Ball Keeper by JCMonkey 2020-04-20T02:49:19Z
MacOS version isn't working for me, sorry.
Foon → Ludum Dare Explorer → Users → PrincessChooChoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Chronometry | jam | 594 | 3.63 | 3.61 | 3.75 | 3.81 | 3.52 | 3.02 | 3.21 | ||
| 2020 | 46 | Keep it alive | Medusa | compo | 101 | 3.93 | 3.68 | 3.92 | 4.26 | 3.90 | 2.57 | 3.17 | 3.43 |
MacOS version isn't working for me, sorry.
@jcmonkey I worked out a fix for another game's MacOS `.app` and tried it here and it worked. I had to enter the `.app` folder and do `chmod +x` on the binary. After that I get the normal objection to running unverified code, which can be bypassed in the MacOS Security Settings.
Ah I worked out the issue is with MacOS's default unzipper not preserving permissions properly for me. Could be my issue not yours, sorry. :sweat:
Interesting idea. I feel like it might be better if the level fit on a single screen so you could see everything easily. As it is, it's a bit awkward, and hard to know how close you are to hazards/walls.
Interesting concept, not explaining the details here. Although once I worked out how it worked, it was fairly easy to keep it alive indefinitely. The puzzle was interesting up until that point though :slight_smile:
TRAIN!
It wasn't immediately obvious how everything worked here, might be good to add an explanation screen with controls and explaining that wood=fuel.
I found this quite hard, it seemed like no matter how quickly I was chopping I couldn't keep the train fueled up.
Really cool graphical style. Interesting mechanics. I'd agree with the other comment tho that the LOSE screen is quite jarring, and unclear what exactly happened.
Amazing graphical style and voice work. Game is quite short, and it was a little unclear that I just had to wait once I'd looked at everything. I'd love to see a longer version of this.
Random thought, have you considered making something in Voxatron? Your voxel art style would fit really well there! https://www.lexaloffle.com/voxatron.php
Interesting idea, and well implemented. I'm afraid I couldn't quite get the hang of this though. :sweat: One minor point, the collision is a little bit messed up on the edges of ledges sometimes.
Fun little game. Nice to play something with a clearly designed path and endpoint.
The collision detection felt a little off to me, especially when walking left towards walls.
Fun idea. As mentioned it was not obvious you could pick them up. Once you can the game feels a bit limited, just pick up one baby and block the other. Lots of interesting deaths though.
Also, one missing feature relative to commercial game "Dad Quest" is "Play as male or female Dad" :D
Really cool idea. Captures the mood well.
Moving around to talk to everyone was a bit awkward at times.
Would be interesting to see this system used with more choices, but this was a nice little true story.
Fun little resource management game, and it captures the mood of the times quite well.
The UI seems a bit small on my computer, and doesn't seem to scale in fullscreen either.
Interesting idea, and implementing it with a quantum computer sim is certainly innovative.
As mentioned it seems a little easy atm as you get constant streams of one colour for a long period, and they even heal you.
One minor point, it said press (O) to restart at the end, but it didn't work for me. (Pressing Z or X)
Cool idea for mechanics. I didn't quite get the hang of it though :sweat_smile: One thing that wasn't clear was what exactly triggered the end of the level.
Fun little simple tower game. I played all three difficulties and had fun. :slight_smile:
However, I felt like there weren't many interesting choices. Upgrading everything as fast as possible is fairly easy, and the Ninja is free so you pretty much just use it at the last possible second. Perhaps you could add more upgrade options to provide some interesting choices.
I'd also agree with the comment above about pacing. Once you fully upgrade the turrets, it takes quite a while of nothing happening before you can build the wall.
(Also, protect the rich? Booooo :stuck_out_tongue_winking_eye:)
Fun little growing game. As mentioned above, it was not obvious how to buy more seeds at first, and one other thing about that is that it was hard to tell how much blood I was going to lose by buying. It was really hard to judge at what point I should buy bloodkins for that reason.
Nice work. I found it quite difficult, so I wasn't able to get that far. The jumping is okay, but I felt like the hitboxes on the platforms were a bit off. I fell off the edges quite often. Also the asteroid felt a little unfair at times, since it can just come out of nowhere and push you back to the bottom.
One minor point: The text is quite small in the cinematic, and hard to read.
MacOS version isn't working for me, sorry. :slight_frown:
@stolen-biscuit Unfortunately it's still not working for me :/ I get this fairly unhelpful error message: Screenshot 2020-04-20 at 04.06.11.png I'm on MacOS Catalina 10.15.4, so it might be related to the 64bit only thing.
@stolen-biscuit that doesn't work for me, sorry. I've seen that security problem before, and I tried that fix, but this is something different.
@stolen-biscuit Hmm, I managed to get it working by using "Show Package Contents" to go inside the app folder and then did `chmod +x` on the binary and ran it directly. Then I got the security issue, and did that other fix, and now it seems to be working. I'll give it a go.
Not sure what the proper fix is here, it seems like MacOS is refusing to run the .app for some reason.
Fun little Viscera Cleanup Detail style game.
Black/White/Red is a nice visual style. It made it a little disorienting, but maybe that's intentional? Physics were a little finnicky, bodies always seeemed to be glitching out, and one time I couldn't put a gem in a chest. (I think it might have clipped through the side of another chest which might be why)
Anyway I had fun playing this :slight_smile: once I finally got it working at least :sweat_smile:
Hmm, I just tried the `.app` again after doing the `chmod +x` and now it works. I wonder if this is a change in how MacOS handles permissions?
Hmm, if I open the zip file with "The Unarchiver" instead of the default, the game works fine. I think this is a problem with MacOS's unzipper not preserving permissions properly. If other people got it to work on Catalina, maybe this problem is just mine.
Neat little idea, with tile placement.
Maybe I just wasn't getting the strategy, but I found it quite hard to recover after a disaster, because existing things would be in the way.
The music was kinda annoying, I had to turn it off.
Interesting idea. Quite relaxing once I got the hang of it.
One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first.
It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.
@rickerricker26 Yeah, I didn't get chance to tweak the difficulty enough. It's basically impossible to lose without trying to atm:sweat_smile:
@bookerbluejay yeah the audio needs a bunch of work, it was always something I meant to get back to, but never did :weary:
Link fix working. It's an interesting little economics, sim. The interface is perhaps a little bit awkward though.
@sacrface I think it was mostly just the combination of the first-person movement and UI interface.
Oh one other thing is that it wasn't clear to me that the town was all one location. I thought the different stalls mattered at first and was confused for a while.
Fun little idea. The tutorial is really nicely done.
This was lovely, already very atmospheric, but the voiceover was extra calming. :relieved:
Cool concept. Took me a while to realise that you couldn't direct the blocks, and that refreshing wasn't a loss. Nice little incremental game.
Cool idea.
One thing I'd say is that the controls get a bit confusing when you're on the top part of the globe. It might be better to keep the character still and rotate the world. (Might be thematic too, the world revolves around you :thinking:)
Fun little game, really nice gameboy-ish aesthetic. I's agree with other commenters that the interact positioning is a little fiddly and unintutitive and the jump behaves strangely though.
Unfortunately I'm not very good at it so I didn't get that far, but the artwork is excellent and it has tonnes of polish!
Fun little crafting game.
One issue I ran into was at one point I only needed one copper to finish something, but it didn't spawn any copper at all for ages, not sure if I just got unlucky or if that's a bug.
Really interesting idea! I had a lot of fun working out how to get all the coins.
One thing I noticed is that the movement is a bit sluggish, I think because you're using PICO-8's btnp() which has a delay before repeating. A small tweak there could make it feel smoother. :)
A nice simple one. :)
It might be good to make the block generation scale the difficulty over time, I found on some runs it would throw a tonne of moving blocks at me right away, and sometimes it would do static blocks you can go around for ages.
@snotax yeah, originally I was planning to do more with the looping levels so they would be "stuck in a loop" but I ended up doing a puzzle game instead so it's not very prominent. :sweat_smile:
@linus-lindberg thanks, I originally left those slow when increasing the speed to show off the animations better, but you're right, it gives them a nice weight too!
@sanojian Ah thanks, good catch on that bug, and I still have time to fix it! xD
@animaster I made it with PICO-8 which has an intentionally limited palette.
@ruruie oh no :scream: was planning to add a feature where the nomad suggests you not go off to the right if you start walking that way, but I didn't get time for that.
Yeah, I agree with @sanojian here, the way the crosshairs are locked in a circle but the mouse moves freely makes it really hard to control, because how much the crosshairs move when you move the mouse depends on where the cursor actually is, and you can't see that.
Yeah, this game really needs a control guide. The first jump seems impossible so there must be some mechanic I'm missing.
I found a bug. For me the countdown covers a quarter of the screen.Screenshot 2020-10-06 at 05.37.39.png
Also is the countdown supposed to start at 300seconds? Mine started at 120 and I didn't feel like I had enough time to get anything done.
Bullet Hell isn't really my thing, but I still had fun with this game.
I loved the TTS voice announcement, and the art at the station! How come no Audio/Graphics ratings? I wanted to give them a good score. :sob:
@ruruie Graphics: :star::star::star::star::star: 5.0
This is absolutely hilarious, a really fun idea! :D
Not sure if I missed anything, it seemed to end suddenly, but it did kinda make sense anyway.