Keep Drogon alive by Kirais 2020-04-20T22:21:31Z ♥ 1
Interesting idea, and implementing it with a quantum computer sim is certainly innovative.
As mentioned it seems a little easy atm as you get constant streams of one colour for a long period, and they even heal you.
One minor point, it said press (O) to restart at the end, but it didn't work for me. (Pressing Z or X)
LD47 — Stuck in a loop (10)
Express Without Remorse by alpacalypse 2020-10-06T20:40:03Z ♥ 1
Bullet Hell isn't really my thing, but I still had fun with this game.
I loved the TTS voice announcement, and the art at the station! How come no Audio/Graphics ratings? I wanted to give them a good score. 😭
Groovy B and the Great Cownundrum by 6smith 2020-10-06T05:14:58Z ♥ 1
Fun little game, really nice gameboy-ish aesthetic. I's agree with other commenters that the interact positioning is a little fiddly and unintutitive and the jump behaves strangely though.
Going Postal Starring Dick Danger by MikeW 2020-10-06T05:03:30Z ♥ 0
Yeah, I agree with @sanojian here, the way the crosshairs are locked in a circle but the mouse moves freely makes it really hard to control, because how much the crosshairs move when you move the mouse depends on where the cursor actually is, and you can't see that.
Evo-loop-tion | Ludum Dare 47 by MrchickenBoy 2020-10-06T04:54:15Z ♥ 1
Yeah, this game really needs a control guide. The first jump seems impossible so there must be some mechanic I'm missing.
Amusement Shark by No Grapes Games 2020-10-06T04:50:49Z ♥ 1
Unfortunately I'm not very good at it so I didn't get that far, but the artwork is excellent and it has tonnes of polish!
SpaceLoop by Alexey Malinin 2020-10-06T04:39:36Z ♥ 4
I found a bug. For me the countdown covers a quarter of the screen.Screenshot 2020-10-06 at 05.37.39.png
Also is the countdown supposed to start at 300seconds? Mine started at 120 and I didn't feel like I had enough time to get anything done.
Chaser of Dawn by Yolwoocle 2020-10-05T19:20:43Z ♥ 2
Fun little crafting game.
One issue I ran into was at one point I only needed one copper to finish something, but it didn't spawn any copper at all for ages, not sure if I just got unlucky or if that's a bug.
Stuck in the Sewers by BoneVolt 2020-10-05T18:56:24Z ♥ 1
Really interesting idea! I had a lot of fun working out how to get all the coins.
One thing I noticed is that the movement is a bit sluggish, I think because you're using PICO-8's btnp() which has a delay before repeating. A small tweak there could make it feel smoother. :)
Screw these loops! by TomaszJaworski 2020-10-05T18:24:42Z ♥ 2
This is absolutely hilarious, a really fun idea! :D
Not sure if I missed anything, it seemed to end suddenly, but it did kinda make sense anyway.
Run a circle by SkelleRoznik 2020-10-05T18:18:22Z ♥ 1
A nice simple one. :)
It might be good to make the block generation scale the difficulty over time, I found on some runs it would throw a tonne of moving blocks at me right away, and sometimes it would do static blocks you can go around for ages.