FoonLudum Dare ExplorerUsers → PrincessChooChoo

PrincessChooChoo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopChronometryjam5943.633.613.753.813.523.023.21
202046Keep it aliveMedusacompo1013.933.683.924.263.902.573.173.43

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PrincessChooChoo

LD46 — Keep it alive

Ball Keeper by JCMonkey 2020-04-20T02:49:19Z

MacOS version isn't working for me, sorry.

Ball Keeper by JCMonkey 2020-04-20T11:42:31Z

@jcmonkey I worked out a fix for another game's MacOS `.app` and tried it here and it worked. I had to enter the `.app` folder and do `chmod +x` on the binary. After that I get the normal objection to running unverified code, which can be bypassed in the MacOS Security Settings.

Ball Keeper by JCMonkey 2020-04-20T11:48:13Z

Ah I worked out the issue is with MacOS's default unzipper not preserving permissions properly for me. Could be my issue not yours, sorry. :sweat:

Ball Keeper by JCMonkey 2020-04-20T12:55:24Z

Interesting idea. I feel like it might be better if the level fit on a single screen so you could see everything easily. As it is, it's a bit awkward, and hard to know how close you are to hazards/walls.

Keep It Alive by Pennycook 2020-04-20T04:19:48Z

Interesting concept, not explaining the details here. Although once I worked out how it worked, it was fairly easy to keep it alive indefinitely. The puzzle was interesting up until that point though :slight_smile:

Rail Rush by Notaveerus 2020-04-20T03:45:25Z

TRAIN!

It wasn't immediately obvious how everything worked here, might be good to add an explanation screen with controls and explaining that wood=fuel.

I found this quite hard, it seemed like no matter how quickly I was chopping I couldn't keep the train fueled up.

Tamago by brunosly 2020-04-20T03:58:02Z

Nice to see a tactical game here.

A little bit slow to get going, and the interface is a bit fiddly, but quite interesting :slight_smile:

FlappyDot by mutuware 2020-04-20T15:04:20Z

Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.

Keith's Flint & Steel by johnnysix 2020-04-20T04:57:30Z

Really cool graphical style. Interesting mechanics. I'd agree with the other comment tho that the LOSE screen is quite jarring, and unclear what exactly happened.

Endling by cptdustmite 2020-04-20T12:51:43Z

Amazing graphical style and voice work. Game is quite short, and it was a little unclear that I just had to wait once I'd looked at everything. I'd love to see a longer version of this.

Random thought, have you considered making something in Voxatron? Your voxel art style would fit really well there! https://www.lexaloffle.com/voxatron.php

Solais by dragonxvi 2020-04-20T22:14:20Z

This is amazingly well polished and a neat gameplay idea too. Well done!

Unbroken Shell by Garett Cooper 2020-04-20T13:11:41Z

Interesting idea, and well implemented. I'm afraid I couldn't quite get the hang of this though. :sweat: One minor point, the collision is a little bit messed up on the edges of ledges sometimes.

Lifeline by Begocio 2020-04-20T04:53:26Z

Really cool graphics. I felt like the input was a bit laggy on the jumps.

The perspective shift is a cool mechanic, but I felt like it was way more difficult than side-scrolling mode.

Zero by omercanbalandi 2020-04-20T03:28:18Z

Fun little game. Nice to play something with a clearly designed path and endpoint.

The collision detection felt a little off to me, especially when walking left towards walls.

Dad Day by mudlee 2020-04-20T14:59:32Z

Fun idea. As mentioned it was not obvious you could pick them up. Once you can the game feels a bit limited, just pick up one baby and block the other. Lots of interesting deaths though.

Also, one missing feature relative to commercial game "Dad Quest" is "Play as male or female Dad" :D

To the Moon and Back... by ETdoFresh 2020-04-20T15:15:55Z

Really cool idea. Captures the mood well.

Moving around to talk to everyone was a bit awkward at times.

Would be interesting to see this system used with more choices, but this was a nice little true story.

Lockdown TV by R.Meier 2020-04-20T03:04:05Z

Fun little resource management game, and it captures the mood of the times quite well.

The UI seems a bit small on my computer, and doesn't seem to scale in fullscreen either.

Keep Drogon alive by Kirais 2020-04-20T22:21:31Z

Interesting idea, and implementing it with a quantum computer sim is certainly innovative.

As mentioned it seems a little easy atm as you get constant streams of one colour for a long period, and they even heal you.

One minor point, it said press (O) to restart at the end, but it didn't work for me. (Pressing Z or X)

Babysitter by Tadeas Paule 2020-04-20T13:56:57Z

Cool idea for mechanics. I didn't quite get the hang of it though :sweat_smile: One thing that wasn't clear was what exactly triggered the end of the level.

Surviving the wasteland by Space Banana 2020-04-20T11:07:32Z

Fun little simple tower game. I played all three difficulties and had fun. :slight_smile:

However, I felt like there weren't many interesting choices. Upgrading everything as fast as possible is fairly easy, and the Ninja is free so you pretty much just use it at the last possible second. Perhaps you could add more upgrade options to provide some interesting choices.

I'd also agree with the comment above about pacing. Once you fully upgrade the turrets, it takes quite a while of nothing happening before you can build the wall.

(Also, protect the rich? Booooo :stuck_out_tongue_winking_eye:)

Keep Vlad Alive by zimny11 2020-04-20T14:11:24Z

Fun little growing game. As mentioned above, it was not obvious how to buy more seeds at first, and one other thing about that is that it was hard to tell how much blood I was going to lose by buying. It was really hard to judge at what point I should buy bloodkins for that reason.

Proto by DanielRMorgan 2020-04-20T14:27:03Z

Nice work. I found it quite difficult, so I wasn't able to get that far. The jumping is okay, but I felt like the hitboxes on the platforms were a bit off. I fell off the edges quite often. Also the asteroid felt a little unfair at times, since it can just come out of nowhere and push you back to the bottom.

One minor point: The text is quite small in the cinematic, and hard to read.

Rogue Janitor by stolen_biscuit 2020-04-20T02:48:50Z

MacOS version isn't working for me, sorry. :slight_frown:

Rogue Janitor by stolen_biscuit 2020-04-20T03:08:13Z

@stolen-biscuit Unfortunately it's still not working for me :/ I get this fairly unhelpful error message: Screenshot 2020-04-20 at 04.06.11.png I'm on MacOS Catalina 10.15.4, so it might be related to the 64bit only thing.

Rogue Janitor by stolen_biscuit 2020-04-20T11:15:14Z

@stolen-biscuit that doesn't work for me, sorry. I've seen that security problem before, and I tried that fix, but this is something different.

Rogue Janitor by stolen_biscuit 2020-04-20T11:19:18Z

@stolen-biscuit Hmm, I managed to get it working by using "Show Package Contents" to go inside the app folder and then did `chmod +x` on the binary and ran it directly. Then I got the security issue, and did that other fix, and now it seems to be working. I'll give it a go.

Not sure what the proper fix is here, it seems like MacOS is refusing to run the .app for some reason.

Rogue Janitor by stolen_biscuit 2020-04-20T11:32:39Z

Fun little Viscera Cleanup Detail style game.

Black/White/Red is a nice visual style. It made it a little disorienting, but maybe that's intentional? Physics were a little finnicky, bodies always seeemed to be glitching out, and one time I couldn't put a gem in a chest. (I think it might have clipped through the side of another chest which might be why)

Anyway I had fun playing this :slight_smile: once I finally got it working at least :sweat_smile:

Rogue Janitor by stolen_biscuit 2020-04-20T11:35:50Z

Hmm, I just tried the `.app` again after doing the `chmod +x` and now it works. I wonder if this is a change in how MacOS handles permissions?

Rogue Janitor by stolen_biscuit 2020-04-20T11:47:04Z

Hmm, if I open the zip file with "The Unarchiver" instead of the default, the game works fine. I think this is a problem with MacOS's unzipper not preserving permissions properly. If other people got it to work on Catalina, maybe this problem is just mine.

Treeblocks by mincho 2020-04-20T03:38:07Z

Neat little idea, with tile placement.

Maybe I just wasn't getting the strategy, but I found it quite hard to recover after a disaster, because existing things would be in the way.

The music was kinda annoying, I had to turn it off.

Keep Heart Beat by zilulu 2020-04-20T14:38:27Z

Interesting idea. Quite relaxing once I got the hang of it.

One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first.

It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.

Medusa by PrincessChooChoo 2020-04-20T02:42:00Z

@rickerricker26 Yeah, I didn't get chance to tweak the difficulty enough. It's basically impossible to lose without trying to atm:sweat_smile:

Medusa by PrincessChooChoo 2020-04-20T03:18:38Z

@bookerbluejay yeah the audio needs a bunch of work, it was always something I meant to get back to, but never did :weary:

EICON TOWN by Sacrface 2020-04-20T02:34:28Z

Link fix working. It's an interesting little economics, sim. The interface is perhaps a little bit awkward though.

EICON TOWN by Sacrface 2020-04-20T03:48:44Z

@sacrface I think it was mostly just the combination of the first-person movement and UI interface.

Oh one other thing is that it wasn't clear to me that the town was all one location. I thought the different stalls mattered at first and was confused for a while.

Stay Frausty by GameDoodles 2020-04-20T03:15:57Z

Fun little idea. The tutorial is really nicely done.

The Game of our Lives by Owl_Skip 2020-04-20T02:35:41Z

This was lovely, already very atmospheric, but the voiceover was extra calming. :relieved:

God Simulator: Mountain Edition by MartinTale 2020-04-20T15:52:01Z

Cool concept. Took me a while to realise that you couldn't direct the blocks, and that refreshing wasn't a loss. Nice little incremental game.

campfire by jonah 2020-04-20T02:14:34Z

Neat simple game. Possibly a bit hard, it seemed basically impossible to keep the fire burning once there were a bunch of enemies around it, but I guess it's score attack so that's okay.

NWO Simulator - World peace is an inside job by herzig 2020-04-20T14:20:38Z

Cool idea.

One thing I'd say is that the controls get a bit confusing when you're on the top part of the globe. It might be better to keep the character still and rotate the world. (Might be thematic too, the world revolves around you :thinking:)

LD47 — Stuck in a loop

Groovy B and the Great Cownundrum by 6smith 2020-10-06T05:14:58Z

Fun little game, really nice gameboy-ish aesthetic. I's agree with other commenters that the interact positioning is a little fiddly and unintutitive and the jump behaves strangely though.

Amusement Shark by No Grapes Games 2020-10-06T04:50:49Z

Unfortunately I'm not very good at it so I didn't get that far, but the artwork is excellent and it has tonnes of polish!

Chaser of Dawn by Yolwoocle 2020-10-05T19:20:43Z

Fun little crafting game.

One issue I ran into was at one point I only needed one copper to finish something, but it didn't spawn any copper at all for ages, not sure if I just got unlucky or if that's a bug.

Stuck in the Sewers by BoneVolt 2020-10-05T18:56:24Z

Really interesting idea! I had a lot of fun working out how to get all the coins.

One thing I noticed is that the movement is a bit sluggish, I think because you're using PICO-8's btnp() which has a delay before repeating. A small tweak there could make it feel smoother. :)

Run a circle by SkelleRoznik 2020-10-05T18:18:22Z

A nice simple one. :)

It might be good to make the block generation scale the difficulty over time, I found on some runs it would throw a tonne of moving blocks at me right away, and sometimes it would do static blocks you can go around for ages.

Chronometry by PrincessChooChoo 2020-10-05T18:30:02Z

@snotax yeah, originally I was planning to do more with the looping levels so they would be "stuck in a loop" but I ended up doing a puzzle game instead so it's not very prominent. :sweat_smile:

@linus-lindberg thanks, I originally left those slow when increasing the speed to show off the animations better, but you're right, it gives them a nice weight too!

Chronometry by PrincessChooChoo 2020-10-05T18:45:37Z

@sanojian Ah thanks, good catch on that bug, and I still have time to fix it! xD

Chronometry by PrincessChooChoo 2020-10-06T10:35:30Z

@animaster I made it with PICO-8 which has an intentionally limited palette.

@ruruie oh no :scream: was planning to add a feature where the nomad suggests you not go off to the right if you start walking that way, but I didn't get time for that.

Going Postal Starring Dick Danger by MikeW 2020-10-06T05:03:30Z

Yeah, I agree with @sanojian here, the way the crosshairs are locked in a circle but the mouse moves freely makes it really hard to control, because how much the crosshairs move when you move the mouse depends on where the cursor actually is, and you can't see that.

Evo-loop-tion | Ludum Dare 47 by MrchickenBoy 2020-10-06T04:54:15Z

Yeah, this game really needs a control guide. The first jump seems impossible so there must be some mechanic I'm missing.

SpaceLoop by Alexey Malinin 2020-10-06T04:39:36Z

I found a bug. For me the countdown covers a quarter of the screen.Screenshot 2020-10-06 at 05.37.39.png

Also is the countdown supposed to start at 300seconds? Mine started at 120 and I didn't feel like I had enough time to get anything done.

Express Without Remorse by alpacalypse 2020-10-06T20:40:03Z

Bullet Hell isn't really my thing, but I still had fun with this game.

I loved the TTS voice announcement, and the art at the station! How come no Audio/Graphics ratings? I wanted to give them a good score. :sob:

Express Without Remorse by alpacalypse 2020-10-07T01:04:49Z

@ruruie Graphics: :star::star::star::star::star: 5.0

Screw these loops! by TomaszJaworski 2020-10-05T18:24:42Z

This is absolutely hilarious, a really fun idea! :D

Not sure if I missed anything, it seemed to end suddenly, but it did kinda make sense anyway.