FoonLudum Dare ExplorerLD47 → The Loopy Wheel

The Loopy Wheel

By anshul-k

View on ldjam.com

CategoryRankScoreCount
Overall15602.7536
Fun14642.6436
Innovation15632.4235
Theme8193.6035
Graphics12043.0935
Audio7993.1336
Humor7862.7231
Mood13762.7431

Comments

jag 2020-10-05 20:40

Hey Anshul! I really want to try your game but I can figure out how to run it. Ive downloaded your zip from github and ive tried opening the solution but it says it has build errors and cant run. :(

anshul-k 2020-10-05 20:43

Hi thanks for the feedback. can u try executable at https://anshulk.itch.io/the-loopy-wheel?secret=sLdmMtOhYSbk21S0ILUWURyA70 Source code was very heavy so i have uploaded essential parts only. Try running exe from above URL. Download Zip and extract and run "Stuck in a loop - LD47.exe"

jag 2020-10-05 21:01

It works perfectly now! That was a really nice game, I really love the little worm. Great job!

anshul-k 2020-10-05 21:03

Do rate the game, Please.

cax 2020-10-05 22:40

Very fun themed game you made my day by this sounds XD

sandpile 2020-10-06 03:17

Cool game, with a lot of interesting visuals! I really like all the sound effects, too! I hope to see more from you next Ludum Dare!

rajendra-khope 2020-10-06 05:17

I like the apple eating sound ;-)

sundowns 2020-10-06 08:31

I love the art and sound effects, very cute! I'm super impressed to see you making jam games at 11 years old, you should be proud! Looking forward to future games :D

nicksmaddog 2020-10-07 01:45

Great job! Sound effects were pretty amazing. Looking forward to your future games!

milmalissa 2020-10-08 15:28

Thanks for that game, you mmade may day with that "aahhh" :D

likirus 2020-10-08 19:41

When I was 11, I didn't even have a PC ^.^ This is amazing for such a young age, keep going!

archimagus 2020-10-12 01:11

Great job. Impressive game for an 11 year old. It was a bit short, maybe increase the number of apples? Really cute caterpillar and that winning sound was great.

anshul-k 2020-10-15 08:00

Thank you all for your feedback.

vila6 2020-10-15 18:31

wish I had more control over the jump height since I found myself in some situations where taking damage was unavoidable. It's impresive you finished a 3D game in such a short period of time being only 11! Congrats^^

simplepotential 2020-10-15 19:26

You're 11 years old? I'm pretty impressed with what you've done, very nice job!

Only real criticism was that many of the apples seemed nearly impossible to grab without hitting spikes. Maybe play around with their placement, otherwise good execution and I liked it

freshd 2020-10-15 19:32

Some obstacles feel a little bit unfair, but the visuals and the soundeffects are on point :D All in all great job!

flying-dog-fish 2020-10-15 20:03

Nice game, but a little too hard. I loved the ouch sound.

squeed-fingars 2020-10-15 20:22

Are the objects randomly placed? I liked some of the trickier jumps although as others have mentioned there were a few impossible ones. Regardless, I thought this was fun to attempt a few times. Continue to teach yourself and you will go far, this is a good entry.

anshul-k 2020-10-16 02:54

@squeed-fingars Yes, the objects are randomly placed. That's why the game goes on forever. Still I will take it in consideration.

squeed-fingars 2020-10-16 14:54

@anshul-k I thought it would be worth getting a definitive answer on it. I don't have any problems with it, I very much believe randomized game elements to be important and I think the way you did it keeps the game interesting. Perhaps instead of spawn positions being completely random, you could have each object choose from a few pre-planned positions ahead of Juno, offscreen. I only mention this because I noticed that sometimes objects (in my case an apple) would start spawning behind the player. I don't know if your objects actually "loop" around or are just removed when they reach a certain point behind the player, if they do loop then I can see where the object spawning is coming from.

What I mean by pre-planned positions is that, although depending on whether or not the player is actually "moving" (My guess is he is not), you could perhaps just have a few positions relative to the player where objects can randomly choose to spawn. For example, let's just say perhaps 3 positions, one which is just level with the player, one slightly above the player, and one that the player will hit at the peak of their jump, all far ahead in the loop. Depending on how that is set up (for example, only allowing 1 spike and maybe an apple, if it passes a random chance, for each row, rows which could perhaps be spaced out based on the number of apples eaten) it could avoid the creation of impossible jumps. These positions could very well have randomized offsets as well to have it look more like the original.

Of course, this is just a vague, aimless suggestion, as I don't know how you set up the game as a whole. I just thought I'd throw the idea out there since I know "impossible situations" were a consistent complaint, I believe something akin to this could at the very least alleviate that issue. I thought this was a fun little game, and you did a great job on the 3D models, keep up the good work! :smile:

anshul-k 2020-10-16 16:58

@squeed-fingars Thanks for the elaborate explanation. The objects loop around the wheel and are not destroyed. The apple that spawns behind the Juno is actually spawned by spawner objects. The Spawners are static and placed on fixed positions. They spawn on the wheel's tranform. That's why the spikes also spawn in a pattern. I have lot of things to learn and thanks for your help and suggestions :slight_smile:. As it is lockdown, I am also trying to keep up with my online school. While working on the game, I also had to keep track of my study :smile: :sweat_smile:.

anshul-k 2020-10-17 09:25

@cax @sandpile @vila6 @freshd @likirus @sundowns @jag Thank you very much for your ratings and feedback.

omarmobadr 2020-10-17 21:45

wow, you're only 11 that is very impressive you should be very proud of finishing your first jam game.

you actually challenged me getting a score of 8 I tried my best and didn't reach it :smile: maybe I'll try later.

anshul-k 2020-10-18 09:32

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squeed-fingars 2020-10-18 16:43

@anshul-k Hello! It's funny you said something as I actually intended to respond yesterday (had somewhat of a message written), but didn't get along to it. While I was doing that though I took a look at the website you have up there, good stuff! C++ is my favorite language as well, although admittedly I haven't worked with it in a long time as I've been busy studying other things. That website will look really good to a college, just make sure to remember that the best teacher you can have is yourself.

I haven't worked on a game like this before, so I find the way in which you did it is good to know. It is all a big puzzle I suppose, in fact your explanation makes it sound as though the "impossible" situations could perhaps be lessened by having the objects only loop around 2 or 3 times before being destroyed offscreen, lowering the chance that a spawner will spawn a spike in a position relative to another pre-existing spike which is impossible to avoid. I don't think most people would notice it happening although I do suppose it would bring up the issue of increasing the complexity. That, and having the spawners work on differing timers so that it is difficult for the different layers to line up inconveniently. This is all far too much work for a game jam entry I'd say, and I really didn't explain myself that well, this is fine as it is, it's just fun to throw ideas out there. It isn't any trouble.

It is good that you are keeping up with your online schooling, I know many people don't put enough effort into it, school definitely comes first, you have your priorities straight. :laughing: I am from America by the way, so we're working off of vastly different time zones. Conveniently enough, I would actually be in China right now visiting (step-)family and meeting future business contacts if things weren't going so bad with the virus and all. Regardless, I feel you and I are similar in many respects, albeit that you are 8 years younger than me. Continue pushing yourself and you will do great things, don't let the lack of drive in others keep you down.

zeonblue 2020-10-19 10:57

Nice game! Keep at it! This was also my 1st LD, also made my very 1st game for it, so I know how it feels, you should be very proud! Keep at it!

skleembof 2020-10-19 12:25

you're 11 years old?! Impressive work kid. When I was 11, the only thing I made was a disappointed father.

The gameplay is simple but enjoyable. Timing jumps over obstacles is always fun, but I think you could greatly improve the experience by fixing the placement of the obstacles. Even though you can tank the hits by eating apples, it isn't satisfying knowing there's no way to avoid a hit

Some apples were impossible to get without hitting a spike ball, and some spike balls seemed impossible to avoid altogether. Your game could definitely have benefited from more play testing, but so could every other game in this game jam.

Overall, great job on this game. Hope to see you return and make more games in the future.

(also, we're caterpillar bros! I also made a caterpillar game)

icxon 2020-10-24 03:11

That is really great, Anshul! Hope you enjoyed the jam and see you next time!

Here is my playtest:

https://youtu.be/zRfUwbttld8

peace-of-cake-games 2020-10-27 14:46

Nicely done! There were some previously mentioned issues with spikes making a wall of guaranteed death, but the game was still fun!

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anshul-k 2021-05-12 09:18

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