTASTIC OMINOUS MOOD. The art style and the audio are weird in a very good way. I agree that the main character moves a little too slow. I think the mechanic of losing health could've tied into the game a little more somehow, but I'm glad I made it to the end with enough health left. I'd love to see this mood used in a bigger project, great job!

derpylz 2019-04-29 16:13

Your game is very moody and atmospheric. It fits the theme nicely and puts a great spin on it. I like that the puzzles seem to have multiple solutions, although I was never sure, if I found the best one. I was also unsure, if the white thing was the end.

All in all a very polished game!

adam-clayden 2019-04-29 17:34

Very nice game. It uses the classic health costs actions but with a puzzle mechanic. It certainly made me think a few times, run through penalty areas and got me wondering what the optimal routes were. Good job!

toasteater 2019-05-01 07:38

Got it on the second run. I like the juicy and polished graphics!

lukbebalduke 2019-05-02 01:44

Good job! I appreciate the way you've established style into your game. It feels unique, and it feels alive.

The gameplay resembles solid and consistent alongside with visuals and audio, and even though I'm aware that I probably didn't get the full meaning of the weird setting of the game, I understand that there are some strong inspiration behind all the mechanical game - or at least it seems to me, and that is significant!

The biggest concern I have with this game is that, even with all the resources to do so, the level design is weak. Weak because it does not aggregate holistic value to the game. Puzzles seem flat and were not successful in highlighting the value of the mechanics in the game.

Other than that everything is well built in the game, keep up the good work dude!

miltonnh25 2019-05-04 03:52

Good job on the game. I enjoyed the puzzles and I thought it worked well with the theme. It would be cool to see some more challenging rooms since I felt they were mostly pretty straightforward once you understood how the game worked. Lastly from a game play perspective, having your hp be persistent throughout the game made it hard to tell how well you were doing until you got to the end or died. Overall it was a cool game.

niterich 2019-05-11 06:57

Very interesting game. I really appreciated the whole "you lose health all the time but you don't how much further you need to go" mechanic. I was also really surprised by the music, which fit perfectly with the surreal atmosphere. I'm not sure I understood a lot of the symbolism in the game, though, so I think some of the impact was lost on me

seb-jones 2019-05-11 17:56

Pretty cool game. Music and graphics were great. Puzzles were okay, although they were mostly very easy. I'm not really sure what the game was trying to say - it was clearly going for some kind of artistic message but I don't think it really hit the mark on that front.

jjjjason 2019-05-13 03:36

That title-card is pretty haunting in retrospect.

The feeling of unease definitely works itself through the game. From the poisonous color scheme to the weirdly panicky accordions to the *literally not knowing how moves you make now will affect the outcome of the game like five-ten minutes later* I definitely don't usually feel this on edge when playing puzzle games. I can agree though that the puzzles could use a bit more work to feel rewarding--right now they're either completely straightforward, or they're "uh I guess this could work, hopefully it doesn't bite me later".