FoonLudum Dare ExplorerLD44 → Just Survive!

Just Survive!

By lilkrit

View on ldjam.com

CategoryRankScoreCount
Overall4722.7121
Fun4152.7321
Innovation4692.3121
Theme4102.8421
Graphics4452.5721
Mood4642.1620

Comments

mrnyarlathotep 2019-04-29 14:27

Hey, cool, I think this is the first time I've seen a UE4 webbuild in LD

island-jam-2-group-3 2019-05-10 18:03

I liked the concept and mechanics but it gets repetitive too fast. Nice entry though!

derpylz 2019-05-10 19:48

The idea is great, the mechanics are already very nice and the gets stressfull at times. What it needs is just some variations on the enemies and levels. Maybe some enemies, that cannot be drained, or that hurt when drained, to make this mechanic less overpowered. All in all, great effort!

gonutz 2019-05-10 20:28

Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.

gonutz 2019-05-10 20:28

Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.

gonutz 2019-05-10 20:28

Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.

gonutz 2019-05-10 20:28

Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.

gonutz 2019-05-10 20:28

Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.

ectucker1 2019-05-10 21:07

The pushaway power felt really satisfying to use, and I really like the concept of this game. It could really use some more art though, and it would be nice to have some kind of win state though. With some more feedback for abilities (sounds, visuals, etc.) the protagonist could feel really predatory.

faulkin 2019-05-10 21:37

Nice effort, but could do with a bit more gameplay. e.g. I think spending some time to add a score / kill count would've been better than adding a menu system (..though this is coming from someone who wasted a good 2 hrs on object pooling and ran out of time to add any sound fx!)

qazwsxedc121 2019-05-11 02:59

I think add a simple score count would be better. The visual effect of spikes are cool!

cheesepencil 2019-05-11 03:19

I thought the life sucking spell was rather well done.

whynotyt 2019-05-11 05:29

I had some problems with the cursor... at first, it wasnt locked. in game it was hard to shoot because of that but when the menus showed up my mouse got locked... maybe just me

dick-claus 2019-05-11 19:48

Cool concept for the game. Will be cool to have some control improvements.