Cave Golf by RoofloorWall 2021-05-08T19:39:41Z ♥ 1
This is a pretty cool take on the theme. It's very difficult, and sometimes tough to tell where the ball will go. The levels were designed really well, and I really enjoyed it!
Foon → Ludum Dare Explorer → Users → nicksmaddog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | STONEHOLD | jam | 640 | 3.56 | 3.50 | 3.06 | 3.09 | 3.80 | 3.47 | 2.61 | 3.33 | |
| 2021 | 48 | Deeper and deeper | 👥 | Hunt For The Merchant Royal | jam | 691 | 3.64 | 3.42 | 3.22 | 4.24 | 3.82 | 4.19 | 3.27 | 3.84 | |
| 2020 | 47 | Stuck in a loop | Mental Loops | jam | 1281 | 3.15 | 2.78 | 2.76 | 3.57 | 2.11 | 3.41 | ||||
| 2020 | 46 | Keep it alive | Crop Time | compo | 844 | 3.04 | 2.86 | 2.78 | 3.54 | 3.15 | 3.14 | 2.23 | 2.88 | ||
| 2018 | 42 | Running out of space | Dungeon Faller | compo | 600 | 2.94 | 2.78 | 2.96 | 3.76 | 2.85 | 2.91 | 2.35 | 2.53 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Racing Defender | compo | 653 | 2.70 | 2.68 | 2.86 | 3.66 | 2.34 | 2.43 | 1.73 | 2.02 |
nicksmaddog leaves an average of 14.2 feedback comments each event.
This is a pretty cool take on the theme. It's very difficult, and sometimes tough to tell where the ball will go. The levels were designed really well, and I really enjoyed it!
This was a cool game. I do echo what others have said about the movement. Getting those issues fixed would make the game much easier to control. Overall, well done!
Cool concept! I enjoyed the opening scene. I think adding some music and sound effects would be great, and possibly an additional mechanic like collecting pizza toppings along the way or something. Overall, well done!
Cool game! I think the steering was a bit strange. I think I would have preferred if the controls used W to move the ship in the direction it was facing, and A/D to turn the ship. Overall fun game though!
Really enjoyed this! Having different types of resources to mine was a good way to make the players choose what to prioritize. I did feel like once I upgraded the laser to kill in a single hit the game became a little too easy. I wish there were even more upgrades, because I wanted to keep playing!
This was a lot of fun! In the beginning it was pretty difficult to see between the background and foreground, but I got used to it after a while. Good job!
I really enjoyed the audio. I do agree with the other comments that it's not really possible to react to the birds fast enough to dodge them, although it did seem like there were spots on the screen that I could stay where the birds never crossed (around midway down and to the left), but that could have just been chance. Well done!
Too bad about the sound, but the game itself was fun! It did seem like my car would get stuck sometimes, and I wouldn't be able to move anymore.
Super addicting gameplay, really well done! I enjoyed the graphics and sounds as well.
Really love the graphics and audio for the game. The starting speed was way too high, but after adjusting it in the options I enjoyed it. Well done!
Nice game! Really cool that you used your own engine. I did feel like it was maybe a bit too easy, so maybe having more difficulties would be cool. One issue was not really being able to get going in a straight line (at least using the keyboard). The arrow keys would turn too much so I couldn't go straight. The music was really nice, and I liked the maps. Well done!
Really great game mechanic, and the puzzles are quite challenging. Well done!
This was really amazing! I though the puzzles were really well put together. My one complaint is it wouldn't always detect when I would press 'E' to pick something up, or Z/Space to turn the hourglass. I often had to spam the buttons multiple times before it worked, which made some of the levels frustrating.
Really awesome intro! I found the combat to be a bit awkward though. I feel like I wanted my character to stand still while attacking, rather than have the attack animation move me forward. Or to have the character collide with the enemies to stop the movement.
Overall, really great game!
I tried to play the game, but just keep getting the error "Downloading Story... Cannot download game. Maybe the download was blocked, see the JavaScript console for more information.".
The JavaScript console shows quite a few errors.
Great job! Sound effects were pretty amazing. Looking forward to your future games!
Really cool game. I found the movement to be a little slow though. The character would continue to move for a half second or so after I released the movement key, which made some of the challenges difficult. Overall, great job!
Cool take on a flappy birds style game. It is super difficult though. Having the egg not bounce quite so high could help there. Well done!
Took a bit to work out the details on what each thing did, which was a cool part of the game. Once you learn it, the game becomes very easy. The sound was super loud, as others mentioned.
This was also my first jam since the birth of my daughter, definitely makes it more difficult! Well done!
Really cool idea for the interactions with enemies. I did find that the aiming was not precise enough, which made it difficult to hit the trees with water and the fire with logs. Moving just a little big drastically changed where you were aiming. I did find a bug where if you press escape and go back to the main menu, if you start a new game nothing will spawn in and you need to refresh the page. Overall, well done!
I liked all the transitions between interrogations, as well as the art style. There was a bit too much reading to get started in the game I felt like, but that's likely just my personal taste. Well done!
I liked the art style a lot. I hit a lot of bugs though. There were some issues with collisions (I fell through the ground at one point). Jumping didn't seem to work most of the time. I would need to hit the up arrow a bunch of times and eventually it would jump
I might be super dumb, but I couldn't figure out how to get the sticks on the fire correctly. They would always seem to be placed next to the fire, but didn't seem to make the flames bigger. I really enjoyed the art style though! I would be nice to have music and sound effects too.
Cool take on the theme! The controls were super sensitive, so they could use some tuning. Overall well done!
Cool idea for a game. The dialog was pretty funny. It would have been nice to have some music and sound effects. I didn't quite get the link with the theme, but overall well done!
Fun game! I did run into some lag spikes at times, and there seemed to be some buggy collisions with the walls. But the gameplay was a lot of fun, and I really liked the art. Well done!
Nice game! Having the fire get too hot was a nice mechanic. One note was that the game didn't show everything until it was full screen. Not a huge deal, but I tend to not play web games full screen most of the time. Overall, well done!
Really well done level design. I enjoyed the puzzle aspect a lot. The sound effects were pretty great too!
The stealth mechanic was quite cool. It did seem a little buggy when you accidentally dragged over an obstacle and would sort of need to start over. I also found the card game to be confusing. I think the cards needed the icons to be unique to the what the card was able to do, in addition to the color. Overall, well done!
As others have mentioned, the intro was great. I enjoyed the music and sound effects a lot as well. I think it'd be better to be able to see the full map at once, or at least have indicators that show which object a vampire needs, and in which direction they are. It was difficult to keep checking into each room, and sometimes a vampire would almost be dead before I ever saw them. Overall, really solid entry!
Really liked the mini-map and the fact that it showed the areas you've explored. It made finding the missing parts much easier. I agree with what some others have said, that the timer between enemies was too long. I never really felt threatened by them, because I was able to take them out before they got near the generator. Needing to go back to the generator to recharge it was a good touch, and made the game play more interesting. Nice job overall!
Art was really nice looking. I especially liked the menu screen. A small tutorial or introduction could be useful, as it took me a while to figure out how to fill my watering can back up. I kept trying to click on the water pump instead of just holding the can under it. Once two of the flowers died and I was down one, the game got pretty easy and I ended up just quitting out at around 5 minutes, so it could use with some balancing as the timer goes on. But overall, really well done!
Fun and hectic game! Really enjoyed the music as well.
What a wild game haha. Lots of fun to play, and the sound effects were great. Well done!
Very nice game! The art and music were great. The first couple of tries I didn't quite understand how to play (despite reading the instructions, so it might have just been a lack of comprehension on my part). Once I figured everything out, the game got pretty easy, and I ended up having to just quit out since I wasn't losing anyone, so it might help to have the difficulty ramp up more over time. Overall, nice game!
Well done for your first jam! It's tough to accurately plan how much time everything will take, especially at first. As you get more jams under your belt, you'll get a better idea of the timing of everything based on your past experience. Make sure to keep joining in future jams!
Really cool game, enjoyed it a lot. There were a lot of levels you finished in such a short time. I did feel like it'd be nice to be able to click and drag anywhere on the screen, rather than having to click on the cube to drag, although I can see why it was done this way for the levels that have two characters.
Cool idea! It was fun to play through. I did experience some glitches with the movement and collision. I walked through the walls a couple times, and across the screen once or twice. Overall, nice job!
Really liked the custscene images, and the overall idea. I agree with others about the movement. Was there supposed to be audio? There wasn't any playing for me.
Cool game! Enjoyed the art and music as well. I agree with the other comments that the camera movement seems like it could follow a bit faster, especially when restarting a level. Overall, nice job!
Nice concept. It would be cool if the difficulty ramped up as you progress. After a while, it's easy to get into a pattern to avoid the projectiles.
Really enjoyed the music, and the art style. It was a little difficult to tell when the fire was getting close to going out, so having a more dramatic size difference in the flames or something would help. Overall, well done!
Cool take on the theme. It gets out of control really fast haha. Pretty fun to play, well done!
Pretty fun game, and quite addicting. It takes a while to figure out what each of the seeds do, but once you figure it out it's easier. I could see it being fun as multiplayer.
Great game! Best game I've played so far. I did run into one bug where it wasn't registering my movement consistently. If I held down "W" to go up it would go for half a second, then stop registering all together. Restarting the game fixed it though.
I was disappointed to see the end of the game. I wanted to hear more of the story! Cool game, well done.
Really fun game! Took me a really long time to figure out that you're supposed to pick up the debris after destroying enemies to refill the space.
Pretty fun game! Is the second level supposed to give a game over on one crash, even when you have move spaces left? I also noticed that the spacebar didn't seem to register on keydown, only on keyup, which seemed counter intuitive.
I had a lot of fun with this. I think being able to shoot with a mouse button would feel more natural. It would also be awesome to save your high score.
Cool idea! It took a while to figure out how to get the combos working. I think it would help if there was some visual cue that you've hit a combo starter successfully. It didn't seem like my character did anything until completing a combo.
Fun game! Really liked the graphics. One thing I noticed was sometimes when there were two walls to slide under back-to-back, they would get placed too close together, so the guy wouldn't stand up in time to hit slide before the second wall hit him.
Pretty nice concept. I didn't really like how obstructed your view was when you picked up a box though.
Fun game! The movement speed felt really slow, and collisions with the side of the floors would get the character stuck. But other than that, it was fun to play through!
Pretty funny take on the theme! The controls did seem difficult to manage. When moving backward and turning, it seemed like the turn would go in the opposite direction of what I would expect. I expected the reverse to steer more like a car while reversing, which through me off quite a bit.
Cool concept. I liked the atmosphere to it. It did seem like you may have took on too much for the jam, as it seems pretty buggy, and there didn't seem like much direction towards anything. I was able to build a couple things, but it didn't seem like anything else was happening.
Great game, really enjoyed it. And it's always nice to see another game written with Godot!
I really liked the music in the game. It was a little difficult to understand what I was supposed to be doing however.
Really cool game. I liked your take on the theme with the window shrinking. I did notice that when the window would shrink, my input would get "reset", so if I was holding down a key to move, I would stop moving after the window would shrink, which made it quite difficult at times.
Got it in 9 minutes 56 seconds. Pretty fun concept! I like that the bonuses for the farm and mine allow for you to go back and forth typing between them, while still having type to get their bonus.
Really liked this game! By far my favorite so far. However, I really didn't like the control placement at C, V, B, N. It felt really cramped. I would have preferred something like D, F, J, K on a QWERTY keyboard. It's probably the type of game that would do really well if it allowed you to choose your own control scheme.
It did seem like sometimes when the notes were hit in rapid succession, the sound from hitting the notes could lag a little bit, which threw me off a couple times.
Awesome job!
I like how you just fall of the end after you win haha. I enjoyed the concept, and the control scheme. I do agree that it needs to give you more space after a respawn, as it would get kind of stuck in a loop of colliding and respawning until you can get the timing of the first note.
Overall, good job!
Really enjoyed the music. The art style was really cool as well. I didn't really see how paying attention to the music helped with the timing of my jumps though. I get that the jumps would need to happen at the same time as the beat, but without knowing the song there wasn't any way of knowing when the beat would occur, or how long it would hold. Overall I really liked it!
Nice suspense. First time I played I was looking around to try to see the bear coming, haha.
I really enjoyed the level design. I didn't really feel a mashup of two genres though.
Cool idea! Really different style of game. Enjoyed it!
Pretty fun! And a different take on the Racing Tower Defense than my game haha.
Pretty fun game! I really liked the overall style of the game. The music in the background sounded really nice too.
Really enjoyed it! Took me a while to realize that there was a green arrow above the person who's turn it was. Before seeing that it was difficult to tell who was up sometimes. The music also seemed really quiet. Other than that, it was really fun!
Great game! Really enjoyed it. Just wish there were more levels to play!
Cool idea! I felt like it was a little slow to progress, especially on the first level when it's just one button, but overall I liked it!
I really liked the artwork and music!
Fun game! I was disappointed there was no "You win!" after killing everything.
The link you have to itch.io doesn't seem to be working.
LD50 — Delay the inevitable (3)
The Ribbit by omer1615 2022-04-09T17:58:24Z ♥ 2
Nice art and music. I'm not sure I was able to figure out what the mechanic was with keeping the rhythm though. It seemed like I could just jump whenever I wanted to without consequence (until I inevitably jumped the wrong direction).
Wickfall by OriginalDog 2022-04-09T17:51:42Z ♥ 1
This is a great submission. I do feel that music/sfx would have helped immensely, but nonetheless it had a good atmosphere with the lighting. I do wish there was a way to see the castle while down mining to know when you have to head up to build more.
3 Minutes to Die by sillyman987 2022-04-06T00:30:11Z ♥ 1
Cool game! Really enjoyed the graphics. I did feel like the collisions with the spikes weren't quite right, it seemed like I died when I didn't think I hit them. Overall, well done!