@greytyphoon Thanks for the feedback. I was going to implement variations in projectile spawning (a barrage of red balls - much faster from one direction, red balls coming quickly from all sides sequentially etc.) but a silly bug in the last few hours ate up the time for it. I barely finished the UI and restart state in time. And regards to highscore, Project Tiny (which requires total Unity ECS) doesn't have a UI solution yet. In one of their samples they used images (of digits) as scores. I wasn't sure what moody meant in this context but now I know. And yeah, for quick tests I prefer web games too.