mrnyarlathotep 2019-04-29 14:27
Hey, cool, I think this is the first time I've seen a UE4 webbuild in LD
Foon → Ludum Dare Explorer → LD44 → Just Survive!
By lilkrit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 472 | 2.71 | 21 | |
| Fun | 415 | 2.73 | 21 | |
| Innovation | 469 | 2.31 | 21 | |
| Theme | 410 | 2.84 | 21 | |
| Graphics | 445 | 2.57 | 21 | |
| Mood | 464 | 2.16 | 20 |
Hey, cool, I think this is the first time I've seen a UE4 webbuild in LD
I liked the concept and mechanics but it gets repetitive too fast. Nice entry though!
The idea is great, the mechanics are already very nice and the gets stressfull at times. What it needs is just some variations on the enemies and levels. Maybe some enemies, that cannot be drained, or that hurt when drained, to make this mechanic less overpowered. All in all, great effort!
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
The pushaway power felt really satisfying to use, and I really like the concept of this game. It could really use some more art though, and it would be nice to have some kind of win state though. With some more feedback for abilities (sounds, visuals, etc.) the protagonist could feel really predatory.
Nice effort, but could do with a bit more gameplay. e.g. I think spending some time to add a score / kill count would've been better than adding a menu system (..though this is coming from someone who wasted a good 2 hrs on object pooling and ran out of time to add any sound fx!)
I think add a simple score count would be better. The visual effect of spikes are cool!
I thought the life sucking spell was rather well done.
I had some problems with the cursor... at first, it wasnt locked. in game it was hard to shoot because of that but when the menus showed up my mouse got locked... maybe just me
Cool concept for the game. Will be cool to have some control improvements.