FoonLudum Dare ExplorerUsers → derpylz

derpylz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingFrom Nothingcompo3.002.683.183.184.123.063.313.25
201944Your life is currencyIt's Our Last Standcompo2553.333.023.163.663.273.113.38
201842Running out of spaceThe Eternal Fight (for space in bed)compo4843.172.873.724.303.173.573.773.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by derpylz

LD42 — Running out of space

Ludum Dare to be Messy! by jharler 2018-08-13T16:55:26Z

Very nice interpretation of the theme, very clever idea. As the person above me said, I would increase the player speed a bit. It's hard enough :smile:

Space Compact by garris 2018-08-13T18:08:24Z

Perfect execution of a simple idea. Don't quite see, where the theme comes in, except for the wordplay with space. Plays very nicely.

Stack Overflow by Erasmus Crowley 2018-08-13T18:17:36Z

Really mind bending, and sometimes very confusing, but one gets the hang of it at some point. Nice aesthetics. I think, the game doesn't want me to leave... no, seriously, how do you exit the game (in fullscreen)??

[REDUCE:REUSE] by Brandon Diaz 2018-08-13T17:06:00Z

Very nice graphics, and fun gameplay. For the issue of the key events, did you try using event.preventDefault(); ? This normally solves that problem for me.

Panda Escape by eroz33 2018-08-13T17:08:42Z

Crashes on launch, sadly :(

Dungeon Faller by nicksmaddog 2018-08-13T16:47:49Z

Good game, however, the controls feel a bit unresponsive and the "hitbox" is I think a bit too large. I fell into holes where I felt, I wasn't over it. Otherwise neat!

Running out of Space by Gaoyuan Chen 2018-08-13T08:06:43Z

Great game! Nice blend of a typing game and a tetris like! In my opinion a bit too easy, or rather, it takes too long to become hard.

The Eternal Fight (for space in bed) by derpylz 2018-08-13T18:20:54Z

@mike-inprinciple Thanks for your feedback! It's true, the feedback can definitively be better. I added some suggested combos in the instructions to try out and start getting the hang of the system.

Rocket Girls by tcmxx 2018-08-13T16:40:56Z

Cool idea, the game's quite hard and the specials are a bit unclear.

Manoeuvre kings by Sentmoraap 2018-08-13T18:02:11Z

Wow! Great game, just as frustrating as parking in real life, but in a good way! Automatic level changes and a highscore would make it even better!

The Big Crunch by psjuk0 2018-08-28T21:09:10Z

Nice idea, very creative take on the theme! Could use a harder/faster start to get you hooked faster. But maybe that's just me.

LD44 — Your life is currency

Wendy the Witch in "Mind Your Damned Business!" by DEGLIS 2019-04-29T08:40:02Z

Your Idea fits the theme perfectly. The game is quite challenging, but that's okay, I think. I had a bit of an issue with the mouse movement in the game. It seemed like the mouse slowed down, when I moved it very fast. This made drawing the circles difficult.

Some nice moody music would fit well, other than that, you've got a great game here.

Fortress Knights by elrobo 2019-05-10T19:56:22Z

Interesting idea. For me the keyboard layout was the most fun-limiting part. Otherwise a fun experience.

SPACE SPACE by MossGames 2019-05-12T15:58:05Z

I like that the game is quite challenging. Keeping the colony and yourself alive is quite tough and makes for a very fun game. Great job!

All Become One by SaraJS 2019-04-29T17:20:25Z

Ah, the little brother of tribal tension :smile: You basically said most things yourself. The game is very unbalanced, at some point you have so much lifeforce that you don't know what to do with it anymore.

Maybe there should be a downside of having too many people. Maybe a food system? As it stands, the convert raiders spell is very much overpowered.

That said, it is a fun experience while it lasts and I would love to see it finished.

The Blood Gladiator by yoanndeplo 2019-05-12T16:08:08Z

Nice game, the music is very funny. I just have one question, why is the music not in the background while playing? :D

It takes a few tries to win, so it's just as hard as it needs to be, the powerups are nicely balanced. All in all, a fun experience.

Choice of Life by victorcrafty 2019-04-29T07:55:19Z

This is a great execution of the theme, it fits perfectly. The idea of sacrificing specific organs, not just a bit of health is very interesting and you implemented it in a great way. Sadly, attacking feels a bit strange, it was not clear to me, when I hit the enemy and when they hit me, so I couldn't tell why in one run, I died in the first room and in another I managed to get much further. I think, a really satisfying over the top attack would fit quite well, since we're sacrificing ourselves for it :smile:

All in all, great job!

Heart Miner by Corny 2019-04-29T09:24:12Z

The art and music are great. They make for a really moody game. The movement was a bit frustrating, but that might be intended? The upgrade system fits the game. All in all, great job!

Somnambulist by LancesCaterpie 2019-05-12T15:48:25Z

Beatiful game! The art and the music fit really well together and make for a very melancholic mood, that plays perfectly together with the memory gameplay mechanic. The only problem I had was with the keys. On my keyboard (german layout) the z and y keys are interchanged. This makes z quite hard to reach. I think ctrl, shift and space bar are much safer to use, as they don't change places in any keyboard layout.

Other than that, I really enjoyed my time with the game and I'm gonna listen to the nice background music for a while :D

Body + Soul by SleepyStudios 2019-05-12T15:37:47Z

Really challenging and engaging gameplay. It took me two playthroughs to really understand the concept of the two health bars, but it's a really interesting new idea. I really like the tune, it fits the mood. Great job overall.

Just Survive! by lilkrit 2019-05-10T19:48:46Z

The idea is great, the mechanics are already very nice and the gets stressfull at times. What it needs is just some variations on the enemies and levels. Maybe some enemies, that cannot be drained, or that hurt when drained, to make this mechanic less overpowered. All in all, great effort!

Robyn Hüd by Michael Feldman 2019-04-30T08:00:32Z

Your game is a lot of fun. I only managed to get a highscore of ~3500, nowhere near 13k :smile: At some point it gets hard to see the cars through the pick-up items. The art is basic but does its job perfectly. Even though the music gets a bit repetitive but the gameplay is so hooking that I'm still not done trying to beat your score :smile:

Purple Dimension by XCVZXC 2019-04-29T09:02:41Z

The game fits the theme nicely. The music is really cool and gets you in the groove for fighting aliens. 100 floors is a bit much, in my opinion, it starts to become a bit repetetive after 50. The bugs that fly through walls got me very often, it keeps you on the edge :smile:

Solid game!

It's Our Last Stand by derpylz 2019-04-29T15:13:12Z

@victorcrafty Ha, yes, when you figure out the way to approach it, the game becomes easy. I just hope it takes a few times for most to find it out :smile:

It's Our Last Stand by derpylz 2019-04-29T23:16:21Z

@michael-feldman Thanks a lot for playing and for your review! I created all animations for the game by creating a model in blender, animating it and exporting the frames as pngs, then stitching them together and looping over the frames in the javascript of the game. The mother goo is actually an ocean simulation applied to a half-sphere :smile:

Spoiler ahead: It is possible to survive longer than a minute. It is even possible to win the game! Might take a couple tries until you figure out the best strategy :smile:

Weapon Draw by Niteb 2019-04-29T09:10:44Z

This is a very innovative take on the theme. It's also a nice blend of two game genres (reminds me of Hand of Fate). The graphics and sound effects could use some work, but the gameplay is quite good already. All in all, a nice experience.

-1 (Minus 1) by Mahou 2019-04-29T16:13:20Z

Your game is very moody and atmospheric. It fits the theme nicely and puts a great spin on it. I like that the puzzles seem to have multiple solutions, although I was never sure, if I found the best one. I was also unsure, if the white thing was the end.

All in all a very polished game!

Stargem by Rheel 2019-04-29T20:20:05Z

The tune is amazing! :smile: In general, I like the game. It's very hard but the concept is very well executed.

This Game Blows by fibonacci1321 2019-04-29T20:33:25Z

Really nice idea, that fits the game perfectly. At first I thought you could only place the windmills at the player position, which was really hard with the slow movement. But when I understood the game it made more sense. Maybe there should be a limit on how many windmills one can place. Once you reach a critical mass, it's impossible to lose.

Good job all in all!

LD 44 Currency is life for Ricardo by Week of the agents 2019-04-29T07:42:18Z

It fits the theme nicely, the art is clear. My fun was mostly diminished by getting stuck on nothing very often, it seems one can not walk over the edges of tiles? I lost once because I could not find the entry to the hospital, it could be marked clearer. If you fix those little things, you'd have a nice little game.

LD45 — Start with nothing

Uballto by Omiya Games 2019-10-10T07:07:27Z

Amazing concept! I really love that there are often multiple ways to solve the levels. Great puzzle game, with a lot of potential.

Click the Balloons by SaraJS 2019-10-09T17:43:19Z

Nice little game. I find the pacing in the beginning to be a bit slow. Later on it is much better, as new elements are added more frequently. Repeating after failing and waiting for 10 balloons is just a bit boring.

From Nothing by derpylz 2019-10-14T23:40:59Z

@antti-haavikko Wow! Thanks a lot for the long and detailed review of your experience! I'm aware of basically all issues that you mentioned and they are in the game because I ran out of time in the end. I really think I should have gone for a more deterministic way of spawning the encounters rather than the very random way I chose at the time. This would have solved the issue of the unfair unwinnable levels, would have made debugging much easier and would have given me more time to polish some of the interactions.

Funnily some friends who tested the game in the last week found a bug where you can actually pick up infinite stones and sticks from piles and even trade multiple times. This makes most levels actually solvable.

I had a late start this time and I did not consider it in the scoping of the project. Well, it's a learning process :)

Pinbuilder by tequilatom 2019-10-07T06:34:55Z

I really like the idea. I guess you could mention somewhere that space triggers the paddles.