squid-inc 2020-10-06 00:40
I played this game instead of doing my homework. Very fun, good job!
Foon → Ludum Dare Explorer → LD47 → Groovy B and the Great Cownundrum
By 6smith and Spiderpeace
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 670 | 3.58 | 30 | |
| Fun | 804 | 3.33 | 30 | |
| Innovation | 1214 | 2.92 | 30 | |
| Theme | 919 | 3.51 | 29 | |
| Graphics | 316 | 4.08 | 30 | |
| Audio | 715 | 3.25 | 29 | |
| Humor | 121 | 3.94 | 29 | |
| Mood | 370 | 3.80 | 27 |
I played this game instead of doing my homework. Very fun, good job!
Really great! I enjoyed the funny writing and the puzzle. You art was nice, felt just like a gameboy game. The jumping was a little unpredictable at first but I got used to it. You could also make it a little more clear what objects the player is able to interact with. I'm tempted to play again because I think I missed out on some things! Nice little world you put together.
I'm sorry I just rage quit. After I passed 3 minutes just to figure out how to play, I didn't really understand what I am supposed to do. The "interact" command lacks precision (for each character or door I have met, I had to try 3 or 4 times to "activate" the action"). On the other hand, the art is cool.
@karreg try interacting with things when you are standing next to them and facing them, rather then when you are on top of them.
awesome game i liked it, i got to the store ad got the milk but i couldnot figure out how to go back and give the milk to the mom )
@bek you have to keep going forwards until you get to the hotel, that's how you reset the time loop :)
Made it to the end! :D This is nice and funny story. ) Some interaction indicator would be useful - "Press Z" when you are near the object or "!" Thank you for the game!
@merzlot great suggestion, thank you for playing!
Great game! Good art, writing and the audio was simplistic but fitting and pleasant. I love the groundhog day turned quest for milk storyline! Good humor and fits the theme well, all around solid game!
Great Art! Some UI/Indication would be helpful. Good entry.
Lol, I hate it when my key dissolves!
:) Loved the narrative and story. The jumping is a little tricky, but not terrible. The hitboxes for interacting could use a little polish too. I didn't have time to finish exploring/finishing the game, but there are so many parts I want to finish seeing! Very compelling.
Super fun game to play the characters really made me laugh and the milk bottle anon note was hilarious in the beginning
oops, straight walked by the uncle to the bus ;) Fun story and huge jumps (feels a bit too much movment in y direction compared to x)
Fun little game, really nice gameboy-ish aesthetic. I's agree with other commenters that the interact positioning is a little fiddly and unintutitive and the jump behaves strangely though.
The only flaws of this game are the physics and the kind of repetitive music, for the rest the humour is fantastic and the graphics really resemble the Gameboy-ish style. Good job!
Pretty much every line made me laugh :D
The style is very comfortable.
Best game I've played so far! 5/5 for me. the dialogue was fantastic.
Very cute! I was surprised when I entered the dream world first (although I couldn't figure out what to do there), and how it then looped back around. The graphics are very nice and I actually like the music (although maybe a bit repetitive). Overall, very solid entry!
Remines the good old days great job!
Cool idea and great visuals! I was able to warp through the locked door in the cave without a key by just running straight into it and mashing the Z key. And also the areas where you could interact with doors with the Z key were a bit small and finicky. Overall great job, there's a lot of potential here!
Super excellent. I dig this very much. Quality through and through.
Simple but fun. Extra points for implementing both platforming and top-down movement...
I managed to uncover the cow-spiracy. Others have mentioned the controls being a bit funky: slid-y, super power jump (I particularly felt the ceiling bonks), and interaction being ahead of the player was not expected.
I liked the humorous story, and felt I got to know this little world while playing. Good work.